You missed the important one from that list ...
Add chance to recieve Heroic/Normal Items.
Add Warforged Seals
Add Noodle Carts, and other big raid-foodbuffs.
Add Misc Legendary Items(very low)
Add Valor Point Badges(Useable after the 1000 Valor Cap)
Increase Gold-Drop by 10 Times.
Add Misc Titles.
Add Misc World Drops, especially from MoP.
Add PvP Gear, newest season.
Add a new item, allowing you to reset your LFR save, and do it all over again.
You missed the important one from that list ...
I do not suffer from insanity, I enjoy every minute of it.
This post is brought to you by the letters U and F (though not necessarily in that order)
Angels and AirwavesCHVRCHΞS - Motion City Soundtrack - Bombay Bicycle Club - Los Campesinos - Empire of the Sun - HellogoodbyeEbonheart Pact - Dunmer - Nightblade - Laethys - High Elf - Assassin - Frostmourne - Undead - Mage - Sea of Sorrows - Norn - ThiefBorderlands 2 - Mechromancer - Battlefield 4 - Engineer - Diablo 3 - Wizard
"Vanity", "Cosmetic", or "Old Stuff" - would drop difficult-to-obtain items specific to your character (warrior has a chance to get Naxx warrior tier, very low chance of glaives etc).
"Consumables" - drops flasks, feasts etc
"Crafting Mats" - drops hides, trillium, golden lotus
"Mounts" - self-explanatory
"Pets" - ditto
"Gold" - a substantial amount, not piddly 30g
"Reputation" - rep (maybe a BoA use item) with any faction you don't have at exalted
Edit: Making this a loot spec option rather than buffing the role-specific bags would attract good DPS as well as tanks/heals, but it doesn't really solve the problem of AFKers. Maybe tie the chance of getting a drop to how well you performed? Though that does open up abuse possibilities.
Edit2: The bonus valor idea might work, but I don't think granting valor above the 1K cap is a good idea because then normal raiders are forced to use it to upgrade their gear.
Last edited by praseodymium; 2013-10-17 at 03:15 PM.
Ypu've made the mistake of thinking that what I personally enjoy is what I suggest because I know it will work.
A sollutionSure. I agree completely. If blizzard showed people how to play then you would have a point.to make people play better would have to come from Blizzard to implement tutorials in-game, since not everyone who plays knows about Icy-Veins Noxxic or even MMO-C.
They don't show people how to play, so you don't have a point.
What you have is a wish. You wish people would rise to the occasion and beat those challenges. They don't, but you wish for it.
But I have an idea. Wish in one hand and shit in the other and see which one fills up first.
The reality is that people want to raid, but they don't want to *raid*, where the definition of raid and *raid* are subtly different.
Raiding, by definition, is actually simply about doing large scale encounters in large groups of interdependent characters. Traditionally *raiding* has been coupled with challenging content and as such has an inherent requirement to join an organised group and adhere to their schedule and minimum gear/skill requirement in order to participate.
Now, while it is quite natural that a lot of people want to do challenging content, and are prepared and able to put in the effort and commitment necessary to succeed at it, this is not true of everyone.
Some people are unable to commit to a raiding schedule. Some are unable to spend enough time in the game to get the gear and skill necessary to defeat the bosses. Others may be able to do these things, they simply don't want to (and given that this is a game, ie made for having fun, this is absolutely ok). But that doesn't mean that they don't want to participate in large scale encounters involving many other players.
So, actually, no. The players actually don't want to not raid. The massive way in which LFR was embraced by millions of players since its inception is evidence thereof. This is why Blizzard made LFR. Because when it comes down to it, it would seem the majority of the playerbase does actually want to raid, just not within the constraints and requirements that the content originally mandated.
Players just want to advance their toons. If pet battles drop HC warforged stuff, pet battles would see an avalanche of newbies engaged in them.
The people (like myself) who quite like doing raids just to sort of do the raids is really, really small indeed. Those who want to both see the raids AND have their faces burned off by really hard content is even smaller.
LFR exists because blizzard wants (for whatever reason) to keep hardcore raiding alive, and LFR was the best way they could find to justify splunking such vast amounts of cash on it, given they have a CFO who can calculate money spent per subscriber involved and almost no fucker wants to go hardcore raiding.
We have seen with LFR being implemented the opposite however, as far as getting subscribers though. Why is that? Nobody knows for sure, but I'm imagining the fact that the game is an MMO, and LFR has almost nothing in common with an MMO is possibly a good start.
As far as players not wanting to do "challenging content" but wanting to advance their toons, I don't think that statement really makes much sense lol.
But old vanity gear, mounts, and pets are designed to be a time sink to obtain, so why not have people sink time by helping out others?
That power through levelling system has been removed, because hardcore raiders QQ'd like beaten dogs about not being able to get raid ready alts. So now everyone is at endgame (and has been since the arse end of wotlk.) At endgame the only way to power up your toon is to get gear.
