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  1. #61
    Quote Originally Posted by Wythel View Post
    This, "melee friendly" does not mean you want melee to do the job, quite the opposite, it means the melee have the easy role.
    No its means that its not that hard. On many boss fights in SoO melee just needs to stand and watch out. But ppl are crying since then need to move on Shamans fight.... Why not make all bosses like a dummy and we win...

  2. #62
    The Patient Septik's Avatar
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    Im guessing that hypogryph they 'showcased' last week will be the new RAF mount? Tho it looked like a one seater..

    Also, in total disagreement that SoO is a melee friendly raid.. I havent seen one fight in there so far that would be melee friendly.

  3. #63
    Quote Originally Posted by Spotnick View Post
    Note to Blizzard, if you're going to hire somebody to interview your crew, just ask Lore to do it.. he has the experience and it won't sound like they are addressing to a crew of people who have no idea what they are talking about.

    This is probably part of why you hired him anyways.
    Do you not know who Morgan Webb is?

  4. #64
    Quote Originally Posted by Wazzbo View Post
    It's fine now yes.

    I liked that you could get those lesser charms quickly by simply killing mobs.

    Sadly, it wasn't like that at MoP release and that nearly made me gouge my eye out.
    Problem was that you could only get from dailies + you needed a stupid amount of them (90).

    Now you can get a lot from just killing (or doing pet dailies wich gives you way more than normal dailies) and also only need 50.

    If we just needed 50 at MoP release, they wouldn't need to put it on mob loot.

    - - - Updated - - -

    Quote Originally Posted by Granyala View Post
    I don't know if the woman in the video works for Curse or not.

    In the odd chance that she does, could you please tell her that it's very rude to constantly interrupt the developers during the interview?

    I'm not watching the video to hear her voice, I want to know what the DEVs have to say, so tell her to shut up and let the other guy express his thoughts!
    Indeed, +1 to you. It's an interview, not "her show".

    - - - Updated - - -

    Quote Originally Posted by markos82 View Post
    No its means that its not that hard. On many boss fights in SoO melee just needs to stand and watch out. But ppl are crying since then need to move on Shamans fight.... Why not make all bosses like a dummy and we win...
    Go throw a bunch of melee no Thok and see your raid DPS diving...

    Really, it's not hard to understand that. It's melee "friendly", but not optimal.

    You would prefer to take a ranged DPS over melee DPS for most fights. Why would you think that's better to take a melee for Thok for example?

    The tank itself can basicaly kill the add. Rangeds can even remove the enrage from him while quickly dpsing it and changing back to Thok.

    Ok, some melee can disarm the mob, yay great! No go chase the big boss that moves faster than you and you have a high chance of being one-shoted by him while doing laughable dps trying to not get killed. Lol.

    Dark Clusterfuck Shamans... not even comment.

    Funny fact, running around trying to dps something is the only time I probably see my melee character while in "action". Other than that is just a ranged spelleffect showdown... lol.

    And ppl claiming that "melee used to do that before, you know" should remember that ranged dps also had to run a lot (and couldn't keep dpsing the boss since most of a caster dps was... lol, casting) and bosses used to try to kill ranged players at the same time they tried to kill melee players.

    Now Blizz solution is to remove melee from possible targets of boss abilities... instead of a better balanced design + removing the spelleffect clustercrap so melee can actually be required to see something.


    Also can't understand why Blizzard just don't copy what other games do for storage problem.

    SWTOR for instance, you have a tab in you bag for quest itens. They also don't throw a bunch of vanity itens like Blizzard did in MoP anyways. They "heirloom" goes to a kind of BoA catalog where you just select the piece of gear and copy it to your bag to use. After you don't need it anymore, you just delete it, but it will stay there in the catalog if you need (just do the same thing again, select and you'll receive a BoP copy of it in your bag). When you buy a heirloom, you're just unlocking it on your colection catalog for your account. Done.
    Last edited by VanishO2; 2013-10-08 at 01:40 PM.

