That's what I said.
Still, if you're not at 3 orbs (because delaying DPs is pretty much always a bigger dps loss), spike x 2 + instant MB hence extra orb is a nice boost. Same goes for kunchong thingies.
As I said, it's not like you have things awfully more important to glyph; I run paragons with Glyph of Mind Flay, Weakened Soul and Mind Spike.
Right now it's a dumb spell, with its niche being level 85 mobs in Jade Forest or something, or trying to burst down something that's almost at execute but not quite, and Mind Blast is on cooldown, and it doesn't have enough overall health to justify dots. Since the changes with it in 5.2 it's just been a broken spell, in the same way Holy Fire was lolhardtojustify for the longest time until they eventually fixed it.
Also, even though at one point it was viable if you used the talent and glyph, pre-nerf, you shouldn't have to burn a talent and a glyph just to make something viable.
Here's how to fix it. Take away the garbage 'removes dots' effect and make it instant cast with charges, similar to a Warlock's Conflagrate. This is a two-bird-stone scenario, giving us something that we can briefly cast on the move.
I've read the entirety of the thread, thank you very much. I can read something, respectfully disagree, and throw in my two cents on a useful way to redesign the spell - what the thread was initially about 'if you read it.' =)
I'd rather SW:Pain a small add and have the heightened chance of Divine Insight proccing, finding that + Mind Flay on something that needs to die to be overall more useful. Even if it's a ToF fight, with numerous adds, I've yet, in my personal experience, to find Mind Spike superior to SW:Pain + Mind Flay or SW:Pain + Mind Sear.
Mind Spike is a solution to a very small subset of problems. But its great for that because without it, we would be really screwed in those scenarios. Like Garrosh MCs, without Mind Spike we would be unable to contribute meaningfully to breaking the MC. I also used it on Siegecrafter when the Shredders would do Death from Above. If I didnt have 3 orbs ready to DP than MF:I on them, I would spike spam for those 5 seconds.
http://www.youtube.com/watch?v=0H3-N9zoI5c Amazing video of 60+ devilsaurs raiding Undercity!
My God, what a horrible creation. People seeing what they want? Thank God they tried to shy away from that. I know it pisses me off when I'm in an heroic raid, yet in the back of my head all I can think is 'some casual player is playing a heroic dungeon and not wiping.' -Vodkarn
The raid loses DPS when a Spriest starts Mind Spiking adds, so you're the one not playing your class properly and costing your guild kills. I specified trash, but I'll go ahead and apply it to nonsense like Nazgrim too.
I agree with the guy above. Using it is a possibility if you're clowning around and don't have a DP waiting to do many times the damage in a 10 second period.
Last edited by tiporispit; 2013-10-20 at 05:59 PM.
Because this:
is surely a bigger DPS gain.
Using mind spike isn't "clowning around", it's knowing your spec and the fight well enough as to determine which tool is better for a given situation. A mediocre damage dealer can top DPS meters. A good dps player maximizes damage while prioritizing things that need to die first, and for that you will occasionally need to use Mind Spike. Not doing so will indeed cost your guild more kills than not padding meters with zombie noxxic dps, as any player who wiped to Elegon or Garrosh's MC can tell you.
Exactly the opposite actually, a DP will do more damage on a target with full dots rolling than it will on a target that will die 4 seconds into its duration. If overall damage is your goal, DP is wasted on adds. As we've tried to explain to you multiple times. Mind Spike IS (with numbers to back it up) the best option for something dying between 1-7 seconds. DP is stronger from 8-12 and dots are better at 13+
No one, 'cause it's immune to damage on HC. And yes, Mind Spike is absolutely useless atm, because the "will die in less than 10 seconds, so it's not worth dotting it" situations don't actually exist, as there's always either something aside of that one thing worth dotting instead, or a Mage will just 1 shot it. If there really is such a thing (Ra-Den orbs literally being the only such thing in this expansion), then it's a high prio target and you'll just sit on 3 orbs until it spawns, 'cause Mind Spike simply doesn't cut it.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years
It can be decent during leveling depending on how you play.
Talent is great in 5.4 due to setbonus.It is pretty much useless in it's current state (at least in PvE) outside of FDCL procs (If you picked that talent)
Maybe it needs more niches.I understand Blizz doesn't want us to spam MS as part of our regular rotation, but i think it could use some other fix instead of giving it horrible damage.
Maybe something like the old 5.0 Insanity nobody used. Making it do more damage if dots are extinguished. Would need to be careful with FDCL. Yes PvP wise it may not seem cool, but getting a VT and SWP up means you spend time dotting it up.What if MS had charges? 6-8 charges with a 5 second recharge rate, reduced by haste. It would still consume our DoT, but it could be used to rapidly burst an enemy down, and since it has charges, we wouldn't be able to spam it for long. It would give us about 10 seconds of burst when mobs are dying fast, or whenever we need it.
Yeah I imagine that in PvP...Or a reverse Arcane Blast mechanic. Make it deal heavy damage at first, dealing reduced damage with each subsequent casts on the same mob.