So, players want to get gear. They don't want to wipe 500 times on HC Endboss, they want to do something fairly easy and then get a bit of gear.
Yes, it's a terrible attitude, modern youth of today yadda yadda, but this is what people are like.
They want to advance their toons and not have to bleed out of their eyeballs to get it. That's all. Blizzard has restricted endgame down to basically LFR in order to justify their raid budget. And still no one gives a shit about raiding, bar the people who used to do it anyway.
The idea of "needing gear" but not doing anything but the same stuff you've already done is a bit dumb, I'm sure you'll agree. Now I'm not saying playign the game without raiding is pointless, but.... well maybe I am, but anyways My point was that your whole sentiment "nobody wants to challenge themselves" may be a little off. I see very few people that refer to easy content in the game as fun, even casuals. Think about it, how many times do you hear "this new LFR is awesome!" on these forums?
LFR as I'm sure you'd agree, is causing the game to lose players, which is odd because when the game didn't constantly re-hash easy mode versions of content, the subscriptions sky rocketed, which would indicate your thing about challenges is off.
I've never seen hard core raiders QQ about gearing up alts lol, in fact I think most people are saying the game hands out gear too easily at this point (epics are more common than greens or blues at this point). And I'm not sure that LFR is a good way to justify the budget, as I have mentioned before, the game has been losing subs since it's creation.
You mean the same LFR they carry on doing because they want to level up their toon and this is their primary concern in the game?Now I'm not saying playign the game without raiding is pointless, but.... well maybe I am, but anyways My point was that your whole sentiment "nobody wants to challenge themselves" may be a little off. I see very few people that refer to easy content in the game as fun, even casuals. Think about it, how many times do you hear "this new LFR is awesome!" on these forums?
No, subs were way way up when levelling took weeks of playing time. When easy ways to power up your character were everywhere as long as you put a bit of time in. Most players through wows history haven't engaged in raids. They still wouldn't if there was something else they could do instead to gain more plsyer power.LFR as I'm sure you'd agree, is causing the game to lose players, which is odd because when the game didn't constantly re-hash easy mode versions of content, the subscriptions sky rocketed, which would indicate your thing about challenges is off.
Can't have anything to do with raiding,really. Not enough people raided through the gams history to mke any difference to sub numbers. The entire hardcore raid community could vanish down a hole at midnight, and the sub numbers would barely flicker.I've never seen hard core raiders QQ about gearing up alts lol, in fact I think most people are saying the game hands out gear too easily at this point (epics are more common than greens or blues at this point). And I'm not sure that LFR is a good way to justify the budget, as I have mentioned before, the game has been losing subs since it's creation.
Receive Heroic items for doing LFR and Legendaries? What are you high. Personally, All i do is LFR, because personal reasons, but to receive These 2 things for doing LFR to me sounds extremely Stupid. in fact most the options are.
Now getting Random LFR items might be better, But why heroic/Normal gear or Legendaries, what would be the point in doing the normal raid then, if you have a random chance to get gear in LFR
What lfr needs is a system that rewards good players - who execute their class abilities successfully well and who complete the raid - by bumping them to the front of all future queues. Asking for loot freebies or other incentives is just plain wrong.
Last edited by saucywench; 2013-10-17 at 04:06 PM.
Getting gear to do more challenging content is why most people, IMO do the game. Your point was that people are just getting gear and never going past easy mode stuff (like LFR). Keep in mind the game is an MMO, not just an RPG.
As for LFR, from what I've seen, the main people do it is just for gear. I haven't heard anyone say "I'd do LFR even if it didn't drop gear" ever lol. That doesn't mean a lot of players have fun with it, I see rage posts about LFR all the time.
And I don't think leveling up in BC was a *massive* undertaking, with vanilla it's more debatable but still, for as long as vanilla was out, if you were playing it for a few months, you could hit 60. As for LFR, ever since it was brought into the mix as end game content, the game loses players, that's the big point. I'm imagining it probably doesn't sound as engaging for people that are on their way to hitting max level, as opposed to that raids and other end game content were previously.
As for not enough people raiding to make a difference in sub numbers, it sounds like that's strictly your opinion lol. Of course, I am using strictly my opinion as well, but without raiding, why would anyone play after they hit max level? The game would suffer the same fate as WoW's competitors, which isn't a good thing.
Last edited by RickJamesLich; 2013-10-17 at 04:08 PM.
Nothing. LFR is obviously very attractive as it's the most used type of "raiding." - Much like the whole "People with cosmetic helms are getting kicked!" thing, the idea that people have stopped running LFR is something that's falsely claimed here on these forums. People who run flex, people who run normals, are still running LFR. Why? I have no idea, but they are. So the people who "carry" are still there, and don't need any more incentive to be there.