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  1. #1

    Simcraft question

    Does simcraft ignore gems/reforging when it calculates scale factors?


    If I run simcraft and then reforge/regem based on the scale factors, and then re-sim, will the scale factors change, or stay the same? Just wondering if its a one and done, or a continous process until you perfect it?

    Thanks!

  2. #2
    Scale factors will give you an idea of how much value a certain stat will give you if you add it to your current character profile. Nothing more, nothing less.

    If you change your gems, for example, your scale factors will change. This is due to how different stats interact with each other.

    Since this is the Death Knight forum, I'll use a Death Knight example.

    Say you run a sim on your Death Knight and that sim tells you haste is your most valuable stat. You then go and change your gems and reforge everything into haste and sim yourself again. All of a sudden, since you have so much haste, it isn't as valuable anymore and Simcraft rates crit, for example, as your most valuable stat. Then you reforge everything into crit, and guess what the next sim tells you to do? Reforge into haste!

    This is where you draw conclusions from your sims - obviously there's a sweet in there where haste (or any stat for that matter) starts to lose value compared to other stats. Then you gear accordingly.

    Likewise, different kinds of fights will affect your scale factors differently. Fights with movement or cleave will often favor completely different stats than single target no-movement fights.

    In short, Simcraft will give you suggestions based on the information you feed it - when that information changes, so will the suggestions.

  3. #3
    Quote Originally Posted by Reiasdf View Post
    Say you run a sim on your Death Knight and that sim tells you haste is your most valuable stat. You then go and change your gems and reforge everything into haste and sim yourself again. All of a sudden, since you have so much haste, it isn't as valuable anymore and Simcraft rates crit, for example, as your most valuable stat. Then you reforge everything into crit, and guess what the next sim tells you to do? Reforge into haste!
    Not that this information is wrong, but note that making large stat changes based on stat weights is never a good idea, since that can easily cause stats flipping around and an endless cycle of reforging. This is due to how stat weights are calculated.

    If newly generated weights would cause you to make large stat changes, implement them in stages by modifying a few pieces of gear and then re-running the weights before changing more pieces.
    "I have it all simmed."
    Euliat

  4. #4
    Quote Originally Posted by SSHA778 View Post
    Not that this information is wrong, but note that making large stat changes based on stat weights is never a good idea, since that can easily cause stats flipping around and an endless cycle of reforging. This is due to how stat weights are calculated.

    If newly generated weights would cause you to make large stat changes, implement them in stages by modifying a few pieces of gear and then re-running the weights before changing more pieces.
    Or better yet, edit the changes manually in your Simcraft profile before you apply them in game. (Can get tedious with reforging and hit/exp caps.)

  5. #5
    Quote Originally Posted by SSHA778 View Post
    Not that this information is wrong, but note that making large stat changes based on stat weights is never a good idea, since that can easily cause stats flipping around and an endless cycle of reforging. This is due to how stat weights are calculated.

    If newly generated weights would cause you to make large stat changes, implement them in stages by modifying a few pieces of gear and then re-running the weights before changing more pieces.
    My understanding of how to perfectly optimize gear would be to sim your gear, identify what stat would give you the greatest increase. Then you increase said stat by the smallest value possible then resim.

    If it were possible to reforge or gem at 1 stat increase, it would be after nearly every stat increase to find the "perfect" setup. However this would be too time consuming for it to be even close to it. The same can likely be said about recalculating stat weights after every gem and reforge.

    Not too relevant, just an interesting observation.

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