  5. #65
    Quote Originally Posted by VanishO2 View Post
    Go throw a bunch of melee no Thok and see your raid DPS diving...

    Really, it's not hard to understand that. It's melee "friendly", but not optimal.

    You would prefer to take a ranged DPS over melee DPS for most fights. Why would you think that's better to take a melee for Thok for example?

    The tank itself can basicaly kill the add. Rangeds can even remove the enrage from him while quickly dpsing it and changing back to Thok.

    Ok, some melee can disarm the mob, yay great! No go chase the big boss that moves faster than you and you have a high chance of being one-shoted by him while doing laughable dps trying to not get killed. Lol.

    Dark Clusterfuck Shamans... not even comment.

    Funny fact, running around trying to dps something is the only time I probably see my melee character while in "action". Other than that is just a ranged spelleffect showdown... lol.

    And ppl claiming that "melee used to do that before, you know" should remember that ranged dps also had to run a lot (and couldn't keep dpsing the boss since most of a caster dps was... lol, casting) and bosses used to try to kill ranged players at the same time they tried to kill melee players.

    Now Blizz solution is to remove melee from possible targets of boss abilities... instead of a better balanced design + removing the spelleffect clustercrap so melee can actually be required to see something.
    Dps will dive only during "chase" phsee. Do you think I like it when his interrupts are so fast i can only cast an instant cast spell like MF or SF. Yey simply amazing. Melee can dps him duging chase phase without any problem, only on last "chase" run when he get really fast they should be away from it.. And still he goes down fast...
    Yes tank can kill the add on 10man fast, on 25man he cant... But melee can still dps boss....

    Thok is only one boss with that mechanic. Immerseus is standing still, Protectors, you only need to keep Rook not facing the raid ( melee ) and its EZ, Sha, omg i need to go and free ppl in prison? How is that against melee? General, omg i need to help on adds, why oh why do i need to do that, when i can just stand still and dps boss. Norushan, oh i need to help on adds, again I cant just dps the boss...And so on....

    Shamans? Ok lets see about ranged point of view. Omg I need to move from shit on the ground, omg i need to dps the adds, omg I need to CC the adds so they dont hit melee, omg I need to watch out from Meteor or what ever it is, omg I need to move from " tornado ". Melee just needs to follow tank, and tanks job is not to move boss in the wrong direction. Hell I OS as guardian and I tanked it, as "melee" i didnt found any issue with it....

    Not on any normal fight melee has to move in order to kill add. Garrosh 1st phase is melee friendly, you only need to watch and dont get hit by the wheel. range can kill the weapons, and you can aoe the adds like crazy. I should be crying that as ranged i need to run from side to side and kill engineer, losing like 25sec-30sec doing nothing.

    But no, what ppl fail to realize is that a guild run isn't, omg look at my high dps, its not meant do boost your low self esteem but hitting high dps and being 1st on WoL. Its about only one thing, killing the boss as a group of 10 or 25ppl. When ppl realize that it would make your life more EZ...

  6. #66
    So melee friendly means that it's ok to bring one, maybe two, melee to a 10-man raid?

  7. #67
    Quote Originally Posted by Rioo View Post
    So melee friendly means that it's ok to bring one, maybe two, melee to a 10-man raid?
    In my group there are 3 melee: warrior, rogue and shaman. 3 ranged: moonkin, warlock and hunter. So if you count tanks, who, guess what are melee, there are 5

  8. #68
    Quote Originally Posted by ildon View Post
    Do you not know who Morgan Webb is?
    Obviously I didn't.
    Karuzo, mistweaver monk | Macphisto, discipline priest
    <Razzia>, US-Arthas

  9. #69
    Amazing how the always bring a fairly good looking girl to moderate 3 computer game developing geeks.
    Some nice answer from them though

  10. #70
    Quote Originally Posted by markos82 View Post
    Dps will dive only during "chase" phsee. Do you think I like it when his interrupts are so fast i can only cast an instant cast spell like MF or SF. Yey simply amazing. Melee can dps him duging chase phase without any problem, only on last "chase" run when he get really fast they should be away from it.. And still he goes down fast...
    Yes tank can kill the add on 10man fast, on 25man he cant... But melee can still dps boss....

