They did bring him "back", for a dungeon.
Stuff like this honestly seems more fitting than having someone resurrect Illidan or a retcon that says he never died at all.
All these scenarios look dangerous to me, and I do love Illidan it's not like I wouldn't like him back.
There is a pretty massive difference between the death of Illidan and the death of Arthas.
So much so that you can't really compare the two.
Arthas had his own expansion. Arthas was the main story line and everything (except the Nexus War and Ulduar lore) pretty much led you to the inevitable fight against Arthas from the moment you stepped foot on the shores of Northrend. Arthas' efforts were defeated in every zone, his armies pushed back, Icecrown laid siege to on two fronts, his inner sanctums plundered for information to fight him with and then he fell, made peace with his past actions and the moment of his downfall, and died.
Illidan had basically none of that.
In "his" expansion, he was nothing--Illidan literally meant less to Burning Crusade than Malygos meant to the Wrath expansion as a whole. Certainly Thorim and Loken had better Storylines than Illidan had in BC. The entire Burning crusade expansions was basically the story of the Blood Elves falling to corruption and then finding redemption. Illidan had virtually no presnce anywhere in outland, his underlings are all working for themselves... Even his instance has almost nothing to do with him as a character, you simply fight through the groups that serve under him and find him meditating at the top of the temple, fight him, and then have Maiev come save you and cut him down.
The largest difference is that Illidan's story was just never finished.
He had all of these things going on, his relationship with Tyrande and Malfurion, his struggle to save his people and Azeroth, his increasing demonic taint... everything about him was just left by the wayside... The only resolution for him in Burning Crusade was the hatred between he and Maiev, and it amounted to the last 60 seconds of a single encounter.
The only character development we got for him was that he was fighting to take control of Outland and force the Legion out.
The entire plot surrounding him in BC was just really badly done. It's never even really explained why the hell we march into the Black Temple and attack him.
They're different, and you favour WotLK while, for instance, I favour BC also for its approch to the narrative part of the game. I won't spend many words for reminding you that, while Storm Peaks was an extremely nice area, the whole of Ulduar was not only completely out of place in WotLK storyline, but was also quite a gross adaption from German mythologies. Then, for developing the Lich King storyline, what else did they do? Let's see: they recycled a level 60 dungeon while dumbing it down so much that it was embarassing; they gave us a horrible patch and raid dungeon such a ToC / ToGC; finally, they had ICC out for _one year_. Wow, so much for a good story.
Beside, as a whole I prefer the complexity and the unresolved plot twists such as in the BC, with its many villains. Focusing on one bad guy, maybe shoving it up your face for the whole expansion is... childish. Like the first trip in Hyjal at the beginning of Cataclysm: hey, let's show Ragnaros and Deathwing right away so people don't get confused.
Trying to develop a story like they did in the WotLK only ends with highlighting its shortcomings.
Last edited by Memory; 2013-10-06 at 02:05 PM.
Legion is returning on a scale never before seen. Fearing for the worst, wrathion resurrects illidan, Varian goes to northrend to ask Bolvar for the support of the scourge. Super Thrall pulls garrosh from prison and Sylvanas learns to turn all mortal races into undead. Both factions lightly band together to face the incoming danger, yet still squabble over petty things.
World of Warcraft: Enemies United.
It can very well be that Kil'jaeden finds his corpse and revives him in undeath, mutilating his body.
But in my opinion, the return of a main character is slowly becoming a cliché in both the Warcraft universe and many other stories, he should stay dead in my opinion. People die once and never come back.
I can understand that people want him back, but sometimes those with an epic story who died should stay dead so that their character cannot be "harmed":
Let's say Blizz does bring back Illidan, but completely fucks up his character and everything he stood for. People will remember that as a bad thing, but because it's canon cannot be reversed. Everyone will want to remember Illidan for who he was earlier on.
I can guarantee that if Blizz brings him back, with WoW's current way of dealing with new lore, they'll want to remember him only by what had happened before.
Last edited by Bosbeer; 2013-10-06 at 03:14 PM.
Kael'thas will return, in a circus bazar. We will have the opportunity to play the game that he will be featured in...."Hit the mark and watch him fall". It will be more succesfull than Battle Pets. I will revel in joy when he keeps repeating "This is only a setback" as I throw that snowball/tomato and watch him fall into a pool of ice cold water.
“Life is and will ever remain an equation incapable of solution, but it contains certain known factors.”
Why do people still want Illidan back? How about let Blizzard come up with some brand new characters, instead of badly milking out the old ones, like Thrall?
Before TBC launched, I always thought that Illidan died in WC3: TFT by Arthas. Not sure if he was supposed to die, but you should be happy that Illidan atleast got his own expansion.
I love games with story that isn't outright shown.
BC wasn't a subtle approach, it was a bad approach.
There was no complexity in having many villains, every single one of them was just consolidating power from a source, Fel Orcs? Pit Lord. Naga? Water. Blood elves? Raw mana. Everyone in Outland was moving independent of Illidan except the Fel orcs, and even they were still largely doing their own thing.
There is nothing complex or well done about the largest character of an expansion sitting on top of a temple staring at a skull for months until people walk up to and attack him. Even when people break into Black Temple and start cutting down his force, he does absolutely nothing.
You're talking about games that have a subtle approach to storytelling, but with Illidan there just wasn't any storytelling. I didn't prefer Wrath story telling at all, I disliked it and much prefer Pandaria. But Arthas actually having a story and mattering in the expansion, even if it was childish, was a hell of a lot better than Illidan's role in BC.... It didn't even have to be Illidan. You could have replaced Illidan with a generic Fel Orc ruler, or with Akama, and had the exact same expansion all the way up until the couple warden chests and final fight in BT.
His only role in BC was being there at the top and saying "Get power and take over Outland".
It was a complete disgrace to the character.
I also have no idea why you brought up things like Naxx difficulty and ToC in a discussion about the role of characters in an expansion.
These are all listed on the Major Character page of WoWpedia:
One could count in other such as Kael'thas and Teron Gorefiend..
And yes, he was just standing in Black Temple like everyone else was just standing: we didn't have phasing, and a lot of quests were more like 'kill 10 tigers, now kill 10 bigger tigers, now kill 10 huge tigers, now kill the queen of 'em all tigers'. Exactly, a different concept of game.
And I agree that WoW progressed a lot on this regard, but as such I don't mind that BC didn't focus as much on Illidan as WotLK on Arthas. Besides, the title itself wasn't about Illidan: The Burning Crusade. For the rest, for we had to kill so many different sizes of tigers, it was indeed a different concept, and we had better quest lines in WotLK (although I admit I don't like the opposite exaggeration either, I like WoW to be a bit 'open-world' as well).
So, in the end, I don't mind that Illidan was reclusive: 1. it's fine with him being not the sole focus of the expansion; 2. I don't consider WotLK storytelling appealing as a concept nor successful in the outcomes.
Last edited by Memory; 2013-10-06 at 03:52 PM.