Players have become better, but raids have gotten harder.
Compare a BC boss with a MoP boss. A BC boss will have 2, maybe 3 mechanics to watch out for. A MoP boss will have 2-3 mechanics that everyone needs to watch for, on top of personal responsibilities for each raider (specific tank, DPS, and healer mechanics).
Other aspects of the game have gotten easier, both actually and seemingly, but that's also because of all the information we can share now. We didn't have as many ways to share things like class strategies and boss fights back then.
Take for instance, another part of the game: Guild recruitment. It's easy to find a new guild these days, much moreso than it used to be, because of things like WoWProgress. Joining certain guilds may be harder than others though.
All-in-all, I'd say the way the game is played has become much more difficult in some aspects than in others.
"But the real thing about Draenor is that it's a very kind of savage place, it's kind of like Australia where 11/10 things will kill you, giants and poisonous plants and everything. I think it's going to be really cool." Ray Cobo
How to play a mage/warlock/hunter in BC
1111111111111111111111111 (well ok you had to press 2 to apply hunter's mark and curse of shadows/elements).
BC was bretty hard and skill based! The difference between a top end hunter/warlock from an average one was definitely obvious!
A four phase boss with 4 adds in one phase with different abilities...
a 7 add phase needing healers, dps, and tanks to perform a role...
then another 4 add phase but stronger than the first...
and then if you live you get the fight the boss who also has a couple personal phases
All in total a 5 phase fight if I remember correctly
We had three Paladins in our guild in TBC and it was a logistical nightmare trying to get all three to cooperate when buffing. That's at least one thing which is easier nowadays.
Game is way more user friendly and way more complicated when it comes to personal skill or pre-raid preparation.
Also, as far as the myth of protection paladins threat is concerned, a protection paladin trying to multitank most BC heroics without outgearing them greatly, would require so much burst healing on the pull that he couldn't probably keep even the mob he was actually hitting, let alone the ones who only got a tick of consecration: healer dead. Speed run? Lol.
Bottom line: invalid argument, you do not know what you're talking about.
Last edited by Memory; 2013-10-06 at 05:25 PM.
No. The game has not become harder then it was during The Burning Crusade expansion.
It's easier in every single regard, from leveling to high end raiding, to quality of life and access to gear. I miss TBC.
Harder to stomach! waka waka
.... Harder than TBC? is this a trolling-thread or something?.... you go ahead and tell me a single boss that has ever lasted 4 IRL months before anyone ever got the world-first kill?
It took me until we had killed Illidan to be allowed to go prot and when I was finally allowed to try it for one raid I could disenchant my holy gear after the raid since my guild leaders suddenly realized just how good prot palas were.
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
Blizzard removed the gear check and increased the difficulty of bosses.
- - - Updated - - -
Tell me one that lasted 4 months in TBC that didn't require some kind of gear check or was bugged?
No, any guild stuck in Kara couldn't go to BT because there was attunements in place. This shows that you didn't play the expansion, or at the very least you joined extremely late into it when they removed them.
Mechanically raids are harder, but players are better. In TBC the mechanics weren't that hard really, just people were shit/didn't have addons/UI like we do now to tell us what to do all the time. i.e VEM which basically tells you how to raid and GTFO etc.
High Astromancer Solarian - 24th April 2007
Death Wish, Cho'gall US
Kael'thas Sunstrider - 25th May 2007
Nihilum, Magtheridon EU
And raiding KT while fun was very time consuming, 1 try could easily last 10-15 minutes while today (in many fights at least) you will have done several attempts in the same time.
Last edited by Caelia; 2013-10-06 at 05:43 PM.
But it's false to state that guilds stuck in Karazhan couldn't go to BT because of the gear checks. Karazhan gear was good to kill anything before SWP (not sure about an un-nerfed KT, but that's beyond the point). Gear, in fact, didn't either scale so much before SWP: if you'd look at gear comparison between T4 and T6, you would see little change, then a sudden jump with SWP gear.
Do I remember wrong or an Asian guild killed Illidan within days of the Asian release of the BC? Of course they didn't have to deal with un-nerfed Gruul, Magtheridon, KT and such, but that's not the point (can't remember if the attunements were also removed, all or any; probably). Simply, not much can be regarded as a techical 'gear-check' before SWP.
And fights that required personal responsibility were plenty, don't mix tasks differentiation with personal responsibility.
Last edited by Memory; 2013-10-06 at 07:00 PM.