I have some spare time and wanted to share an opinion .
Its about old wow or vanilla . As every thread of this starts ill say its not about , "give 60 realms" wow was better .
I wanted to share what i think was good back then :
Hard things , not cos they were hard or annoying but cos they were a time sink , and as such it didnt felt mandatory to do them . For example reputation , someone remember's Timbermaw hold ? It was a insane grind with little rep per kill , and actually 0 after which transformed into turning in some drops , and could last weeks .
Item colours , green was green (pretty bad) Blue items were great they were blue "rare" nothing fancy but the difference was tha having a nice blue drop made people happy , and finding a purple (even a useless world drop , or a 40 50 level one) wasnt gamebreaking but it was Fun as a "mount drop" sort of feeling now . It wasnt broken by any means but it made you feel acomplished or lucky . Getting full purple in vanilla or Tbc took a bit of effort .
Now those colors for gear lost its meaning , only acceptable item to wear is purple and there are so many of them we sell em every day to vendor .
Attunement chain's or quests , its true only small % of people saw vanilla raid's in vanilla but it kept them going knowing there is MORE , there is something still to see or to discover . Even checking those raids in tbc when you were 10 levels above was actually rewarding ... Ragnaros and onyxia were leggends , cos little people actually saw them . Now raids are fun , complex mechanic and good loot but everyone see them asap , there is little left to explore or to work for , yes we have gear to get , but its a "farm thing" run it x times to get it , there is no mystery anymore or things to aim for apart "better gear" which we trasmog anyway .
Dungeons they kinda got easy , i know people still wipe sometimes , and we have chalenge modes (btw one of the best ideas ever) but theyre actually easy :|
Someone remembers tbc ones ? (vanilla baron run's maybe were way to much ) but tbc ones , shattered halls for example or the one other ones . They were kinda hard , even after need some attention for tanks and some cc . And they droped nice items . For example mats necesarry to craft epic loot from raid recipes . Maybe scale heroic dungeons with gear and scale rewards aswell ? I loved also ICC 3 last dungeons ...
Tryed to keep it simple and short to make it easier to read (btw sorry i know i suck at english and grammar in general)
So about rep ... Maybe make it a bit longer sort of timeless isle ? I mean start at hostile or neutral somewhere ... make it hard like getting to honored to be like exalted atm . And put all "must have" rewards at honored , so people dont need to waste time more then they do now . But add certain stuff to revered and exalted ABSOLUTELY mandatory (need good thinking here) but i mean to have actual rep levels mean something , honored , youre honored among that faction and get rewards ... But let exalted mean youre actually something more or special !
Attunement stuff , maybe keep it ingame somehow ? I mean it makes old content not so obsolete , and keeps some stuff take longer to reach . With all the tool's lfr and stuff , getting into content isnt hard , people still do mogushan , but cos they must pass trough it . But making it mandatory a bit and usefull somehow , would make people want to return ? (still needs thinking but my 2 coins )
Lfr , now lfr is good and bad , good everyone sees stuff kills bosses , bad it lacks personality imho , people go there only to get stuff done :| And the rewards are kinda always lacking , i mean one will never ever get "normal drop" , maybe make LFR dont award sub par items , but better items tho getting them be harder ? Like add 5% of possibility that a item wont have LFR quality but Normal one ? and 1% possibility that it would be HC quality ?
(% from item drops not from boss , i mean if a item has 30% to dro for you divide it by 20 to get a chance for a normal item) So runing lfr would have a meaning always ?
Or make a boss drop a piece with a certain chance , and by gathering 10 pieces from same boss you can get the item of normal quality , takes 10 times more but you have something good at the end of it ...
Instead of vendoring same necklace again and again i would rather gather 10 necklaces and upgrade them to a normal one .
Making stuff more easier to get into (queues for anything ) you agree you ruined a bit comunication between players ... (i liked summoning stones tbh ) Offer people a reason to socialise , now people get toghether only to get stuff done , everything almost as a final reason has gear upgrade . People dont do stuff cos its fun , but cos tis must , as everything else not to fall behind ... Like legendary cloak , quests are fun and everything ... but if you wana be taken seriusly you MUST have it .
Maybe sort of strange weekly random pve pvp events ?
Killing King of Stormwind (for horde ) for a week awards bonus honor , or a chance to drop x item (like the one from ordos ... or maybe a bit worse , tho its not that difficult)
so it wont be that easy maybe put something nice for defenders that week , duno each kill in Stormwind of a horde awards 100 honor . or 10 gold . Only during certain time .
Or make it not weekly , make it a pop up quest everyone recieves at a certain random time , so everyone who isnt doing anything gets theyre main , gathers and tryes to do it , and same for the opposing faction .
Or sort of PVE version a quest pop's up for a certain boss (any raid or instance maybe even Molten Core , just scale the boss to a decent level and make it drop something usefull , valor (which can be over the cap) or a token like those we trade 3 a week , or a normal raid item etc . So people get toghether to do something ?
Should be server only or atleast have a certain% of server only , so people get to meet same people in this stuff and maybe socialise ? Like theyre doing on island .
I am aware that most of this stuff is harming alt's , but alt's are alt's there should be a main i think .
People would still have alt's , but hey theyre would be stuff to do with main which many prefer ... play a main , i play an alt cos i run out of stuff to do with main or actually bored . So maybe this would reduce alt's but not by force , but cos people enjoy more doing stuff with theyre main ? Btw those events above can have alt's Friendly drops ! like 300% xp potion ? or heirlooms ? improved version of heirlooms ! or items to improve heirlooms .
(one maybe can check what he prefers to get from such thing's)
I have plenty of stuff like this in mind , Ill leave it here ... Wana see what people think , if anyone agrees with me , or its complete non sense and BS . If there is anything good in that i may add more ... Maybe some ideas arent that stupid and worth keeping .