Im guessing that hypogryph they 'showcased' last week will be the new RAF mount? Tho it looked like a one seater..
Also, in total disagreement that SoO is a melee friendly raid.. I havent seen one fight in there so far that would be melee friendly.
Now you can get a lot from just killing (or doing pet dailies wich gives you way more than normal dailies) and also only need 50.
If we just needed 50 at MoP release, they wouldn't need to put it on mob loot.
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Really, it's not hard to understand that. It's melee "friendly", but not optimal.
You would prefer to take a ranged DPS over melee DPS for most fights. Why would you think that's better to take a melee for Thok for example?
The tank itself can basicaly kill the add. Rangeds can even remove the enrage from him while quickly dpsing it and changing back to Thok.
Ok, some melee can disarm the mob, yay great! No go chase the big boss that moves faster than you and you have a high chance of being one-shoted by him while doing laughable dps trying to not get killed. Lol.
Dark Clusterfuck Shamans... not even comment.
Funny fact, running around trying to dps something is the only time I probably see my melee character while in "action". Other than that is just a ranged spelleffect showdown... lol.
And ppl claiming that "melee used to do that before, you know" should remember that ranged dps also had to run a lot (and couldn't keep dpsing the boss since most of a caster dps was... lol, casting) and bosses used to try to kill ranged players at the same time they tried to kill melee players.
Now Blizz solution is to remove melee from possible targets of boss abilities... instead of a better balanced design + removing the spelleffect clustercrap so melee can actually be required to see something.
Also can't understand why Blizzard just don't copy what other games do for storage problem.
SWTOR for instance, you have a tab in you bag for quest itens. They also don't throw a bunch of vanity itens like Blizzard did in MoP anyways. They "heirloom" goes to a kind of BoA catalog where you just select the piece of gear and copy it to your bag to use. After you don't need it anymore, you just delete it, but it will stay there in the catalog if you need (just do the same thing again, select and you'll receive a BoP copy of it in your bag). When you buy a heirloom, you're just unlocking it on your colection catalog for your account. Done.
Last edited by VanishO2; 2013-10-08 at 01:40 PM.
Yes tank can kill the add on 10man fast, on 25man he cant... But melee can still dps boss....
Thok is only one boss with that mechanic. Immerseus is standing still, Protectors, you only need to keep Rook not facing the raid ( melee ) and its EZ, Sha, omg i need to go and free ppl in prison? How is that against melee? General, omg i need to help on adds, why oh why do i need to do that, when i can just stand still and dps boss. Norushan, oh i need to help on adds, again I cant just dps the boss...And so on....
Shamans? Ok lets see about ranged point of view. Omg I need to move from shit on the ground, omg i need to dps the adds, omg I need to CC the adds so they dont hit melee, omg I need to watch out from Meteor or what ever it is, omg I need to move from " tornado ". Melee just needs to follow tank, and tanks job is not to move boss in the wrong direction. Hell I OS as guardian and I tanked it, as "melee" i didnt found any issue with it....
Not on any normal fight melee has to move in order to kill add. Garrosh 1st phase is melee friendly, you only need to watch and dont get hit by the wheel. range can kill the weapons, and you can aoe the adds like crazy. I should be crying that as ranged i need to run from side to side and kill engineer, losing like 25sec-30sec doing nothing.
But no, what ppl fail to realize is that a guild run isn't, omg look at my high dps, its not meant do boost your low self esteem but hitting high dps and being 1st on WoL. Its about only one thing, killing the boss as a group of 10 or 25ppl. When ppl realize that it would make your life more EZ...
So melee friendly means that it's ok to bring one, maybe two, melee to a 10-man raid?
Amazing how the always bring a fairly good looking girl to moderate 3 computer game developing geeks.
Some nice answer from them though
You can name plenty of problems for melee in fights, but can't name a lot of it for ranged... "omg, at high stacks I can't cast my entire arsenal of spells, only the instant ones", but can unload on Thok "like a boss" while it runs, even when you're the one being chased, since he is far away from you alread "Rá! eat my heroic throws Thok! hahaha!".
"Immersius is easy for melee" and is also for ranged... see the pattern? There isn't a fight where you would prefer to bring the highest possible number of melee dpsers. It's not about changing a target in norushen, or removing someone from a prison in sha (how is that even a problem for ranged?). The fact is that there is nothing in the raid to shutdown a ranged dps as there is for melee. The simple fact that a spellcaster have the option to use instant casts for a still decent amount of dmg destroys it for melee. Melee do not have decent dmg ranged skills to cover for it like ranged does. Even a frost DK can't spam howling blast, altough it is a decent ranged dmg attack (for DW spec), it's just ONE spec from a melee class. If all melee classes/specs had a "howling blast", we could work from there, but no.