    Thok is only one boss with that mechanic. Immerseus is standing still, Protectors, you only need to keep Rook not facing the raid ( melee ) and its EZ, Sha, omg i need to go and free ppl in prison? How is that against melee? General, omg i need to help on adds, why oh why do i need to do that, when i can just stand still and dps boss. Norushan, oh i need to help on adds, again I cant just dps the boss...And so on....

    Shamans? Ok lets see about ranged point of view. Omg I need to move from shit on the ground, omg i need to dps the adds, omg I need to CC the adds so they dont hit melee, omg I need to watch out from Meteor or what ever it is, omg I need to move from " tornado ". Melee just needs to follow tank, and tanks job is not to move boss in the wrong direction. Hell I OS as guardian and I tanked it, as "melee" i didnt found any issue with it....

    Not on any normal fight melee has to move in order to kill add. Garrosh 1st phase is melee friendly, you only need to watch and dont get hit by the wheel. range can kill the weapons, and you can aoe the adds like crazy. I should be crying that as ranged i need to run from side to side and kill engineer, losing like 25sec-30sec doing nothing.

    But no, what ppl fail to realize is that a guild run isn't, omg look at my high dps, its not meant do boost your low self esteem but hitting high dps and being 1st on WoL. Its about only one thing, killing the boss as a group of 10 or 25ppl. When ppl realize that it would make your life more EZ...
    So you don't have devotion aura to keep you from being interrupted (at high stacks anyway, and you still have instant casts to use, the same way melees have high dmg spamable ranged skills and... oh wait...), but you stay way more in chase phase than that in terms of dps. So no, it's not optimal to bring melee to it. 25 is 25, you'll have melee anyways it's a lot of raid spots anyway, plenty of ranged to cover for loss of raid dps from melee.

    You can name plenty of problems for melee in fights, but can't name a lot of it for ranged... "omg, at high stacks I can't cast my entire arsenal of spells, only the instant ones", but can unload on Thok "like a boss" while it runs, even when you're the one being chased, since he is far away from you alread "Rá! eat my heroic throws Thok! hahaha!".

    "Immersius is easy for melee" and is also for ranged... see the pattern? There isn't a fight where you would prefer to bring the highest possible number of melee dpsers. It's not about changing a target in norushen, or removing someone from a prison in sha (how is that even a problem for ranged?). The fact is that there is nothing in the raid to shutdown a ranged dps as there is for melee. The simple fact that a spellcaster have the option to use instant casts for a still decent amount of dmg destroys it for melee. Melee do not have decent dmg ranged skills to cover for it like ranged does. Even a frost DK can't spam howling blast, altough it is a decent ranged dmg attack (for DW spec), it's just ONE spec from a melee class. If all melee classes/specs had a "howling blast", we could work from there, but no.

    Remember when hunters used to have a minimum range? That could be the "melee moment" for them on fights like malkorok and other bosses that you need to stack in melee. But again, only one class would get it...

    See? Its about the best use for your dps raid spots, not "ah, we can carry a melee". Can't deny this fact. Blizzard is talking about "it's possible to do", "in a certain moment you'll be able to carry a few more", etc... but I can also do that with my mage friend that does 100k or less dps, he's a bad player, but it's a really good friend that when we can, we carry him, so he can experience stuff, get a mount, etc.

    You even did "my job" by saying how stupid is to bring melee to dark shamans... you have the extra job to keep them safe because they just can't do it themselves since the adds will just blow them up. You have to put them chasing one of the bosses (hey, do you remember that their HP is shared, so a ranged can attack both at the same time while the melee can't unless you keep both stacked all the fight???? Much better for the entire raid...) while protecting them and doing better dps. It's not that they don't have to move to kill an add, you don't WANT them to move to do it and perform even worse (and you don't need to move from side to side to kill one engineer for Garrosh fight). You're saying it all out: "MELEE SUCKS".

