Agree with the majority the in BRD. In the day that actually was like a raid
Agree with the majority the in BRD. In the day that actually was like a raid
Blackfathom Deeps. Jumps included ofc.
Maraudon, In all it's glory and rage inducing navigation.
Deadmines!
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
Maraduon would be absolutely gorgeous if it had a graphical redesign (although certain parts look very good already, especially the
last section) and it's be quite a lot of fun if it were a raid. It'd truly give off this sense of exploration into a wild and undiscovered world.
I would imagine that as a raid it would incorporate elements from the original and the current (and have Cookie and Vanessa both as bosses - maybe Vanessa a heroic-only boss?) as well as extending the raid back into the tunnels before the dungeon entrance, so that Foreman Thistlenettle would be a boss.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
imho - Maraudon. I still remember first seeing that waterfall.....blew me away. The place had such awesome variety of creature types.
Well, one of the biggest changes to the game has been how dungeons are now quick content, and they have been that way since WotLK. It's nice to be able to get to the content so quickly now, but it really takes away from the immersion. That's why raids are more popular now, people seek that immersion.
Hmm.....
Escape from Durnehold or Scarlet Monsastery, so much nostalgia from both. Can't decide.
Both is my answer.
Scarlet Monastery would be a great one, lots there to work on and a good amount of lore as well.
I vote Blackrock Mountain.
Yes, the ENTIRE mountain. Merge Blackrock Depths, Blackrock Caverns, Blackrock Spire, Blackwing Lair, and Blackwing Descent all into one SUPER RAID. I actually had a silly concept of it the other day as well. Release the entire thing at the launch of an expansion, and design it around the idea of requiring gear from later tiers of the expansion to progress through the entirety of the raid.
It'd be like a massive, super-dungeon you'd find at the end of some JRPGs, where you have access to it early on, but until you actually reach a later point in the game's main storyline, you won't have much of a hope completing it. Or, something like that. The idea sounds kinda cool and fun.
Those used to be raids. UBRS was 15-man at the start.
Vanilla level 60 dungeons were able to hold more than 5 people and due to the difficulty were, more often than not, raided. This was changed at some point though, but I can't remember which patch this was exactly.
As far as 5-man to raid: Dire Maul would be my choice. There aren't enough Ogre raids! They're fun
Throne of Tides--------------> Abyssal Maw
Scarlet monastery for sure. Also maybe Utguarge (however its spelt)