Flex killed 10 man for me so, idc
Flex killed 10 man for me so, idc
6 weeks on immersuis, flex/ normal, whatever. no trinket for my warlock. coined each time so 12 chances so far. nothing. id be in favor of 4 loots dropping and only 2 lootable. most loot gets de'd by our guild anyway so it'd really help to have a decent selection.
25mans can have terrible rng too I remember going ages without a proper shield in firelands. I find that coins fix most rng problems but there is usually 1 piece of loot that refuses to drop. Just stick to it 6 lei shen kills is not enough to complain about loot not dropping, it will drop eventually and keep using coins.
Apart from world first guilds who in his sane mind will bench a skilled player for a lesser skilled/geared one just to make int plate/spi cloth not drop?
And if the reason you are benching him is poor performance then loot is just an absurd excuse.
Yes, for our raid group, it seems to drop a disproportionate amount of Protector tokens, Agi trinkets seem hard to come by and belts, spirit plate (we have no holy paladin), and no Agility mace/axe/sword/2h (daggers are fine).
Not to mention that they drop a ton of cloaks (which are totally useless with Legendaries).
As a guy who main raids 25man and does 10man alt raids, 10man is terrible loot wise. If you play a class or your spec is heavily dependent on tier items or trinkets and they never drop its going to be terrible. Like that Assurance of Consequence trinket from Sha of Pride was 50k dps upgrade(250k to 300k) for my alt rogue for combat spec when I simmed few weeks ago, but it just never drops in 10man.
I think 25man has so huge advantage lootwise. 20% more loot per player, 150% better chance to get warforged, 3 times better chance for boss to drop a specific item. In my opinion one of the best ways to balance this would be that tier bosses would drop 2 non tier items plus tier item.
After raiding 10man for years I think the biggest change they could go back to is to make tier boss drop the token as a 3rd item like they used to. Lost count on the number of time I've seen 0 loot go out because a prot token dropped again and the holy pally already has the plate spirit item that dropped. While I'm fine with RNG being RNG it can get annoying to go on streaks of 0 loot for anyone (not just yourself).
Loot is fine, it's just an illusion that 25 man drops are less rng. They get a bit more loot and they don't have the problem of DE'ing items on week 1, but in the end they have 2.5 times as many players to gear up.
I guess it's the same reason people complain so much about flex/lfr/coin loot. Statistically it comes out the same, but there's a psychological effect that somehow makes people feel better when they see an item they want drop even if they don't end up getting it.
Everyone should just enjoy what the have. 10 man drops the same amount of loot we had to deal with for the entire Vanilla with 40 people, TBC for 25 people, and part of Wotlk. Raid drops have never been more generous then they are now. Stop being greedy.
Permanently retired MMO player. Freedom is nice.
Your 25man has bad luck with not seeing certain trinket? well boo fucking hoo, there are plenty of 10man guilds for every single 25man guild with the same issue. Come back, when you DE from HC firstkill all 6 items.
The problem is, when you do get loot dropping be it Heroic/Normal, Flex LFR and bonus rolls, every week it seems to be the same dropping over and over. I'll use bonus rolls on particular bosses for weeks/months on end and if it's not gold and something does drop, it's the same item that dropped for the past 3 bonus rolls of a particular boss.
I have been through whole tiers without a shield dropping once, yet have seen the same items drop over and over well into double figures in a single tier.
Last edited by FissionZero; 2013-10-20 at 03:49 PM.
10 man looting sucks, and it sucks even more when you ONLY get the stuff that your raid comp doesnt use ALL the time.
The main difference now is the gear is more specialized and you cant wear cross armorclass items anymore, unlike vanilla>LK, where the leather drop would be wasted if you didnt have rogue now, your hunter or enha could take it just aswell back then. So in a sense, even with lolrngcoin, people dont really have more generous loot system nowadays.
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I was waiting for an int shield drop from current raid tier since HM Ulduar 10man from XT till Tortos, I havent gotten a single progression shield drop between those two in 10man
I think that having a 50% chance to drop a third item would fix a lot of the problems 10 mans currently have.
If you are DE'ing 60-70% of your loot from week 1, that means you've build some craptastic ass-backwards setup that consist of like, 2 holy paladins and a resto shaman, no casters and lots of plate dps and tanks or something equally akward. If that's the case, the fault is on you for not making a viable setup that can actually use the gear that drops, not on the RNG of the drops. Alot of people seem to not fully "get" that.
And I already told you of one scenario where we got 3 pieces of the same loot. Another from this tier would be 3x weapons from sha of pride (which drops both the BIS healer trinket and agility trinket).
You stating that it's "irrellevant" that 25 man can also get RNG'fucked means that it's irrellevant that 10 man can get RNG'fucked, too.
As for the whole "25 man gets 6, 10 man gets 2!" thing you guys are constantly whining about - have you considered that 25 man rosters are usually significantly bigger than 10 man? A healthy 25 man roster has 35-38 players, while a healthy 10 man has 12-13. 2.5*13=32.5, not 35. The "extra loot" is shared out on the extra players that 25 man's keep in the rosters.