I think they should expand on existing Talents and make them matter for both PvE and PvP. Examples:
Currently DeathKnights's cannot pick a talent other than Death's advance PvE. Or Warlock Burning Rush.
I also believe that Runic Corruption and Runic Empowerment are too similair and one should be replaced.
Or Hunter LV90 talents have two with some sort of Crowd Control and one without (Barrage). According to World of Wargraphs 0% of BM Hunters, and 0.5% of MM Hunters with high Rating pick that. So basically 99.75% of high End PvP Hunters avoid that talent.
Hunter LV90 Talents PvE also have the problem of some scaling with Haste and weapon damage while the other scales with Attack Power so there is no choice but just a mathematic formula which is better.
Also there is a problem with levelling that it takes so long to learn a new Ability or talent which is boring on one side, and Ability bloat on the other side.Hopefully Blizzard will address that.
Same talent system with changes to when you get each tier; and some changes as to which talent is available at each tier.
Considering all the talk about ability bloat, I could use more tiers and thus more abilities being restricted by talent choices, resulting in more customization, but less abilities available at a given time.
Only truth I know is: some people will rejoice, some people will whine. Those who rejoice will be called fanboys, those who whine will be called nostalgia-lovers.
-- current talent system remains. No talents at 95 (or 100, if that's the case)
-- Blizzard announces at Blizzcon instead a new feature for max level, similar to Path of the Titans idea.
-- Said idea is removed later in development and not replaced with anything.
-- We get nothing except one new skill learned at level 93 or maybe 95, and the otherwise expected tunes to existing talents like any other patch.
Dont necessarily think either of these options are what's going to happen but my design:
100 level cap
New talent every 10 levels, with tiers 1-6 collapsed to 10-60 as is.
Not exact but around very other talent level would be utility vs main role
(may be nice to standardize it over all classes to "T1 movement; T2 ability tier; T3 self-heal tier; T4 major cooldown; T5 silence/control/cc; etc.")
99 level cap (à la diablo et all)
No change in existing talents/tiers
Release path of the titans, epic levels, or similar at cap
Most likely... 5 levels no talents 1 new ability at 95. Boring.
But I far prefer the system of talents now because I can actively change talents and glyphs to ones that are better based on the fight. This is good, and it separates the good players from the average players. I change a glyph almost every fight because I can help the raid more by doing so. This is good design. I remember back in wrath... The only time I changed talents was when I respecced to unholy to pvp.
OT: They'll either modify the levels at which you get to choose a talent at or they'll just add one more for max level.
Why make small cell phones when big ones worked just fine ? Because they tried it and people liked it.
Talents trees are so 1990, Blizz made WoW around what they had at that time and it worked for years but does that mean they shouldn't try to improve it ? No it does not. Some talents are still better than others but by such a small margin (most of the time) that it's usually down to players preferences.
My biggest grippe with the new system is PVP (or PVE) only talents which are 99,9% useless in the other type of gameplay.
I have a feeling they will try to implement a D3 paragon style levelpoint dump.
They have said repeatedly that people don't find leveling rewarding enough with the new talents.
that's my guess tho.
Orc Shaman <3 - Pandaren Monk - Orc Warlock - Pandaren Warrior - Orc Hunter - Blood Elf Demon HunterFrostwolf clan is best clan!
I want to roll a druid... still thinking about it since feral is 4 fite
For Moderation Concerns, please contact a Global:
Tziva ■ Darsithis ■ Radux ■ Simca ■ Elysia ■ Zaelsino ■ xskarma ■ Arlee
OT: I think Talent an Glyphs should take their modifications into account.
For Example currently, if Monk picks LV15 Talent "Celerity" that adds a Roll Charge and reduces Roll Cooldown , then it makes the LV90 Talent "Chi Torpedo" much stronger. If Chi Torpedo is balanced around having 3 Charges and 15 Second cooldown with Celerity, then Talenting it is useless if you did not pick Celerity on LV15. If it is balanced around being 2 Charges and 20 second cooldown, then it is overpowered if Celerity is taken and the other two LV90 Talent choices become useless.
In my Opinion Chi torpedo should be on par with the other Talents if Celerity is not chosen, but the Healing&Damage should be reduced a little bit if Celerity is chosen so the Damage and Healing overall is equal.
Hunter also has the Glyphs of Deterrence, Mirrored Blades, Liberation, and Disengage being stronger when "Crouching Tiger, Hidden Chimera" is picked and these Abilities CD is reduced. Again same deal: If being healed 5% of your HP through Disengage is balanced with a 25second CD, then it becomes overpowered if the Talent reduces it to 15 seconds. If it is balanced with a 15 Seconds CD, then the Glyph is underpowered whenever that Talent is not chosen.
In the two above examples, no matter what the situation some choices are not really a choice if another option is superior.
Last edited by Speshil; 2013-10-04 at 07:19 PM.
The old talent tree system could have been adjusted to deal with all sorts of problems people come across regarding stat caps. Instead, Blizzard introduced reforging; since they can't seem to make that work they are getting rid of reforging and the stats people most often had to forge out of. This illustrates fairly clearly the tendency to break things, get frustrated, give up and start over rather than examining their problems and synthesizing solutions that accommodate the games short comings.
Regarding that last bit; I was pretty sure Blizzard would switch back to wrath style talents that didn't force you to the end of the tree after Cataclysm's changes wrecked it. Instead they went full speed ahead on their current path. I wouldn't hold my breath expecting them to expand player choice.
Not for every tier but I do like the idea of a few of the talent tiers being spec specific.
I'd like to see the trees expanded again a little bit. It's not going to make them any more/less cookie cutter (there are still "standard" builds now, and there were cookie cutter builds then), but I still think it feels better to manually put a point into a talent tree when you level up. It's fun. It literally doesn't even matter if you have a choice where to put it, as far as I'm concerned, I just like being able to get a tangible reward when I level up that I have to do something with. /shrug
The other two MMOs that I've played recently, RIFT and GW2, both retain larger "talent" systems that makes leveling feel a lot better.
We'll be stuck with the current system (with minor overhauls, at least half of which will be detrimental or pointless) at least through the next expac. Then they'll have had enough time that saying the current talent "system" sucks won't feel like an admission of guilt and they'll change it completely, again. Flip a coin on whether it'll be better or worse.
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)