Edit: I don't care if I get infracted for saying this, but I just remembered that Anarchor is creating troll threads over and over again. Stop switching avatar/sigs damn it!
Note to self; remember his name this time so you don't post in his threads.
I'm guessing the only reason he isn't banned yet is because the people getting infracted are the ones calling him out. MMO rules are perfect for dedicated trolls though.
Last edited by Megamisama; 2013-10-21 at 06:30 AM.
EU first PG wave 30, come at me bros.
"Lose your mind and fulfill your life."
That's the reason why WOW is an elitism game now. So much exclusive content and so unfriendly raid modes for the majority of players. We will continue to see the subscribers diminishing in the future.
You can also argue that the things it lacks, such as the War Wolf mount, the title, and the Tusks of Mannoroth shoulders, are intended to be the carrot on a stick for people to do normal mode. I don't think I'd be horribly surprised if normal mode ends up being phased out at some point down the line, though.
We have faced trials and danger, threats to our world and our way of life. And yet, we persevere. We are the Horde. We will not let anything break our spirits!"
The 2% translates to people who have actually finished the instance. The LFR portion of SoO isn't even out yet. Not that many people have cleared Normal mode tbh. That's all.
It has always been that low. If they didn't add LFR we would be lucky to get 6 bosses in each teir because it wasn't worth the investment time when so few used them.
Angels and AirwavesCHVRCHΞS - Motion City Soundtrack - Bombay Bicycle Club - Los Campesinos - Empire of the Sun - HellogoodbyeAldmeri Dominion - Imperial - Templar - Laethys - High Elf - Assassin - Frostmourne - Orc - Rogue - Sea of Sorrows - Norn - ThiefBorderlands 2 - Mechromancer - Battlefield 4 - Engineer - Diablo 3 - Wizard
Folks raid because that's all there is, in a loose standpoint. Groups of people who don't know each other trying to raid is an unsocial and often un-enjoyable experience. That's part of why you see that 2% finishing something that's been out for coming soon on two months. People can't work together when they don't see those familiar cues to "play along with the rest of the group".
But with Warcraft's current direction, that is what they're forced into, if they don't wish to PvP and can't get into a Raid guild.
With so many games providing PvE alternatives to raiding and grinding faction (you know... to freaking raid); I'm surprised WoW hasn't caught on with providing something yet. Heroics are nice, but have grown to feel like a forced treadmill.
If there is any data that could be used from the graph it is the 20% drop in players going from T14-T15 which is close to placing raiding interests back into the minority.
Last edited by nekobaka; 2013-10-21 at 06:58 AM.
Even in flex the bulk of the players are taking their time and not trying to rush to the end.
Last edited by nekobaka; 2013-10-21 at 07:04 AM.
People saying OP is wrong - show us YOUR DATA of people that raided last tiers before they got nerfed to hell. Hint: 2% is generous. I haven't looked at the data in months, but months into the last few tiers, less than 30K characters were killing middle bosses deep into the patch. and over a quarter of those were alts.
It is and HAS BEEN a tiny fraction for years. That fraction obviously goes up once it becomes faceroll free loot 30% nerfs etc.
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Last edited by Trakanonn; 2013-10-21 at 07:12 AM.
Free-To-Play is the future.
The process is fairly simple.
Load all characters from armory.
Scan the characters and index a few common account-wide achievements for each one.
For every character, find all the other characters that have those achievements with the same timestamps. Those characters all belong to the same player.
You are comparing a year's worth of MSV/HoF/ToES completion rates and 7 months' worth of ToT completion rates with ~2 months of SoO completion rates, or even just a week of Flex completion rate.......yep, a clear apples to apples comparison there and one from which Blizzard should clearly take deep lessons and completely re-design how they deliver content.