BS. It's the same game. Just because you cant do it/dont feel motivated to do it doesn't mean the game has failed. PvE is all about learning then doing, proving grounds provides a decent platform to show that you can do this. Some people enjoy the challenge. And people who thrive on challenge and improvement is someone who you want in your raids.
It isn't BS. If a system is left unused because players don't want to do it, then it has failed. If you as a game designer turn around and say "well the players just fail to understand what is good about it, it's their fault.", you would get sacked from a team like blizzard, although possibly hired to work on trashed out failing competitors like Rift (I hear one of their devs holds this opinion).
As I said, I was merely countering the argument, not saying it applied entirely to proving grounds. It'd be nice if people on this forums could read but I guess I was in too good a mood to go onto mmo tonight =/
For challenge, it has no use, however, for training its what we have needed for long as now those of us who want to learn different specs don't need to punish unsuspecting PUGs in Dungeons/LFR/BGs.
If you want challenge the rest of the game provides it well so for those seeking it should not try to get it from PG.
For learning purposes, it is a success.
- - - Updated - - -
I don't think PG is targeted at those that are getting ready for anything above LFR or perhaps Flex to some degree.
Suggesting Solutions for Solving Player Interaction Problems in Online Gaming
Vote Please: Survey on Solving Problems of Item Quarrel with Dropped Item Revision
Vote Please: Survey on Solving Problems of Player Abuse with Instance Points System
Vote Please: Survey on Solving Problems of Experience Disparity with Layered Progression Model
In the extreme I'd have to agree with Raiju. If no one used it all at it wouldn't matter how well it was designed. However as evidenced by this post there are a lot of people who have tried it, then we know that isn't the case. I also think that it is highly successful, as people have openly admitted that the challenge was too tough for them and stopped doing it. Which part they find challenging is irrelevant, they found at least one part challenging, hit their wall, and stopped. PG seems to be a great way to show how far one is willing to go to beat a challenge.
By this logic all aspects of the game should be appealing to all players. I'm saying that proving grounds has been sucessfully appealing to the type of player it caters to: people who wanted an extra challenge outside of raids. It wasnt a major feature to the game. But did it provide people an avenue for challenge and thus enjoyment? Absoutely. Just because you personally didn't like it, doesnt mean it was a bad addition.
I personally haven't done it since i got the endless 30 achievement, but i still had a blast doing it.
I do believe that there will be genuinely bad players who cannot achieve gold for any of the roles
It does display some measure of skill, particularly without the opportunity to just over gear the waves
And it's nice that there's a tool that reinforces a personal level of having to follow kill orders and interrupts rather than thinking "my raid will do it for me"
(although that's an easy way to end up in the black books in my raids *glares angrily*)
"Too late, and to their sorrow, do those who misplace their trust in gods learn their fate" - Judge Bergan
The notion that nature can be calculated inevitably leads to the conclusion that humans too can be reduced to basic mechanical parts
The time, effort and ultimately money spent on creating a separate PG for each class and spec is clearly not worth it to Blizzard. Just like it wasn't worth it for ANY other content created in the World of Warcraft so far. Only an insane person would expect it done.
Since Blizzard didn't bother to fix the jumping bug on Madness of Deathwing, I wouldn't hold my breath for a spec specific proving ground.
Last edited by mmocfdfb6601c6; 2013-10-09 at 08:03 AM.
It can be successfull with improvements. It's a good start...
Rift was a failure, it is the only attempted wow-killer that deserves their title due to their marketing, and they failed miserably. Also, when you're a small artist/publisher and when you're part of a huge company your goals shift.
I also love the strawmanning, I never threw my opinion into this discussion Ylera so if you could stick to actual discussiona and keep it out? If you're that interested I don't believe PG's are a failure, just have a lot of flaws. I believe they have been successful (especially considering how little dev time likely went into them)
Read the argument. Do people do Heroic raiding? Yes. Do people do Brawlers guild? Well when content gets added yeah, gets pretty quiet in patches after. CM's? Yeah there's still a handful of people doing it now which is good longevity for a bit harder mobs, a timer, and fixed gear ilvl.
I like the idea behind it, if they'd balance classes better. I can, without any skill just win at DPS proving grounds on my monk because of 1 ability: Storm, Earth, and Fire. I'm not kidding, I had 10+ sec left every round in GOLD.
In healing proving grounds however, I can't do shit. I'm a better at healing than DPSing (it's my main spec), but because monks can't spam their fast heal for mana reasons, don't have a slow big heal and their mastery (Gift of the Serpent) doesn't do shit because the NPC's don't move around, it's really hard for me to do it. I can imagine a paladin/shaman/priest facerolling through it though.
The score isn't only skill, it's also what class/spec you play. I'd even go as far and say it's mostly class/spec.
I got to wave 28 on endless and messed up
Intel i5 6600k - Gigabyte Z170X-UD3 - Corsair Vengeance 16GB DDR4 @ 2400Mhz - Asus Strix GTX 1080 - Asus PG279Q - Samsung Evo 850 500GB SSD
I haven't healed PG on my monk, but I think healing spheres would solve a lot of your problems. Monks are probably also one of the easy classes to heal PG with because of the amount of CC they have (paralysis, RoP or Leg Sweep, Spear Hand Strike) and you are way less spirit dependant than other healers.
PS. Top endless wave leaderboards are dominated by druids btw, with very few paladins and priests.
If you were actually good on that monk gold would be cake. Being able to use renewing mist on cooldown and use uplift to get high hps in raids doesn't make you good at a role/class. As was mentioned just now, and by myself earlier too, Healing Sphere is fantastic. Monks also have more tools to stop the damage in the first place than any other healer.