2nd pic is amazing
Something like that on such a large scale would be absolutely immersive. Its very picturesque and has the old Org/Durotar color scheme, which I liked a lot more than the bastardized version.
2nd pic is amazing
Something like that on such a large scale would be absolutely immersive. Its very picturesque and has the old Org/Durotar color scheme, which I liked a lot more than the bastardized version.
I really can't wait for the day when MMOs actually look like this. It will happen, but it's taking so frigging long.
People need to start upgrading their PCs quicker so Blizzard and other developers can upgrade their MMOs to the latest standard.
First two maybe.
The third.... that looks like "computer on fire" graphics.
FFXIV - Maduin (Dynamis DC)
the first one is awesome, the rest does no longer feel like wow
That first one is absolutely epic. Undead used to be my favorite race until they changed all the Undead architecture. I loved how they used old abandoned human structures. Once they switched i moved my toons over to Tauren.
Aren't the first two pictures possible by using enB?
Incredible that this remark was made by a super moderator...
MMORPG's with these kind of graphs and ... 100 people in one place can be played with ... 2 frames per second.
Too lazy to explain, but next time inform yourself...
It is telling everything though about the lack of knowledge on game programming ...
Sigh...
I liked numbers one and two.
I chose two because of the idea that I'm in a fantasy world, seeing Orgrimmar that large compared to individual people really shows me that I'm inside a world.
i would cry cause i couldnt play wow anymore cause my pc wouldnt be able to handle that kind of graphics
I like 1 and 2 the best as well. Who knows, that could be possible in the near future, I think it has mostly to do with spectacular lighting to achieve that.
First one all the way.
Second picture makes me bias because bright lighting like that hurts my eyes. I have troubles hanging out in Orgrimmar as it and making it brighter would make me hate the place even more.
One, I've played video games on my computer with graphics close to this detail at well above 2fps. World of Warcraft is sadly a very old engine that lacks of a lot of optimization that has been implemented in newer engines over the past decade since it was first released with Warcraft III. I have games I play today that are considerably more detailed that use less resources from both the CPU and GPU than WoW does. Even with more people in place...they're just models in the environment that only has be to be rendered once.
Two, I never said I was a video game designer. I'm a business software engineer, not a game designer. I won't pretend I know everything, but most of the basics of development are the same, just the output is different.
All 3 of those scenes are possible in with a new engine for World of Warcraft. The unfortunate side effect would be losing a lot of players who have machines that aren't capable of it.
All 3 are cool in my opinion.
Pic 1 for me because that is closest to how it is now. This one captures wow best for me. It gives the vibe it should have and this is how wow would look as a single player game (made now not 10 years ago)
The 2nd pic would be an intro for a RTS.
And the 3rd one is for those high grafic games (those big names that everybody loves and everybody hates)
I do like the grand scale of pic 2 because when I do quests I like to think that each item or each person I save is actually more people because going into the middle of a war and killing 5 enemies doesn't make much sense. Pic #1 is my favorite though. It looks like WoW with better graphics. I don't think my PC could handle better graphics though.