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  1. #21
    Agree with OP, bring it back without having the negative effects like we had before. i.e amplify increased ur spell damage taken.

  2. #22
    Quote Originally Posted by Mionelol View Post
    Amplify Magic
    3 min cooldown
    Amplifies all magical effects affecting party and raid members within 40 yards for 8 seconds, increasing healing taken by 30%, at the cost of increasing magic damage taken and absorption effects by 15%. Shares a cooldown with Dampen Magic.

    Dampen Magic
    3 min cooldown
    Dampens all magical effects affecting party and raid members within 40 yards for 8 seconds, reducing magical damage taken by 30%, at the cost of reducing healing taken and absorption effects by 15%. Shares a cooldown with Amplify Magic.


    Versions like these, I could see happening.

    I actually really like these, it would give mages the utility that we have been asking for without making it super overpowered

  3. #23
    Dreadlord
    Join Date
    Jun 2013
    Location
    europe
    Posts
    799
    Quote Originally Posted by IdTheDemon View Post
    As a mage who raided in vanilla....hell no. HELL NO.

    I remember that were a few fights where me and the other mages had to either dampen or amplify the entire 40 man raid.

    Ugh.
    are you stupid ? if the spell came back, it would either be a single target spell (with cooldown) or a mass target spell (also with cooldown)

  4. #24
    I actually thought those spells were neat, and I do miss them.

  5. #25
    I'd prefer something new. Don't really think we need another barrier/amz in the game

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