I wouldn't say I'm not looking forward to it so much as I'm wary of it. I worry they're gonna manage to botch it and completely screw soloing old content. I realize that in theory it shouldn't affect anything but the size of the numbers, but theory can be very different from practice. If they manage to pull it off correctly I don't care if they do it or don't, so I voted doesn't matter.
Actually, we should start a poll to take away you starting a poll ever again MistsofBoredom .
You might have noticed that the ilevel growth at the end of each expansion isn't the same amount for all of them. Some are much larger than the others. Why do you think people have been saying you're wrong over and over? That the relative power between different levels (player AND npc) will change.
This pretty much. If you take the graph and draw MoP gear and it's relative squish on it, we'd end up somewhere around Ulduar levels. That's 1,5 current expansions worth of gear that would need to be spread out over 4. Gear will hardly matter anymore, unless they buff the stats per ilvl except that would be the opposite of what the squish is supposed to do. Remember people clearing Naxx in Sunwell gear? Make that ICC after the squish.
Will be functionally weaker compared to other levels yes. I will still be one shooting low level players you're right but not by as much which is the point. And the level 85 that never stood a chance against my 90? Well, the gap will be much smaller now and maybe they will. That will certainly enrage a lot of people on PvP realms.
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for all of you who can't fathom or deal with numbers like 1,000,000 health or 300K dps because their too big, please take a look at how many cells there are in the human body or any or many other examples of really big numbers that are reality (vs. WoW's 01010101) and know that 1,000,000 or 100,000,000 are actually not so big in the greater scheme of things.
Also, if WoW squishes current content what happens to old content? To keep old content aligned with current content squishing would the old content or low level content end up with decimal place health and dmg? How do you squish something with 1 or 50 or 100 health when you squish current content by a factor of 3 or 4 or 5?
So what if your hits are less overkill against level 70s? Please explain to me how that could make any difference at all, ever?
The level 85 won't stand more of a chance. In fact they'll stand less of a chance if you use the Cata and Wrath numbers, which are our only examples of how they would handle the squish with a current expansion and it's predecessor.
Why is it wrong that last expansions set bonuses are still good for the entry raid in new expansion? Its only interesting to have that. Hate the new expansions where the first greens given from helping in some gardening stomp your hard-earned epics dropped from the beasts of deepest hells.
Entry raid? ICC is hardly the first raid of WotLK. Besides, upgrades should feel like upgrades. If you can go 2-3 tiers without a single upgrade and still top DPS, there's something wrong. And that's my view on it. Blizzard's view is that they want upgrades from tier to tier are meaningful and that you don't use last expansions gear for the first raid of the new expansion.
It might not against big level differences like 70 against 90 but it very well might as an 85 against a 90 and especially as an 89 against a 90.
You haven't been reading most of this thread have you? Ok, I'll explain it again. In order for this squish to work a level 90 needs to be squished by a greater amount than a level 80 because of the way gear has increased exponentially as the game has progressed. Because of this when the squish occurs a level 90 will still be the same against another level 90. However, a level 90 will not be as strong against a level 80 as compared to before the squish because of the different rates that the items were squished.
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It would be odd, because it would ... replicate the existing power difference? Why is the existing pre-squish difference not also odd? It's the same thing!
No, it's an illegitimate, even dishonest, concern. You're a griefer, right?It is a legitimate concern. Maybe you don't believe so but for some people this is important. We may as well just remove PvP servers while we're at it since we don't really care about them right?
No, I'm right. The fuming and silliness from your side confirms it.You're welcome to your opinion. It's wrong but you're welcome to it.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Anyone who disagrees with his move from Blizzard is actually an idiot. Please dont comment about about how am wrong because am not. I wont read it so dont waste your time. You've read my point and thats all that matters
Now that I'm finished with ICC25, I am completely fine with a item squish. I was worried I would never finish Shadowmourne if such a feature occurred.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I really don't understand why it's an issue.