While I can understand that you would want something new and change, why does it have to be the game that changes? It could be you that changes your preferences (ok, not really something that happens alot with people, at least not over a short timeframe) OR you see if there are some other games that fit your preference more than WoW does.
At least that's what my plan is once i get fed up with the game or big changes made by blizzard. If they change the game in such a way that i don't enjoy it anymore, I will search for another game that I really do enjoy, because I rather devote my time and money to something that doesn't make me angry and/or unsatisfied because other people get better rewards for putting in more effort.
1. You're right. Heroic raiding isn't necessary at all. It's optional.
2. Different difficult modes for a game is Blizzard invention. Well, actually not.
3. Which is more Elitism: doing 5-mans (sometimes Karazhan) during the whole expansion (expansion, not patch) or being able to do a undertuned version of the general content (save a few exclusive bosses) that fits your playstyle?
4. So you invite a few friends to play WoW but they aren't really as good as you are, would you want to spend the rest of the patch (considering here that there was only a single difficult mode) killing Immerseus and wiping to Fallen Protectors? Or would you be a elitist and ditch your friends to join another group?
The problem isn't that wow doesn't need Heroic raids, It needs normal raids with optional Heroic bosses that offer superior loot.
Of course putting singular instanced bosses like Onyxia or Gruul that are much more challenging than the average main storyline raids would be a good thing too.
I'm really having a hard time understanding where all of this self-entitlement came from. Removing content because you won't play it? Why do some players think they have a right to demand change just because they pay 15$? No one is forcing you too. Blizzard tried to cater to all kinds of players over the years-
'Don't want a raid on schedule and want free loot? Here's LFR! It's great! It will destroy the last shred of realm community, but at least you get purples!'
'Normals are too hard? Here's Flex! It's exactly the same as LFR but you get better purples!' (although I think flex is not that bad and am secretly hoping it will spark hunger in people to move to harder raids)
'Don't want to raid at all? Here's HC Scenarios, HC dungeons, Battleground, Achievements, Proving Grounds, Pet Battles, PvP Arena' I mean you can even have a farm for god sake.
If you can't find something for yourself in WoW, that that's not really a game for you. What I'm hearing is that you want something, without having to put literally any effort whatsoever.
If they start removing all of the things I don't enjoy we'd only have Heroic Raids. Heroic raids are at least a bit challenging and if you remove that what do you have? Literally Pokemon. Nothing. Blizzard has made the game easier over the years or more convenient if you will. I'm not saying discovering new Flight Paths was challenging but all kinds of things could've happened while you were running to the nearest town to discover next flight path.
Steadily up until 2010 ( I think) subs were increasing, and WoW had A LOT less content than it has now. Trough Vanilla and TBC ridiculously small % of people stepped into the raiding environment. And yet, the game thrived. I think raiding is at the bottom of the 'Reasons I quit WoW' list.
You advocate for the heroic raiding because resources of Blizzard are wasted on content that the majority of the playerbase is never going to see. You also say in the same post that rewards from heroic raiding should be purely cosmetic (implying that heroic raiding will still exist). But you think having the same boss over and over is bad design so Blizzard should design different bosses for each tier of difficulty (thus using even more resources?). Frankly your posts make no sense and if your intention was to troll you could have made a better effort.
My guess is you got offended because some heroic raider pointed out how bad you are in LFR (and statistics say he was probably right). But trust me, removing different gear levels wouldn't solve your problem, you'd still get smacked by any good player, the only difference would be you wouldn't have the excuse "his gear is OP, let's go whine to MMO-forums about it"
Blizzard have admitted that raids are made at the expense of dungeons. Given the complaints about dungeons in Cata and the near instant loss of 600k players, incidentally this number is three times larger than the current heroic raiding population, after Ghostcrawler's infamous Heroics Are Hard blog it is reasonable to assume that as a whole the population values dungeons above raids.
