For clarification, I'm an officer, and I personally agree very much so with this system, but I'm weary of the fact that some other raiders think they're being cheated.
Essentially, loot goes to whomever considers the item the largest upgrade (All player gear is treated as being not upgraded yet).
Players who have to forfeit the loot (due to it not being as much an upgrade) receive priority rating equal to half (rounded down) the ilvl difference between their own gear (treated as non upgraded) and the piece that was given to a different player.
Players can spend priority rating to artificially increase the ilvl gap between their current gear and dropped loot to attain gear.
Player 1 has an ilvl 528 0/2 Sword, Player 2 has a 510 2/2 (Treated as 502). A 553 weapon drops and is given to Player 2. Player 1 receives 12 priority rating. ( (553-528) / 2 = 12.5)
Player 1 has an ilvl 540 helm, Player 2 has a 528 helm. A 553 helm drops and is given to Player 2. Player 1 gains 6 priority rating for a total of 18
Player 1 has an ilvl 540 chest, Player 2 has a 528 chest. A 559 warforged chest drops. Whilst Player 2 has a 31 ilvl difference and Player 1 has a 19 ilvl difference, Player 1 spends 13 of his 18 rating to artifically attain a 32 ilvl difference.
Player 1 receives the warforged chest and now sits at 5 priority rating.
This system was chosen for two reasons:
* Making sure progression remains the largest priority for the guild by ensuring upgrades make the largest possible difference
* The Priority Rating system helps counteract under geared/newer players getting ALL the loot, this rewards better players by still giving them a chance to attain loot
The biggest complaints here are:
* Better players are being rewarded the least
* BiS gear is being ignored entirely
My GM feels that prioritising better players to get gear means that the drops are making smaller differences thus slowing down progression. BiS is being ignored because we plan on doing Heroic content eventually which means BiS normal gear will just be upgraded anyway.
I'd like to know everyone's opinion here. We're at the point where we're considering telling those players to just leave if they dislike it. I feel players should put progression above their own gear, but I dont want to tell people this if the consensus is that its wrong.