Gooey Sha - Flex, LFR
Sha Droplet - Flex, Normal, Heroic
Every other pet drops everywhere.
Retired from WoW.
No, it is not better for the community when that community is responsible for it.
The community complaining about a problem they made, because they are too damn arrogant to see that they are ruining the experience more than blizzard are.
LFR exists because of an arrogant and narrow-minded community.
Same said community can't stop whining about it.
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If it's not an elf, leave it on the shelf.
Night Elf Independence Movement
I disagree with the concept. If they were only providing the special rewards in Heroic, I would be fine with it. Because then it would be an exclusive reward for excellence and dedication. Having it in every difficulty except for LFR isn't a carrot, it is a stick. It tells people that it isn't about dedication, excellence or difficulty it is simply a middle finger to one segment of the player base.
Edit: Although next xpac I think Normal should be "flexible" in that it could scale with number of people. Wouldn't happen because many normal guilds feel the need to min/max to a small extent as far as raid comp, and that would defeat the purpose of Flex, but as a guild that had to drop from 25 man to 10 man, it would've been awesome to run a 20-man Throne of Thunder normal progression raid until we got to heroic.
Last edited by Saiyoran; 2013-10-03 at 12:52 AM.
Only time you see these thread is when the OP is upset he can't get the heirloom weapon off LFR.
A good but somewhat indirect example is the current disparity between LFR ToT and LFR SoO. As of today, the wait time for ToT is about 15-20 minutes, and LFR is about an hour (especially for the second wing). This is due to a) ToT still being enticing because there are probably a lot of folks who still need titan runestones, and b) flex is more lucrative than LFR in the case of SoO, so fewer are bothering with it.
The point is, removing tier gear would simply demotivate folks to run it, and widespread participation is sort of key.
"Look around you. We're all liars here, and every one of us is better than you" - PB
All this in my opinion is fine as they aren't necessary to progress and extra items for doing the organized versions.
What they did with SoO in comparison between RF/Flex/Norm/Heroic is probably what they'll stick with in the future, and I'm content with that. It seems to be working out pretty well thus far, and it's keeping everyone happy.
The Heirloom idea in particular was genius. Yes, their BiS for right now, and they'll make leveling in the next expansion a bit easier, but they're no where neccesary for 6.0, they'll still be there in the next expansion for people that want them for alts, and they're a nice bonus right now for people that run higher difficulty levels.
The pet variations was also an awesome idea as well, as was having Garrosh's shoulders drop on Normal and Heroic only, along with the usual titles and what not.
If anything, the only thing I would change/add to this is what they talked about earlier this year about legendary items. Keep something like the cloak that tells a story through the entirety of the expansion, but also add a Legendary Weapon drop similar to what they did in BC to the final boss of each tier on Normal and Heroic, and make it something that's very unique to that particular boss (like the Warglaives or Thoridal).
It'll have to be itemized in a way that's obviously not going to make it required for the next tier, but still make it enticing enough to get people who are interested to step into Normal for a chance at it.
Of course, they could just replace the Legendary drop with another Heirloom style weapon, or go the way of the Shoulders of Mannoroth that drop from Garrosh. But something like that would probably make people a bit more happy as well, without upsetting people that choose to only do LFR and Flex. But as I said, right now the game's in a good place in terms of risk vs. reward in terms of what difficulty drops what. Removing Tier and Trinkets from LFR and Flex would just upset people. You want to entice people to do higher difficulty content, not gut the content they're doing now and force them into it.