What happened to the playerbase that its devolved so much into such a cesspool of horrible people?
Siege of Orgrimmar may be a new LFR and yes it MAY be players just learning, but how can you justify people blowing all their CDs and just going AFK after they topped meters expecting to get away with it. Skada is pretty good about this now as I see people blow up....then devolve into 26 - 30k making it easy to pick out the AFKers....but....let me tell a story
I used to love doing raid finder. I'm a heroic progression raider. I had full heroic clears of T14 and T15 and I did LFR on my alts. It was fun for me, downing bosses, and with the exceptional difficult for LFR boss like Garalon, Amber Shaper, Durumu, or Lei Shen pre nerf things got done in a reasonable time. I seriously was able to level 10 alts to lvl 90 and be done before my weekend came. (I review games and work from home so I got alot of free time).
Now im lucky if I can get 4 or 5 characters done. LFR wipes so badly, and people have such little patience that every wipe we lose a tank and a few healers and bam.....45 min wait time inbetween pulls. Sometimes people will ninja pull bosses and leave so people have a higher repair bill. I reported these players numerous times but It seems to fall on deaf ears and Its starting to sap the love I had for the game.
LFR was never perfect, but it was....better than this. One night on a Nazgrim kill, we had 8 players just autoattacking Nazgrim and we were only able to vote kick 5 of them and it wouldnt let us vote kick anyone else....and the 5 people who joined in were Autoattackers as well. Why does this even happen?
Now to the Flex mode....I just did one on my Warrior, using the Oqueue addon and well... all but 4 of us joined vent, 4 of the DPS, who Afked and auto attacked on nazgrim leaving only 2 of our DPS from our guild able to do the boss, we of course wiped to the Cleave mechanic and when they saw we wiped, they asked what happened, how that could have been prevented, and when we said "well if you simply hit buttons instead of Auto attack then the boss could be managed easily" and they got pissy, called us all bads, one even claimed he killed heroic garrosh on his alt, and we simply said "no, your achievements are account wide, you have not even downed him on normal" to which he ninja pulled and left the group calling us retarded carry babies.
Every expansion I looked forward to leveling my toons and having enough gear to do so. I even did DS heroic on my alts last expansion and got off running into this one with a 405+ Ilvl, even had the Legendary daggers on my rogue....this time...I think im gonna have to make do with my 500+ Ilvl toons in the next xpac...but if the playerbase is continuing to devolve....it might be my last expansion or I simply stick to my main.
Before people say "implement this or that" I actually had an idea for a reward system for LFR - To help players better get into doing mechanics correctly.
However for this to work, some things have to be implemented and changed
1. The Queueing system has to be able to be smarter - For example, if you are a DPS but you queue as a healer, unless you have a healing spec, you cannot get in and if you do, it will automatically swap you to the spec and lock you to that spec for the LFR - Same with Tanks. If you do bad at healing or tanking, you will be spotted easily as I have not seen a LFR yet not call out a dps in healer spec, or a healer doing subpar healing or being AFK and allowed to stay. Same with dps in tank stance trying to pretend to be a tank for a faster queue.
2. If the changes above happen, the loot bag will 100% be guaranteed for tanks and healers from now on, no more call to arms, if you tank or you heal and you stick through the entire dungeon, every boss you kill for the 1st time will give you one of these bags. These bags will now have a chance to contain a random item for your spec from the LFR, be it a trinket, ring, token etc.
Now before people say "that will only make the healer baddy queues even worse!" let me get to the part that makes DPS more inclined to do mechanics correctly. They get the same reward bag with a chance at loot, except they have to do a little effort as well, as Tanks and Healers going through LFR is effort enough. Trust me, 10 alts, Pally, Warrior, Monk, and Druid are all tanks (DK tank is my main so i play all 5) tanks and healers get the brunt of all blame in LFR but they do the best they can when they are actually tanks and healers.
Now the DPS Reward system will incorporate a "Bonus Objective" like in Scenarios. Every boss will have a bonus objective for the DPS and I even came up with a list of suggestions for all 14 bosses.
Immersius - Cause the boss to lose 20 corruption in a single Split phase
Fallen Protectors - Do not stand in Rooks Spinning kick for more than 5 seconds
Norushen - Do not let the black balls pulsing AoE go off more than 4 times (reset for every ball)
Sha of Pride - Do not go above 75 Pride
Galakras - Do not take more than X damage from the Flames of Galakras (the ball mechanic)
Iron Juggernaut - Do not stand in the Spikes on the ground for more than 5 seconds (reset every cast)
Dark Shaman - Do not take more than X damage from the Slimes, Ashen Wall, Falling Ash, and Tornadoes
General Nazgrim - Do not attack the boss more than 5 times when he's in defensive Stance
Malkorok - Do not get hit by Breath of Y'shaarj
Spoils of Pandaria - Complete the sections with more than 30 seconds remaining on the clock
Thok - Do not get stepped on more than 5 times in a single encounter
Siegecrafter Blackfuse - Destroy 1 Weapon every time assembly line is active
Klaxxi - Do not allow a player to be devoured by a Hungry Kunchong
Garrosh Hellscream - Do not get hit by a Kor'kron Iron Star and Avoid every Annihilate and do not allow a cast of Touch of Y'shaarj to be cast
This will encourage DPS to do mechanics correctly. Having that extra goal with the chance at extra items would cause them to wake up and not just AFK through it. I know it wouldn't fix every single problem, but it would help at the very least.