Nerfed to the ground in honor of Ghostcrawler.
i want shockadins back ;_;
One of the things I would like is a shock pala.
Another thing i miss is seals having a bigger impact on the class/rotation again. For prot I see holy shield is back, which I welcome.
"Religion is an insult to human dignity. With or without it, you'd have good people doing good things and evil people doing bad things, but for good people to do bad things, it takes religion." - Steven Weinberg, Nobel Laureate in physics
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Higher dps output as Holy / shockadin option.
Right now we need to use 3 major glyphs to go 'dps' and still do less dps than the other healers.
Nope. Only option I had with the Thok spear was the Sturdy Yaungol Spear, none of the swords, axes, or maces were options.Originally Posted by Jackalope;
2 things at the top of my list:
Fix AOE, for example: In dungeons and raids constantly having to switch seals is annoying. Get rid of Seal of Righteousness, and just use Divine Storm to spread Censure, also why does Censure still stack to 5??? cant it just act like a DoT(just 1 stack)?
For Paladins to finally be viable in high-end PvP and have useful defensive CDs.
Deathknight's do it using disease, blood and the power of the unholy. Warlocks do it with dark demons by their side. Mages do it with summoned arcane powers. Druids do it using the forces of nature. Rogues do it through stealth, poison's, shadows and....from behind. Paladins do it by calling to the light for aid. Shamans do it with the help of the elements. Priests do it through the holy light.
Warriors just fucking do it.
Seal of Faith seems to be a similar "experiment" and I don't think either looks to be working out. Talents should not be self-nerfs and if they were to make "Retribution Healer" or "Holy DPS" a role it should be a 4th spec else it's either OP or useless.
If "useless" then make it a glyph instead of a talent. For that line, same goes for Gladiator Stance. That said Holy DPS needs to be 1 glyph, not spread between 3-4 crap ones that take up all of your slots (and still gives less DPS than Holy Priest no-glyph Chakra).
Last edited by nightfalls; 2013-11-28 at 07:58 PM.
If Holy is going to go around healing and dealing damage, they better run dry of mana fairly quickly.
Three words: ranged dps spec
Divine Shield is almost useless in PvE. So many boss abilities go right through it now that it feels like nothing more than a way to remove my own debuffs that cleanse can't get. Almost every time I use it, I drop it asap. Like Juggernaunt, to avoid the knockback, then remove it off myself, or take the bombs. Or avoiding fall damage from jumping off the towers on Galakras.
Otherwise, I just don't bother with it.
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I want more differentiation between the Ret and Prot gameplay. They feel way too similar atm. Though I have no idea how to achieve that without making Prot a boring, sterile spec as it was in Wrath.
Get rid of the SoT stacking, make it just a 1-application DoT.. and while you're at it, get rid of SoR and just make HotR or DS spread Censure.
Take a look at all the glyphs again. Need more worthwhile ones and not situations where we're just picking "best of the worst" to fill a slot. While we're at it, let's have glyphs like Demon Hunting that allow us to significantly increase an off-role at the expense of our main role. In other words, allow Holy to do some decent damage without needing to fill all 3 glyph slots with damage boosts.
ranged dps spec for paladin sounds so stupid actually
shockadin was cool because it was a healer spec that could also dish out some good burst but u never hard casted anything for dmg it was just judgement and holy shock thats why shockadin was cool. nothing cool about spamming denounce i think
i think if its a paladin to have a shockadin spec it shouldnt be an actual casting like just a golden version of wrath or something dumb. cool paladin casters are ones from diablo 2 like hammerdin and fist of the heavens that would be cool