Yes, Blizz should unlock all Race/Class Combos.
Yes, Blizz should unlock more Race/Class combos.
Maybe Blizz should unlock a few just to add some extra flavor
No, Blizz should not unlock any race class combos, but add new.
No, Blizz should not unlock all, if they break lore I quit.
I know they already butchered the lore, but at least they should try to fix it and not vaporize it. So no, seeing gnome druids and orc pallys is a no for me.
We allready have class homogenization, lets not have a race one.
PvE is a minigame // Spreading rows of DoTs and no love on this forum // WoT : Playing the VK 30.02M / Tiger / Tiger II
Races should mainly be cosmetic choices, and there is alot of room for new lore so I am in favor of more race/class combo unlocks.
I had several max level classes in previous expansions (only 2 in MoP) so its unlikely I'd reroll in a new combination but theres nothing wrong in unlocking more combos.
UD paladins - maybe, but thats IF i wanted to roll a paladin on Horde side - (have a human one atm).
IMO the new unlocks would provide even quest devs a good opportunity to develop interesting characters - like some Tauren rogue or draenei warlock NPC. It would interest or repulse quite a few fans - the but at least players will show their involvement.
If they do this, they should add alot of new minor glyphs as well to complement the new unlocks.
Well without metioning the most controversial class combinations, Blizzard, at least, should add:
-Gnome hunters (Gnomes are the only race that can't be hunter and that, in general, don't have any mail especific class)
-Worgens and Goblins Monks
-Night Elf paladins
Would be awesome if they do that with something in mind like new re-skins:
Orc Druids: Mag'har re-skin (with trival tatoos maybe).
Gnome hunters: no re-skin needed.
Night Elf (already ingame): Highborn re-skin.
Tauren Paladins (already ingame): Sun-god tattoos (similar to tattoos like grimtotems tribe war-paints).
Draenei Warlock: Eredar re-skin (red/pruple skins maybe).
Draenei rogue: Broken re-skin.
All of this, with a chain-quests (at low levels) to understand why this classes are here (something like DKs, but without a full zone with phasing quests).
I do understand and respect the lpre aspect of things. On the flipside though, the game as well as the lore constantly changes and evolves as time passes. I am not a lore nut or anything but wasn't there a time when warlocks were mages and paladins were regular warriors. If Blizzard shows a significant leap forward in time, I can easily see how some races could and would pick up new classes.
Orc paladins could easily be possible especially after the events of Hellscream's True Horde, as a means of reassessing their orcish culture. For instance, Thrall or whoever becomes the Orc leader could seek Lorthemar's help by having his Blood Knight's teach the orcs about the Light and train them to harness it as a means of atonement, rather than relying purely on their bloodlust nature. It would go a long way in helping the orcs to grow as a people. Something like that isn't completely lore breaking, but more a progression.
Rogues with hooves is where I draw the line. No more suspension of disbelief beyond that point.
I'm going to remain content in knowing that they won't be unlocking all of them simply because making cat/bear/moonkin forms for every race would be absurdly time consuming.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
However, gnomes have literally no contact with animals, they live in a mechanical city am build robot animals. Night elf paladins are kinda grey, but Elune doesn't grant th same power as paladins. She is the power of the moon, and the priests worship the her and the moons power
- - - Updated - - -
Personally i think Manari-defectors should be given to horde (and be allowed to be essentially Horde Warlock Draenei)
and High-elf defectors should be given to the Alliance (and be allowed to be essentially Alliance Druid Blood Elves)