    And no, it's not about WoL, melee dps is part of your raid dps, you need all your dps perfoming well to bring that boss down. Worse on 10man. You can cut that slack in flex, but not in normal/heroic. That's the problem.
    Last edited by VanishO2; 2013-10-08 at 02:14 PM.

  11. #71
    The Lightbringer ringpriest's Avatar
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    Quote Originally Posted by Desh View Post
    Heirloom and Toy storage is nice, still waiting for a tabard tab though. Also, a feature like the armoury chest from FFXIV would be most welcome (especially on my Paladin and probably even moreso on a Druid).
    Toy storage has gone to critical mass in MoP. Heirlooms aren't nearly as big a deal, because I can store them on my banking toon.

  12. #72
    The Gnome race didn't exist when the original WoW cinematic was being worked on, which is why they didn't appear in it. There hasn't been a good opportunity to showcase gnomes in a cinematic since then.
    Calling it here. Gnomes will be seen gratuitously in the next expansion cinematic. Or the Warcraft movie will ONLY be about the gnomes.

    They'll even race change everyone to gnomes just to gnome it up. Gnome Jaina, gnome Baine, gnome Vol'jin, but they'll leave dwarf women.
    Last edited by Drummerboy; 2013-10-08 at 02:32 PM.

  13. #73
    Quote Originally Posted by VanishO2 View Post
    So you don't have devotion aura to keep you from being interrupted (at high stacks anyway, and you still have instant casts to use, the same way melees have high dmg spamable ranged skills and... oh wait...), but you stay way more in chase phase than that in terms of dps. So no, it's not optimal to bring melee to it. 25 is 25, you'll have melee anyways it's a lot of raid spots anyway, plenty of ranged to cover for loss of raid dps from melee.

    You can name plenty of problems for melee in fights, but can't name a lot of it for ranged... "omg, at high stacks I can't cast my entire arsenal of spells, only the instant ones", but can unload on Thok "like a boss" while it runs, even when you're the one being chased, since he is far away from you alread "Rá! eat my heroic throws Thok! hahaha!".

    "Immersius is easy for melee" and is also for ranged... see the pattern? There isn't a fight where you would prefer to bring the highest possible number of melee dpsers. It's not about changing a target in norushen, or removing someone from a prison in sha (how is that even a problem for ranged?). The fact is that there is nothing in the raid to shutdown a ranged dps as there is for melee. The simple fact that a spellcaster have the option to use instant casts for a still decent amount of dmg destroys it for melee. Melee do not have decent dmg ranged skills to cover for it like ranged does. Even a frost DK can't spam howling blast, altough it is a decent ranged dmg attack (for DW spec), it's just ONE spec from a melee class. If all melee classes/specs had a "howling blast", we could work from there, but no.

    Remember when hunters used to have a minimum range? That could be the "melee moment" for them on fights like malkorok and other bosses that you need to stack in melee. But again, only one class would get it...

    See? Its about the best use for your dps raid spots, not "ah, we can carry a melee". Can't deny this fact. Blizzard is talking about "it's possible to do", "in a certain moment you'll be able to carry a few more", etc... but I can also do that with my mage friend that does 100k or less dps, he's a bad player, but it's a really good friend that when we can, we carry him, so he can experience stuff, get a mount, etc.

    You even did "my job" by saying how stupid is to bring melee to dark shamans... you have the extra job to keep them safe because they just can't do it themselves since the adds will just blow them up. You have to put them chasing one of the bosses (hey, do you remember that their HP is shared, so a ranged can attack both at the same time while the melee can't???? Much better for the entire raid...) while protecting them and doing better dps. It's not that they don't have to move to kill an add, you don't WANT them to move to do it and perform even worse (and you don't need to move from side to side to kill one engineer for Garrosh fight). You're saying it all out: "MELEE SUCKS".

