In Diablo 3, Blizzard introduced content tuned differently and marketed as additional levels. It appears this is happening in WOW now. I know to a certain degree it has always happened (normals/Heroics), but now it seems to be the main source of instanced content. I am talking about designing a specific instance, then tuning several duplicates of it harder and harder. I was extremely disappointed in Diablo 3 when I discovered I finished all the content after not so many hours. That to beat the game I needed to do the same content 3 more times. I was hoping that model of game design would be kept to Diablo, but it looks like it has happened in MOP. I recently saw a post from a blue who stated, "adding flex mode adding more content for the players."
I disagree, I think it is the same content, just tuned harder. It seems instead of designing multiple five mans, which I sorely miss, we get the same content tuned to multiple difficulties.
For whatever reason I never tired of running five mans for loot, but the same does not hold true for LFR. I have to psych myself out to be able to run one.
Is it me? Are our instanced PVE selections fine? I dunno. I am not an open world guy, I have never been one. I have always loved blizzard for their access to and diversity of instanced content. It just seems MOP has little to no instanced content other than a raid tuned 4 different ways.
I know there is more do actually do in MOP, no doubt about that. It just seems like there is less that i actually want to do.