Being the most self-sufficient class. Also loving the focus resource.
Big thing is soloing. I love soloing old content for mounts.
Feign death is fantastic for breaking boss abilities in both current content, and old world raid soloing. Not having to die is awesome.
The idea of kiting, or taunting something and dettrance tanking it to buy time feels like a huge thing in terms of utility, especially when working on new heroic modes with tight enrage timers.
No buffs to cast. When I played a mage one of the things I hated was pressing arcane intellect. It's not challenging or interesting. It's just annoying when you buff everyone, but oh look the one dude was still running back, time to buff it again. There's just nothing interesting about that mechanic, and I like hunters being one of the last few classes that doesn't have to do that.
I love the versatility of hunters. You can bring a buff your raid group is missing. Not a big deal in 25 mans, but really useful in small groups.
The only thing that has ever been consistent in my gaming career is my love for Bows. It's the first class I try in every new MMO and is the primary reason I like D3 and WoW but loathe FFXIV and Rift (terrible Ranger/Archer implementation).
Choosing a pet was a big deal for me, but the draenei gun/crossbow animation was what got me hooked.
I was killing a Zandalari warbringer earlier and i used 3 fingers and no mouse.
Other than being my first max level toon, hunter was also my first ever class that I played. I also love my spirit beast collection. Love you, Banthalos!
i've always found a feminine appeal to archery. something sensual and exciting about a woman that is finessed in the ways of archery. looks good from afar and could kill you easily from the shadows without a sound. i think perhaps i try to project my ideal self into my gaming characters to try and make myself more interesting.
whatever the case, i've always loved archers in every game. they are the most real ranged characters (no magic or other random ranged abilities)... just them and a bow. my skill vs your flesh.
anyone can stab with a sword, it takes a truly skilled hero to hit him from 100 yards away.
Being the only ranged dps class to bring 10% AP to my guild is what got me playing a hunter.
*can do full dps while moving
*can get out of combat very fast
*has legimate pve stealth
*pets tanking mobs
The mobility, disengage, FD and all the special pet taming. I will never play my Hunter at a serious or even semiserious level again (fuck you pet ai >.>) so aside from leveling the only thing I have to look forward too is collecting cool pets
I originally made my Hunter for the purpose of getting achievements and soloing stuff my Paladin simply couldn't do. Since then, I've grown to love the fact that hunters have much of the benefit of melee classes (mail armor, almost all spells being instant-cast) but also being able to shoot from range and and/or have pets tank for you when the need arises. They're an incredibly useful class for just about any area of WoW
Well, I got into it because I thought the guns in a magic/fantasy setting were pretty neat, and now it's just become the only class I actually enjoy playing.
It helps that I can choose to go solo content if I want, which is a big draw for me.