Remember when hunters used to have a minimum range? That could be the "melee moment" for them on fights like malkorok and other bosses that you need to stack in melee. But again, only one class would get it...
See? Its about the best use for your dps raid spots, not "ah, we can carry a melee". Can't deny this fact. Blizzard is talking about "it's possible to do", "in a certain moment you'll be able to carry a few more", etc... but I can also do that with my mage friend that does 100k or less dps, he's a bad player, but it's a really good friend that when we can, we carry him, so he can experience stuff, get a mount, etc.
You even did "my job" by saying how stupid is to bring melee to dark shamans... you have the extra job to keep them safe because they just can't do it themselves since the adds will just blow them up. You have to put them chasing one of the bosses (hey, do you remember that their HP is shared, so a ranged can attack both at the same time while the melee can't unless you keep both stacked all the fight???? Much better for the entire raid...) while protecting them and doing better dps. It's not that they don't have to move to kill an add, you don't WANT them to move to do it and perform even worse (and you don't need to move from side to side to kill one engineer for Garrosh fight). You're saying it all out: "MELEE SUCKS".
And no, it's not about WoL, melee dps is part of your raid dps, you need all your dps perfoming well to bring that boss down. Worse on 10man. You can cut that slack in flex, but not in normal/heroic. That's the problem.
Last edited by VanishO2; 2013-10-08 at 02:14 PM.
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
Calling it here. Gnomes will be seen gratuitously in the next expansion cinematic. Or the Warcraft movie will ONLY be about the gnomes.The Gnome race didn't exist when the original WoW cinematic was being worked on, which is why they didn't appear in it. There hasn't been a good opportunity to showcase gnomes in a cinematic since then.
They'll even race change everyone to gnomes just to gnome it up. Gnome Jaina, gnome Baine, gnome Vol'jin, but they'll leave dwarf women.
Last edited by Drummerboy; 2013-10-08 at 02:32 PM.
name few. So far only the Thok is an issue due to running. shamans are not the problem in any way since you move with tanks. There is no reason to push your dps and rick being killed because you wanna cleave both, 100% of the fight duration.
Look at the WoL, its a mix of ranged/melee depending on a boss fight. And then you can also say, omg why is that lock doing 2x dps then my mage. So not fair...
How can prisons be a prob. In 10man there are 2. One can be done with MT and OT without any problem and one closest to where the add spaws can be done with one melee who will have to move for like 1 sec and a you can even put a healer if he isnt inside prison. On 10man it takes 2-3sec or less to free person inside.... shouldnt take more then 3-4 in 25man considering you can use warlock portals..
Yes and that is the reason why i never played hunter. But do you remember the time when range had to stand in order to cast spells? Oh we still do. Remember the time when ranged had to cancel casting in order to move from a puddle that just spawned under them, like on Immerseus, while melee can move and do same dmg?
Adds dont need to reach any melee if the tank not tanking Shaman making them moves. Having 3 ranged ( hunter, moonkin and lock ) if they are grouped, adds will die in 4-5sec max. So there is no need to risk it and keep both Shamans so close, at least not on normal... They are not grouped only for few seconds during that time range is killing adds. When they are grouped melee can again just cleave and dps both...
I think its interesting that despite SoO being "melee friendly" most well progressed heroic guilds sit melee besides rogues and DKs.
I don't have much trouble on mine either, as SEF is pretty useful for a lot of fights. Naz I can attack the whirlwind guys, boss and attack a shaman myself. On Thok I can clone on the boss and attack jailors. We have rolls, Flying serpent kick and Trans to move around, good CD's to avoid damage, decent DPS, the only thing holding us back from being the top melee pick is no real raid utilities.
I'm a little worried about the change in holy priest mastery. I understand input lag needs to be addressed, but a larger heal on a 3 second tick is going to overheal more.
Morgan Webb, that's old school.
I'm glad I don't PvP seriously, they really seem to have no idea what to do with it this xpac.
Aw dammit, I was hoping when X-Play/G4 went under I'd seen the last of Morgan Manjaw.
Dark Shaman are the only boss where I noticed a really annoying mechanism for melee. And how can you list Galak??? geez, the major boss mechanism basically forces you to stack in the tail of the boss and do nothing but DPS.
Maybe they just aren´t aware that ranged also have mechanisms to deal with?
"Patch 5.4.1 will add a new Refer a Friend system. The whole process will be moved in game, rather than requiring you to visit the site in your browser. The system will give you a token which you can redeem for the new mount, one of the other mounts, or a pet."
Oh, Lord and savior C'thulu, is it true? Will I finally be able to get that fucking Zevhra? *squeels like a little girl*