See, the problem with the previous legendaries is that they were never a "personal" reward.
We have seen many iterations on the legendary delivery method:
- We had random low drop rate legendaries. There is nothing "hard core" about these. These were simply bonus "group" rewards for raiding. Nobody soloed Rag / Illidan / bossx as current content for their legendary drop, and then the payoff was usually more about who had their lips planted most firmly on the Raid / Guild Leaders butt. One special snowflake got their Sulfuras or Glaives, the rest of the guild / raid got jack shit for their part in it.
- Then we had "longass questline" legendaries. Hooray for running the same raid over and over and over and over again, with a few special skill checks thrown in for the "chosen one". However, there was still nothing really "hard core" about getting them, as most of them required pretty simple things to do, and were more about the time consuming nessesity of collecting dozens of items through repeated raid clears. Sure, "everybody" could concievably get their legendary if they "worked" for it, but in reality, all this really was was sulfuras / Glaives all over again except that instead of getting your Orange item when it dropped off the boss, you "locked" yourself into the loot at the start. They just removed the "random drop" chance in favour of a "long ass payment plan" model. And lets face it, it still boiled down to the same as before, one special snowflake got their uber item, and the rest of the raid,, who carried them to it, got jack shit (cause lets face it, unless you were in a cutting edge guild going for world firsts, nobody in your raid group was ever working on the same step of the questline at the same time, one guy always got priority).
- Now we have the cloak, which applies the "longass questline" model on the personal level, and it is awesome. I mean, I love that warm fuzzy feeling of being able to say "yeah, i was there when we killed Deathwing, and Dgrfrmbehind got his 200th stupidass gem cluster", but that warm fuzzy feeling lasts about 5 minutes, and then I am back to whining that nothing dropped for me. This way, everyone actually gets to work on their own Orange item. Sure, it might be a bit TOO easy to get, but then again, Sulfuras / Warglaves were stupidly easy to get too, they just had a really lowass chance of dropping.