You've raid instead of dunjeon you know.3)No weapon.
That's probably why Blizzard didn't put any weapon in chests of TI so people will still go raid.
While it was less grindy than other mmo's, that didn't mean that there were *no* grinds. That's a huge difference then a game with just a bunch of 5 mans at max level. Keep in mind, the goal for blizz is to keep players subscribed, not to just have one really cool month, and then see it all and decide not to continue.
I would care for a new dungeon if it wasn't a MoP dungeon. meaning a total fucking bore that is at this point nothing but a reason to farm valor/justice points.
People derailed the thread.
Its not about what timeless isle is and if its good or bad.
Timeless Isle as an idea and how it was done is GOOD.
The gear scaling is HORRIBLE.
I can have my character ready to queue in 1 hour after he dings 90, but the character is completely useless anywhere apart from the first Tier LFR and Heroic Dungeons because the gear is HORRIBLE.
You cant even do 100k DPS with timeless gear, which actually you cant even do about 70K apart from maybe certain classes like Hunters which scale from stats as well as weapon making you completely and utterly useless.
WoTLK dungeons were ~19 item levels below the 10man, aka the previous 10man tier.
Cata dungeons were the same 19 item levels below.
Timeless isle is 57 item levels behind, 3 tiers behind making you completely utterly useless.
Last edited by potis; 2013-10-13 at 08:48 PM.
Cataclysm catch up -> 378 from dungeons and 384 from LFR(397 normal mode)
MoP catch up -> 496 from garbage island and 528 from LFR (553 normal mode)
lol 0 effort uninspired content, must've taken them like 1 week to developed then patted themselves on the back thinking people are stupid enough to like garbage itemization low item level gear from treasure.
Why gearing in Timeless Isle is worse than new dungeon?
-people are just walking on an isle, killing mindless mobs,
-they can get gear just after they find chests(don't even need to kill mobs),
So? if they want to get more gear (more burdens or even rep they will kill mobs, same with previous tier dailies and dungeon farming)
-new dungeon means boss fights, so people would be more prepared for a raid,
If you think dungeons prep people for boss you are sorely mistaken. The mobs on timeless isle require real reacting to with 1 shotting abilities on a short cast while in dungeons you can usually just heal through/move out of it slowly no pressure
-new dungeons would be overall better than Timeless Isle, which is grind fest(of course doing dungeons is also grinding, but not as much as Timeless Isle, people enjoy more doing dungeons),
Just something you said which is your opinion, I personally think isle gearing is much more fluid and enjoyable than dungeon or daily farming with the continuious rare spawns world bosses and pvp making the grind not so repetitive (even though it is)
I just came to this conclusion after seeing many people in LFR with Timeless Isle gear, they were doing less than 50-60K DPS and they were just bad.
That's always going to happen from now until this game ends welfare gear or no welfare gear dungeon or dailies 90% of the people in lfr are retarded 90% of the time
I think that Blizzard was just lazy, they just made an isle with loot all over the place, which is pretty stupid for me.
What's your opinion?
I actually enjoy the run around interactive world (by wow standards atleast) compared to tedious dailies/heroic farming obviously it can be improved as it's a new system for Blizzard but I can see it doing very well
This thread isn't LFR vs Flex, LFR vs Normal/Heroic.
sorry but if you're going to compare gearing methods you can't leave out the others
Last edited by palladish; 2013-10-13 at 08:51 PM.
If you are saying the game always has less and less grinds, then why do you think it's not casual friendly? lol
And I dont' think the game loses players because of grinds, or at least most grinds. For example, from 1 to 60 was a grind for many. A big part of it is making the grind a fun thing, and gearing up is one of those "grinds" these days. And sticking with the original topic, having random drops from bosses you kill, IMO is much more fun than getting guaranteed loot thru points, while each has their different merits, the points system just has you waiting a few weeks until you get the actual gear. The random drops IMO has a much more epic feeling when you get the weapon or trinket you've been working for.
The thing is, we are not all like you, that type of player. I don't mean that in a bad way, just saying there are all sorts of different people playing with different ideas of fun and challenge.
And the majority can't do a gazillion dps in a heroic encounter. Wow nowadays wants to cater to almost everyone.
As long as Timeless Isle doesn't give Bis gear on a platter I don't see anything wrong with it.
I'll be infracted again because he likes to troll and mods mods would prefer to infract those of us who have contributed constructively on a consistent basis when we call him out, but have no issue letting a troll run free.
Infract me. If trolls like him are allowed and not constructive posters, then this is not a forum I want to be a part of.
For me gearing in heroics was way more fun than anything they tried since late cata.