--Musca, you are right about the Multi-shot usage as a whole, specially about the wolfs at the start.
**To clarify on my earlier post, as I was halfway thru shutting down my brain to go to sleep( derp ).**
When looking at logs its best to look at all events that happened and not just focus on the person being checked. Strats, people dying, and other random factors would be a reason why a log looks 'good or bad'.
My raid team(10m) Strat on Shamans is to (3) Tank; (2) Heal. After the Wolfs die, (2) of the Tanks pull Haromm into Garrashs room. (1) Healer + All DPS with the exception of me go in. The (1) Tank on Kardris pulls him to the entrance of Org. The outside team consist of Pally Tank + Disc Priest + Hunter. My primary goal is to make sure the slimes die, and not so much as maximize my DPS on boss. The inside team gets the fun of Nuking down the boss .
From the looks of their Logs, there Strat is completely different where both bosses are tanked outside(maybe close together). In this case, both tanks are 'cleaving' the adds as they spawn, and their OP ChainLightning is nuking down the adds.
- If their Strat didn't involve the Hunter purely focusing adds I can understand the low Multi-Shot usage during that section of the fight.
- Now, it would still be beneficial if the Hunter spec'd into Barrage; As Barrage (30sec CD) lines up perfectly with the slime spawns. Also could of used Binding Shot / Ice Trap to snare/stun the adds and help grouping them up.
Screenshot of her Multi-Shot usage:
Screenshot of her raids damage to Foul Slime:
Screenshot of my raids damage to Foul Slime: