Let's see, oh these druid "talents" are such game changers. Lets see here, oh 3 different versions of the same movement boosting ability, how innovative.
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Last edited by Daetur; 2013-10-07 at 05:02 PM.
Everyone seems to bash the 5% more of something but I remember from when I was a tank in BC and before I might choose to take a dpser talent in place of a tank one once a boss was on farm.
Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense.
They replaced talents that actually improved your character through dmg / healing / mitigation with a bunch of perks that are trying waay to hard to be utility. All you end up with is a choice between 3 things that are practically the same perk.
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I just wish the talent system, whatever it was, would allow niche builds like tanking moonkins. The Panzerkin was a fun concept in TBC.
How's this, can we go back to a vanilla esque talent tree?
"Reason is not automatic. Those who deny it cannot be conquered by it." - Ayn Rand
I think the current system is OK, but I think it exists more out of homogeneity than usefulness. What I mean is, in BC/Wrath you could do all sorts of silly talent specs that were varying levels of usefulness. I liked that and I also liked that alongside that there were cookie cutter specs that were pretty normal for raiding. The reality is the latter is still the case and the former just got clipped. I liked in BC when I was Hemo/Swords spec, and didn't go all the way down any trees, but cherry picked useful talents. That's interesting to me, so I would like something like that brought back. But maybe just ignore the 5 pts in each talent and just make it one. So you get to go down a tree, but it's less hectic. Less points, but still lots of choice.
I think the biggest advantage to the current system is that it allows you to swap builds more easily. But we still have builds now like we had builds then. You can find a tier here or there that might be an exception but for the most part there are still right and wrong choices.
The only difference now is that we get 1 point every 15 levels because they took all the other points and either baked them into the specs or they made them talent choices. It can be argued that the new system is better but I don't think anyone can convince me it's much of an improvement over the old trees.
In the next expansion I'd like to see another revamp along with a drastic reduction in base abilities.
The old talent, you had 1 spec fit-all for serious raiding and MAYBE switching some talents you either do more dmg or tougher but it would't change how you play because all it did was giving %. Noone will use all those silly builds in heroic raiding too.
Blizzard thinks everyone needs to min/max for current progression and there can only be one cookie cutter.
Now we do have the cookie cutters, because the talent tree has very few choices.
Permanently unsubscribed as of 03/10/2014.
Been a fun run guys, but the game's officially moved into the "Milk the Playerbase" phase. And I for one don't intend to stick around as the cost of expansions go up, content in them goes down, and raids become further and further apart.
Maybe I'll be back for WoW2, but probably not. - Slowpoke, the former Dokhidamo