1. #1

    Flex and combat ressurections

    Does anyone know when the battle ress limit is increasing in flex?

    I was doing a flex raid with 13 this evening, we only had 1.
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  2. #2
    Stood in the Fire Ailyara's Avatar
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    I think you get 3 even with just 10, unless that changed very recently.

  3. #3
    Bloodsail Admiral
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    Quote Originally Posted by Ailyara View Post
    I think you get 3 even with just 10, unless that changed very recently.
    This matches my experience as well - ran flex last week, will be running flex tomorrow. I hope they haven't changed it, it was pretty convenient.

  4. #4
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    Last time I ran flex it was still 3 (e.g. same as in 25-mans). Though they could have changed to scale woth amount players recently.
    Thread: Ranged vs Melee which is easier in PvE?
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  5. #5
    14 and higher 3
    13 and less 1

    Atleast this is my experience.
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  6. #6
    Quote Originally Posted by Yindoo View Post
    14 and higher 3
    13 and less 1

    Atleast this is my experience.
    Similar to others, we had 3 BRs on 11 people.

  7. #7
    Stood in the Fire Weightlifter's Avatar
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    This heavily favors smaller groups, just like almost everything about flex.

  8. #8
    Quote Originally Posted by Weightlifter View Post
    This heavily favors smaller groups, just like almost everything about flex.
    Well, the major thing, is that the way it scales favors a 25-player group

    "Boss health and damage scaling are both completely linear and proportional to group size, but scale up more slowly than raid size does. So, all else being equal, if you add players who are roughly on par with the average gear/skill of your current group, you'll have a slightly easier time as a result.

    Thok, for example, has 355 million health with a 10-player Flexible raid. If you add an 11th player, his health will go up to 390 million. I.e., you've increased your raid's damage output by somewhere between 14 and 20% depending on how many healers you were running, but the boss's health only went up by 10%"
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  9. #9
    Quote Originally Posted by Weightlifter View Post
    This heavily favors smaller groups, just like almost everything about flex.
    Blizzard actualy wants you to add more people, not super small min/max. To my knowledge, the only things that really scale with more people(sides health and damage obviously) is the mechanics in Flex 1. With a extra Plague thing every 5 people I think on Fallen Protectors..more orbs on Neruoshen, and more Prisions on Sha.
    Which honestly isn't make or break, even with the "magic" number.
    (Count Zero explains it pretty good)

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