Here's how you pick talents in the new system;
1) You take the ones that aren't passive.
2) If you have two non-passive talents then you choose one for PvE, and the other will be for PvP.
I like the talent system how it is, but it definitely needs some stronger choices or tiers, just a few things needs tweaking. For example, forcing Mage to focus entirely around a DoT and mana regen skills via the bomb and evocate tier is just absolutely silly. It SHOULD be more like the Shaman's DPS tier, do you want a passive bonus, a stronger version of something you already have, or a DPS cooldown?
Do not underestimate us.
Current talent system does not have choice. It's all cookie cutter in some tiers.
In priest for example, out of three talents in the same tier, one for disc, one for holy and one for shadow. There is no choice. It's even more mandatory and cookie cutter than in the old talent tree.
Are you a good player?? Or are you one of the morons that just spamed ''His not using the good spec, kick him''
You know that bosses where you could take profict of nuke talents are so rare back then (the kind of Patchwerk), that maded the optimal dps specs completly nonsense, and i loled every time i saw another copy paster. I've always donne my builds... Again, yes, mandatory talents did existed, there was plenty space for custumization.
Last edited by Tuor; 2013-10-07 at 02:04 PM.
people still have "default" cookie cutter specs for each boss. the current talents haven't fixed it, just removed the penalties for those who cant be bothered changing.
Players will always min/max for efficiency, so why not just have the old school systems
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All the talent system needs is some form of progression between the talents that are given every 15 levels. What people miss the most is having a point to spend every new level. I fully expect to see something like Path of The Titans actually added in the next expansion that achieves this. I just hope they don't go back to the old trees or boringness. Make them interesting, Blizzard!
I don't think they need new talent system. The current one is great and I like it. What they should do is adding another character customization system. Like new,changed and improved path of the titan or whatever.
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I would like something different more.
Add 8 tiers one at 15, 30, 45, 60, 70, 80, 90, 100. Of which 5 are "signature" specified for your spec. Your signatures would be around 30, 45, 70, 90 and 100. Signatures will be spec based and make you specialise into something. A rogue could choose (for all 3 specs) more ranged, reverse discpriest (small aoe heals by doing damage) or more aoe/melee.
A priest disc/holy could instead have signatures that would make it more of a melee range healer, more aoe heal or more absorption.
Every class would have something likewise like this. Specs that look like eachother (two healing specs, 2 dps specs) will share the same signatures. Specs that have more then 3 roles will only get to choose between 2 signatures. Classes like hunters and rogues that have 3x the same spec get a 6th signature at level 80 instead of an ability.
The other 5 talents would be abilities like we have now. One edit : Signatures are saved, if you choose ranged in one line all other lines will be ranged aswell.
I think that would be much more interesting, having much more customization.
Last edited by zylathas; 2013-10-07 at 03:13 PM.
Seems to be exactly the direction blizzard is headed so you will probably get your wish. All the while wondering to yourselves why players are leaving this bland boring company in droves. This company who used to be so good at making RPG's when they cared about the game, now makes lazy absurdly linear RPG's where character customization is non existent. All in the name of "accessibility" Lol.
Good luck with that.
Just axe talents and roll them into specs and glyphs.
*Note: I actually like the tier system and want it expanded.*
The word spec doesn't have any meaning in the game anymore. IDK if you are incapable of seeing the similarities but glyphs are just another word for talent, the idea was as redundant the day it was added as it is today. Could of just as easily been talents in the tree but blizzard (and by proxy their loyal fans) thought they were being "clever".
Oh the blizzard loyalist love the new system , wonder why. /roll eyes
Here's a raging clue for you. Blizzard didn't kill cross specs because the "illusion" of choice. It was because the players (as usual) were too smart for blizzard and coming up with specs that blizzard never thought of. So in the name of some BS "Balance" blizzard killed that off by forcing everyone down to the last talent IE making it easier for themselves as developers to design their bland, boring, accessible, trees.
The new system is just a continuation of the same train of thought. It would be obvious to everyone, but their intelligence is overshadowed by their loyalty to a company (shamefully its only a shadow of it's former self, otherwise that loyalty would be deserved)
Last edited by Lomak; 2013-10-07 at 03:50 PM.
Now you have to actually change talent depending on fights. Some of them change your rotation completely like Dream of Cenarius for example. Next time before insulting other people, make some reasonable argument first.
Last edited by Wildmoon; 2013-10-07 at 04:08 PM.
On one hand you complain about the old systems 'mandatory' talents while praising the new system for it's mandatory talents LOL, can't even keep your own bs from smelling up your talking points.
What that is, is simply Greg Street making Greg Street's job easier for Greg Street period!
Last edited by Lomak; 2013-10-07 at 04:47 PM.