LFR was added because it was impossible to justify the expense associated with producing raids for such a small audience instead of focussing on producing content that majority wanted or even attempting to Blizzard decided it would try to get everyone raiding. The majority of players never wanted to do raids how is giving them an easier version of content they never wanted "kind?" If anything it was kind to raiding population as rather than shifting focus onto the production of content they might not enjoy it has allowed Blizzard to focus even more on raids.
Some people do enjoy LFR that still does not change the fact that there is no form of meaningful character progression outside of raids despite at least 80% of the population showing no interest in them. Although they are a tiny minority heroic raiders get more content aimed that them any other group of players whilst the majority are expected to be happy with a watered down version of that content. Why should 95% of players pay for the development of content that only the other 5% will get to enjoy?
Ultimately it is Blizzard that decides to how to spend the money they receive and ultimately it is Blizzard that has to pay the price when they get that decision wrong. Which so far has cost them to the tune of 2.7 million subscribers since the launch of MOP and the increased focus on raids whilst not all losses will be due to this Blizzard, themselves, have admitted that they have failed to engage the casual audience in this expansion and expect further losses.
Yea most runs have 1 or 2 ppl who does that but for everyone of those kind of players there are 5-6 whiners in group. that's the cancer of LFR.
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Have you ever considered that Vanilla, TBC and Wotlk had no easy mode content YET the population flourished. It might have something to do with lose thou. Illidan and Arthas are better known that Deathwing and other villains due the WC3
Slow down there fella with that massive broad brush you're painting with! Not all heroic raiders are elitists. having the ability to play at a mre advanced level than the majority does not an elitist make.
You are more and more coming across as someone with a personal beef that you aren't telling us about. Got kicked from a group or called out for being a bit slow did we?
I don't know the recipe for success, but I know that the recipe for failure is trying to please everyone.
Forum stupidity at its finest:
Allatar - EU Aszune | Allatar - D3 Career
WOW survives because it is simplifying. It is still losing players because H-modes are not popular and contributing overall. Players now demand a game content which can be revealed to everyone instead of exclusive bosses or encounters. Wow can attract more subscribers when it becomes easier.
Last edited by billielecter; 2013-10-04 at 11:55 AM.
I bet if you look at that people more closely, they'll turn to be alts of raiders.
I run my own guild, and we have heroic-10 and casual friends. So, casual friends tend to never share. They took goodies from guild bank, and never put anything in it. They use guild repairs, and never contribute their gold. They just don't understand why should they share, and tend to think world is turning around them. It is normal for them to join our vent while we are progressing some boss and start to ask dull questions which wowhead-like resources could easily give them answers in a couple of seconds; and they take displeasure when asked politely to not bother us while we are trying to score a kill. They think people are obligated to drop anything and come in a second to help their alt with some arena quest in Nagrand just at the very moment they ask in guild chat. And all that stuff. I don't blame these people, they are what they are. I'm happy to have them in my guild, and our ten raiders usually drive them through Flex every week (we did LFR runs for them before Flex), killing everything and having lots of fun in process. I just wonder since when they suddenly developed such a strange point of view they did.
So, no. We' re not expecting the worst, we're just realists with some experience.
Last edited by l33t; 2013-10-04 at 11:56 AM.
I would much, much prefer a steeper difficulty curve in normal then drop heroic difficulty.
BC had it right.
No one is saying that players do not have access to the content only that the majority do not want to do that content.
The majority of car manufacturers do not participate in Formula 1 racing those that do, Ferrari, McLaren, Lotus, Mercedes, etc all produce sports cars as such having a fast/winning racing car is beneficial to their brand both in the form of advertising and as a test bed for their commercial products. Not to mention that manufacturers that take part in Formula 1 actually make a profit from doing so.
Players do not want to raid why would they spend time devoting themselves to getting better at an activity they have no interest in? I did not propose anything merely pointed out that it was a raw deal for the majority to pay for the production of content for the minority to enjoy.