Shadow spec is more fun in Mists of Pandaria
Shadow spec was more fun in Cataclysm
The only difficult part of our Cata rotation was keeping the DoT buffs up all the time and at max stacks.
That being said I think I prefer our old rotation, Insanity is a very annoying talent in all these extremely mobile fights. Since the beginning of Cata the only thing I've wished for my SP is to be more mobile and they've done everything they can to make us less mobile lol.
Last edited by Raone; 2013-10-18 at 08:54 PM.
Why only two choices? Anyways TBC all the way with og swd . LOL swd during curator- evocation . on hydross switches, ROS . Good times.
More fun on cata, and on LK, this is the worst state ever.
In MoP our abilities don't line up for squat, and I feel like I'm constantly having to look at my timers to refresh my DoTs while I'm trying to manage everything else. I spend more time worrying about something dropping off or not lining up than I do actually looking at what I'm attacking. It's really aggravating.
The glyph "revamp" (or dumbing down as it really was) did more harm than good, especially with very few glyphs being presented for each spec, making the choice not much of one and essentially mandating most of what is there (Frost Mage glyphs are a shining example of this). There is just so much less variation in playstyle and more emphasis by the devs on us to do it "their way". It's as if the WoW devs decided to just push aside any notion that the players that have been playing the game for years, many longer than some of the devs themselves have been coding for WoW, had any real grasp on the gmae and somehow don't know jack and are always wrong (I've yet to see GC refute us with actual data and instead use the circular argument that sims/logs are "inherently flawed" - funny since they use logs as their data, so what makes all other logs worthless but theirs?).
I caved in and gave MoP a try, and ultimately found it to both be utterly disappointing in gameplay, and due to the absurd class changes that continue to happen on a constant basis, I can't even enjoy a spec without worrying if I'll have to relearn it yet again in the next patch. The devs have done more damage to all specs in one expansion than all of the teams prior to them did in every other expansion combined.
Shadow was finally in a good spot in Cataclysm and was enjoyable. So was healing. And utility. So long to that unfortunately. I do tech support for the game, and I find that more enjoyable than the game itself. Developer hubris FTW?
Last edited by Squishy Tia; 2013-10-19 at 01:56 AM.
Cata was way better than mop and cata still sucked.
Anyone remember mind spike rotation in ds? It was fun to top as an sp. Now vt hits for noodles and so does sw pain. Complexity wise, idk, rerolled wlock cause sp's are so shit.
While shadow has evolved nicely from mana battery to viable dps spec, I feel it's also been dumbed down a bit. I'd keep the new stuff like t90 talents, shadow orbs, baseline t15 2pc bonus, even a nerfed down version of ToF, but I'd also like stuff back like:
Mana Burn (I know, not gonna happen ever)
Improved Shadow Word: Pain
I'd also make Dominate Mind baseline and substitute it with a talent that increases healing by 20% while in shadowform and SWP damage while not in shadowform.
- - - Updated - - -
Cata Shadow ofc. I can't remember myself being bellow 3rd on Skada on any fight. Now I don't even use Skada anymore. Not to even go into any further analysis, as it'd just make me cry how stupid Shadow is now, and Ariadne has stated most of it already anyways.
Sadly never got to play shadow in MoP. I've always been a healer, so it's been switching between holy and disc before MoP. With holy being complete garbage in T14 and T15, I kind of wanted to give shadow a try, but letting the strongest 10-man heal spec switch to mediocre DPS and having that spot filled with another mediocre healer simply wasn't an option for the raids I was in.
And right now holy is actually somewhat decent again, in fact I'm required to go holy on Malkorok, so having shadow as second spec is once more impossible. Not to mention that the gear required for shadow is the exact opposite of gear required for disc.
I loved Shadow in Cataclysm. There were so many buffs and debuffs to keep a track of and when you got them all rolling, it felt like this wonderful symphony that worked magically together. The DragonSoul 4-piece made it even more fun and required you to change up your rotation completely, it was awesome. I was having so much fun that I actually mained a DPS spec first time since early Wrath.
Mists Shadow is just so simplistic and boring. My main spec is healer now, but the few times I play shadow I can never get over just how idiot-proof the spec is. There is no intricacy to the rotation, no cooldowns to be timed, not even any fun utility spells like warlock portals. Just 2 dots, one finisher and a few fillers with a set priority. The most complex thing one can achieve is using the Insanity talent to its full potential, but even that is kind of meh.
Just because you don't top every fight it doesn't mean the spec is not competitive. Shadow sucked through all MoP until now. Sure, you won't do 1M dps like a warlock or top while facerolling like a mage. But right now I'm consistently top 1 or 2 in at least 4/14 fights, and only go +10% below average on 3/14 of them, so yes, I'd say we're in a pretty good spot compared to 5.0 - 5.3.
- - - Updated - - -
"When i am done with you, you won't trust your own mind."
EDIT: Also, I run 10-man. I'm sure if you run 25-man you do get screwed by more than one warlock.
Last edited by Dierdre; 2013-10-21 at 07:52 AM.
Protectors oh yeah I can top there if I Sear. But I shouldn't. Galakras same. Spoils same. I see a pattern here.
I looked you up on armory and it seems you're talking about normal mode 10 man which confirms what I suspected.
If your lock can only play destruction that explains a lot, perhaps also about the level you're playing as a group. If I'd tell my raid leader I'm great at playing FDCL and Mindbender but MFI I don't fully master yet I'm sure he'd kick me out. You can read that as recruitment for warlock is open in your guild.
Our locks can play all 3 specs at a competent level. They reforge all the time. In ToT they used all 3 specs. If you're able to get your damage near the mage please call me. Their multidot is insane.
Juggernaut, Malkorok and Thok are RNG games (if you respec) and a skilled shadow priest can do a bit more damage, but it just isn't nowhere near the damage a warlock can pull out. Or a moonkin.
Compare shadow to mage and priest healer who compete with us on cloth gear.
Mage, only fight they're bad at: Thok.
Priest healer, strong in 5.4, with 2 viable specs.
Moonkin > shadow, too. Only thing they cannot do is Sear. Big deal. You got locks for that if needed, or warriors. You don't take a shadow priest for Mind Sear. More so in 10 man.
Elemental, they're pretty much in the same boat as us, but they have 2 advantages gear wise: they have a not very popular tier token, and they easily get mail caster loot while we gotta compete with priest healers, locks, and mages.
Tell me, why would you want a shadow priest in 10 man raiding, or raiding in general? Why should loot council give the shadow priest loot? I mean it can't be the amazing off healing you did on Norushen HC cause you're a 10 man player. Or is it just that you're here to tell us how amazing you are. Cause I remain saying if you are playing with equally skilled players you won't find shadow viable...
"When i am done with you, you won't trust your own mind."
I repeat, just because you don't top every fight it doesn't mean you suck. That much.
Last edited by Dierdre; 2013-10-21 at 12:57 PM.
Cata(or Wrath) shadow any day.