Classic city becomes a raid dungeon?
Sacking of Stormwind in the First War confirmed. =|
Looking for Raid: you will never find a more wretched hive of scum and villainy. Come - we must be cautious.
The best speculation I've read thus far is that Wrathion tricks/convinced Anduin to release Garrosh who goes back in time (somehow) to warn Grom about the Burning Legion (or just to Start up the "true horde" way back when it could truly turn into something fearsome). The orcs then Rally together against the Legion instead of joining and becoming corrupted... altering the history and landscape of WOW forever.
Wrathion thinks this is awesome because it apparently stops the BL from being a threat to Azeroth further down the timeline. The Bronze Dragonflight however sees this as a huge problem as it will basically rewrite and erase known History. Our job then is to actually go back through time and HELP THE LEGION corrupt the Orcs. Disband their new alliance and force them to drink Mannoroth's blood. This is the bit about "Red names (Legion) becoming yellow" and "green names (Orcs, Drainei??) drop the gears." Very dark when you think about it, considering all that came of the corruption of the Orcs. This is also how Grom becomes the "antogonist." We have to subdue/defeat him and force him to drink demon blood. Also makes sense that our "enemies" will be the "Warlords of Draenor" as that is what the leaders of the Orcish faction are known as.
The classic city that becomes a Raid has to be Shattrath I'd think?
This is a very cool idea for an expansion. Allying WITH the Burning Legion. Any other concept is going to be really lame considering we've already "been" to this area and time travel in general is kinda meh. This is the one concept that would save it, and seems to be the actual one based on all the reliable leaks.
Last edited by ThePlanckEnergy; 2013-11-02 at 02:21 PM.
90-95, full-sized Draenor continent on opposite side of the sea from the section that forms Outland, where you assist the Draenor natives in various battles and quest-type junk, a bunch of instances within this "past" as well as the raids of the first tier (Shat, or whatever).
95-100 The same continent but in current time, a separate shard of the planet from Outland that has also managed to survive, but the mortal races, etc, were not aware of it, because it doesn't have access to the dark portal or portals back to the Outland section. The legion has not only retained its presence on this "shard" it's built the entire continent into a heavily fortified outpost, and now has moved it back to it's original location, so that it is hovering right next to outland (with crossable points at Netherstorm and Shadowmoon. (KJ is there in command)
So the expansion goes like this:
The legion shows up on this new continent out of nowhere, Netherstorm is immediately lost, but the Ogres and Mok'nathal in Blade's Edge manage to form a solid defense on the border of the two zones, stop the bulk of the advancement. This ties Ogres into the Horde.
On the opposite side of Outland, the legion has attempted to start a similar invasion of Shadowmoon, only to be halted by the combined forces of Ashtongue revival and the redeemed Arrakoa of Skettis. Turalyon and alleria who were stranded on this other "Shard" have joined up with them and the forces of Alleria stronghold, to hold the line at the border between Terokkar and Shadowmoon. Thus tying the Arrakoa into the Alliance.
Outside of these highly contested zones, the Legion is launching renewed offensives via small portal and infernal strike across Outland, resulting in the 60-70 zones being updated to reflect current lore, and Shattrath city being attacked and partially destroyed, made into a minor hub with some underground instances or something. The neutral forces of Shattrath have retreated to Black Temple, which is now the most defensible stronghold on the remnants of Draenor.
In order to initiate the counter-strike against the legion, and to assist in putting an end to the last efforts of the Infinite flight, you go back in time to the old "shard" section of Draenor, deal with stuff there, and plant a number of magical devices that will draw and charge from the arcane energies that end up tearing apart the world, you finish up in the past, return the present and activate the devices, which have been hidden all this time and are of course charged in the present-- This makes some massive permanent shield around Outland to protect it from invasion. And the forces are now free to move across to the current "Shard" which a horrible, dark and twisted version of it's past self, under heavy legion control and filled with foul, fel-tainted wildlife. You do stuff and there are more, completely different dungeons here.
BT acts as a hub between the two times, with a massive permanent portal that sends you to a Bronze outpost in the past version of the "shard" and devices that shoot you across the gap to the current version of the "shard".
Expansion Tier 1 features raids in past "shard", Tier 2 features the final war against the Infinite flight, taking place in the twisting multi-time tunnels of the Caverns of Time (Sori dies), some of the tunnels leading to open pockets of history with dailies and chests and rares and all that other jazz, and then the final tier is KJ's fortress on the "shard".
Rather long winded, but I hope my point was made.
It can be done while not screwing up lore AND progressing the main storyline.
You tried too hard and now your post is shit. Never try too hard, the gamble isn't worth it. -Boubouille
I know so many people are very concerned about all of the lore, but to be honest, I'm really excited for some kind of curve ball. I've seen quite a few posts where people have had the future of Warcraft mapped out in their minds - We have to take care of Azshara and N'zoth, we have to defeat Kil'jaeden before we can handle Sargeras, we have to go to Argus, etc.
Sure, any of those things may happen, but I'm really pleased that I have no idea what the hell will be going on in this next expansion. All of this outcry about retconning lore and messing with the story belies the fact that this is Blizzard's story, not ours. We're paying customers, but from my standpoint, we're paying to be entertained. Right now, not knowing what is going to happen, I'm entertained.
Time travel is weird (if that's even what we're doing!). I'm ready for a weird time!
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"Query? What do you think I'm here for, tea and biscuits? Spill the beans already!"
Try imagining it as an "what if" scenario.
Also, "jumping the shark" refers to the absolute best, never surpassable point of a story.(i.e. no matter what they do, anything after that can only be worse) Basically, you're saying that's the greatest thing they could possibly do.
Sorry to the people claiming and wanting Demon Hunter with WoD possibly being the expansion, but if WoD is the expansion, Timewalker is the new class more than likely.
Someone already posted in connection to this thread and the others how there are 3 timewalkers at TI who each have a different subclass of timewalker which sounds eerily like tank healing and dps specs.
I thought it was classic raid turning into a city. In which case I would have to say the iconic black temple.
I vaguely recall a video file that was datamined before 5.4 went live where we see Soridormi dying. Is that already somewhere in the game or it's not in the game yet? I guess that'd add to the fact that timeways are fucked up.
Not..really sure how I'd feel about that, actually. That piece of history is one of the darkest, most disturbing "battles" in the history of Warcraft. And being told that you have to make sure it happens in order to keep the timeline working the way it's supposed to in order to foil Wrathion's insane plot..Well that's just going to be dandy. Just dandy.
This would indeed be 'jumping the shark'.Jumping the shark is an idiom created by Jon Hein that was used to describe the moment in the evolution of a television show when it begins a decline in quality that is beyond recovery, which is usually a particular scene, episode, or aspect of a show in which the writers use some type of "gimmick" in a desperate attempt to keep viewers' interest.
In its initial usage, it referred to the point in a television program's history when the program had outlived its freshness and viewers had begun to feel that the show's writers were out of new ideas, often after great effort was made to revive interest in the show by the writers, producers, or network.
The usage of "over the shark" has subsequently broadened beyond television, indicating the moment when a brand, design, or creative effort's evolution loses the essential qualities that initially defined its success and declines, ultimately, into irrelevance.
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So yeah, time travel to WC2 era would be the "Shark grab" of Warcraft.
The origin of the phrase is actually relating to a series in... I think Happy Days where a character literally jumps a shark.
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