    And no, it's not about WoL, melee dps is part of your raid dps, you need all your dps perfoming well to bring that boss down. Worse on 10man. You can cut that slack in flex, but not in normal/heroic. That's the problem.
    I get my low lasting uninterrupt form symb with lock.. But that has a long CD and it can be used 2 times or less depending how fast you are on killing the boss. Chase phase doesn't have to be long, if yo kill the add and free mobs in prison faster. If you look at the WoL you would notice that only few range classes are on top, same with melee so one can say its not desing for his class/spec...

    name few. So far only the Thok is an issue due to running. shamans are not the problem in any way since you move with tanks. There is no reason to push your dps and rick being killed because you wanna cleave both, 100% of the fight duration.

    Look at the WoL, its a mix of ranged/melee depending on a boss fight. And then you can also say, omg why is that lock doing 2x dps then my mage. So not fair...

    How can prisons be a prob. In 10man there are 2. One can be done with MT and OT without any problem and one closest to where the add spaws can be done with one melee who will have to move for like 1 sec and a you can even put a healer if he isnt inside prison. On 10man it takes 2-3sec or less to free person inside.... shouldnt take more then 3-4 in 25man considering you can use warlock portals..

    Yes and that is the reason why i never played hunter. But do you remember the time when range had to stand in order to cast spells? Oh we still do. Remember the time when ranged had to cancel casting in order to move from a puddle that just spawned under them, like on Immerseus, while melee can move and do same dmg?

    Adds dont need to reach any melee if the tank not tanking Shaman making them moves. Having 3 ranged ( hunter, moonkin and lock ) if they are grouped, adds will die in 4-5sec max. So there is no need to risk it and keep both Shamans so close, at least not on normal... They are not grouped only for few seconds during that time range is killing adds. When they are grouped melee can again just cleave and dps both...

  14. #74
    Quote Originally Posted by Bakis View Post
    Amazing how the always bring a fairly good looking girl to moderate 3 computer game developing geeks.
    Some nice answer from them though
    She was good looking 10 years ago, now shes standard.

  15. #75
    I think its interesting that despite SoO being "melee friendly" most well progressed heroic guilds sit melee besides rogues and DKs.

  16. #76
    Quote Originally Posted by Maelstrom51 View Post
    I think its interesting that despite SoO being "melee friendly" most well progressed heroic guilds sit melee besides rogues and DKs.
    Method had a WW monk on all their Heroic kills, and if not all certainly had him on Heroic Garrosh.

    I don't have much trouble on mine either, as SEF is pretty useful for a lot of fights. Naz I can attack the whirlwind guys, boss and attack a shaman myself. On Thok I can clone on the boss and attack jailors. We have rolls, Flying serpent kick and Trans to move around, good CD's to avoid damage, decent DPS, the only thing holding us back from being the top melee pick is no real raid utilities.

  17. #77
    I'm a little worried about the change in holy priest mastery. I understand input lag needs to be addressed, but a larger heal on a 3 second tick is going to overheal more.

    Morgan Webb, that's old school.

    I'm glad I don't PvP seriously, they really seem to have no idea what to do with it this xpac.

  18. #78
    Stood in the Fire The Last DJ's Avatar
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    Aw dammit, I was hoping when X-Play/G4 went under I'd seen the last of Morgan Manjaw.

  19. #79
    Quote Originally Posted by arcaneshot View Post
    Apparently what qualifies as 'melee friendly' is different in the Blizzard offices and what players think.

    Melee friendly != you standing behind the boss and tunneling them.
    Exactly. Like the guy above who listed changing targets and AOE as mechanics that favored ranged.

    Dark Shaman are the only boss where I noticed a really annoying mechanism for melee. And how can you list Galak??? geez, the major boss mechanism basically forces you to stack in the tail of the boss and do nothing but DPS.

    Maybe they just aren´t aware that ranged also have mechanisms to deal with?

  20. #80
    High Overlord DoubleT's Avatar
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    "Patch 5.4.1 will add a new Refer a Friend system. The whole process will be moved in game, rather than requiring you to visit the site in your browser. The system will give you a token which you can redeem for the new mount, one of the other mounts, or a pet."

    Oh, Lord and savior C'thulu, is it true? Will I finally be able to get that fucking Zevhra? *squeels like a little girl*

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