Dire Maul should be the Ogre's city with some tweaks here and there. :P
I wouldn't mind seeing Blackfathon Deeps and Wailing Caverns getting a update and having a new enemy, and those turtle models to be updated to so that you can get more of those silverback turtles.
Wrymbog could get a update to in which the Grimtotem could take over it and make a bluff like mini-city on top of it and have like a main boss in the caverns and then a little hub like fortress full of troops around the area to for the Grimtotem.
I will think of more to.
Last edited by Klaxxar; 2013-10-13 at 06:41 PM.
PM me for my Friend Code, Battletag, ETC...
Like said before me.
I enjoy it when they renew old dungeons with new mechanics and storylines. we get to see the results of our actions from years before and whats going on now in present time.
wailing caverns definately and i would certainly like to see how Blackrock Depths is going (it relates to the ongoing story of the Council of the Three Hammers and Black Iron rebels who are against the queen)
Last edited by Tenjen; 2013-10-13 at 06:58 PM.
I am suspecting that we will probably see ZF re-used, seeing as there will probably be more Zandalari stuff in store. Possible Sunken Temple re-vamp as well. I wouldn't be surprised if Strathlhome gets re-used too, for no reason other than it's a cool place, even if it has no impact on the lore.
They don't seem to match the re-hashed dungeon to the expansion, so it's extremely hard to say.
I'd love to see Strathholme (the whole thing) redone with Tirion and the local Druids (from WPL) in order to restore the city to some form of livable environment to be used in a later expansion.
Currently trying to experiences all classes at 100. Count so far: 5.
Ahead of the Curve: Imperator's Fall 1/29/15 with a friendly casual guild.
I think that Wailing Caverns, dire maul and mauradon could be options. Doesn't have to fit into the expansion, would sure love an ogre dungeon again.
"If you look out of the window as a human being, at nature, all of nature is unconditionally and absolutely beautiful wherever it is. Whether it's a jungle. Whether it's a desert. Whether it's the Arctic wastes. Or even your own back garden. The only ugly things you will ever see when you look out of the window are things made by man." - Stephen Fry
And at max level it becomes stupid... How many people skipped Deadmines at 85?? Most of people hated that renewed instance with all their strenghs, hopefully things weren't that dramatic for shadowfang.
I haven't played new Scholamance or new SM, but my previous expirence with Deadmines and Shadowfang tells me that about 50% playerbase normally dislikes renewed content. In the other hand, new content its always more apealing.
Perhaps they manage to introduce challange modes for old instances . That wouldn't classify as renewed content.
Why does those dungeons would have to be "recreated" ? They're fine as they are, devs may probably spend their time better by making new content. Don't forget what happened in Cataclysm.
Also, regarding the new dungeons recreated in mop, don't forget that they deleted content to make the new ones. In my opinion no content should ever be removed (not speaking of rare mounts or pets)... Content should only be added.
Scaling them is enough. So either all of them scaled (challenge mode ?) or none of them.
Last edited by Cæli; 2013-10-13 at 09:41 PM.
I hope none. Lets keep the nostalgia alive really. No need to change everything because they can. I remember running to Scarlet Monastery in Vanilla. That felt like an epic adventure.
None. /Crosses fingers
They'll probably do BRD. A lot of players still get confused by the massive layout. I'm sure Blizzard has mentioned their desire to streamline it at some point.
Hopefully none and we will get new content. It is a real shame to see that some people's expectations of Blizzard are so low that they are actually looking forward to paying for content they have already paid for.
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Oh and you do realise we're not talking about the amount of levels in an expansion? Right?