Yo, so I recently I put together a 10 man raiding team in a guild that became very inactive and we had our first semi-guild run last night. I'm new to raid leading so all this is new to me, but it seemed our dps struggled to down the waves before the next wave appeared, and obviously when it came to our tower group (1 tank 1 healer 2 dps) the ground team dealing with the waves/snake became overwhelmed.
As such i was wondering whether it's best to chuck in an extra cleave dps instead of a healer (we had no ele shaman which is a huge loss i imagine) or is the raid wide damage too much to ask of from the healers? Bearing in mind most of our raid are around 540-545 item level.
But then I'm also unsure because the dps weren't killing banners/shamans asap. DPS was around 150-200k region which seems a bit low for such an aoe clusterfuck? We had 2 Dks, one mage, one warlock and a hunter as dps. With the warlock and death knight in the tower group.
Are the dps numbers too low? We're not gifted with a large roster so dps choices are limited unless we take randoms but i prefer to stay as a group.
Any feedback on the fight in general would be lovely, we usually wipe when the second demo/tower opens and there's the siege/mini boss + a wave of adds still up...
Another thing is - Our offtank (a warrior) has about 530 item level and I leave him to tank the ground whilst I'm a 545 Brewmaster. Would it be better to try and swap and let him go towers - especially if we try 2 healing? My gear is half burden gear so stats are not optimized(even with reforging!) and trash can deal a shit-tonne of damage if i mismanage my energy and shuffle drops off.