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  1. #441
    The Insane GennGreymane's Avatar
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    It makes older content equivalent to new content? I see no issue. They will still make new content, I dont see how this takes away tooooo much dev time
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  2. #442
    Just wanna say good job getting this "Feature" Noticed and MMO-Champion made their own video about it!

  3. #443
    The game isn't going to survive on old content getting recycled.
    Maddest of them all.

  4. #444
    Quote Originally Posted by Anarchor View Post
    The game isn't going to survive on old content getting recycled.
    Yes, because someone stumbling over a feature that isn't done yet or fully revealed naturally implies that this is the sole new feature they are bringing next expac, and all their effort went into this and nothing new. We're getting no new content ofc, silly us.

    Get over yourself please.

  5. #445
    I agree with Anarchor. Remember when Cataclysm launched you could see "9 new dungeons" of which 2 were revamped old ones (Shadowfang Keep and Deadmines). I can see that with this feature you'll see in upcoming expansion "Over 40 new dungeons to explore".

  6. #446
    Quote Originally Posted by Anarchor View Post
    The game isn't going to survive on old content getting recycled.
    I don't think anyone at Blizz is resting the games survival on this feature. But they also realise that it doesn't really make much sense to have huge raid dungeons sat empty.. only ever explored by solo players.. when they could perhaps introduce some scaling tech to allow groups to return to these dungeons and actually face challenging encounters. I for one am a fan of that. A difficult blackwing lair raid? Sign me up!! I don't see them thinking "OK players can return to Molton Core and Blackwing Lair, that's two new dungeons we don't need to make". They will still make the new dungeons.

  7. #447
    Quote Originally Posted by Collected View Post
    I don't think anyone at Blizz is resting the games survival on this feature. But they also realise that it doesn't really make much sense to have huge raid dungeons sat empty.. only ever explored by solo players.. when they could perhaps introduce some scaling tech to allow groups to return to these dungeons and actually face challenging encounters. I for one am a fan of that. A difficult blackwing lair raid? Sign me up!! I don't see them thinking "OK players can return to Molton Core and Blackwing Lair, that's two new dungeons we don't need to make". They will still make the new dungeons.
    Yes. They'll "just" make less of them.

  8. #448
    Quote Originally Posted by Collected View Post
    I don't think anyone at Blizz is resting the games survival on this feature. But they also realise that it doesn't really make much sense to have huge raid dungeons sat empty.. only ever explored by solo players.. when they could perhaps introduce some scaling tech to allow groups to return to these dungeons and actually face challenging encounters. I for one am a fan of that. A difficult blackwing lair raid? Sign me up!! I don't see them thinking "OK players can return to Molton Core and Blackwing Lair, that's two new dungeons we don't need to make". They will still make the new dungeons.
    I dont see how anyone really wants to spend extended time in old content when they can just blitz through them with toons which outlevel the content.

    We have had these dungeons for up to 8 years and we have run through them literally hundreds of times, most people did them when they were challenging back in the day too. So why would anyone change the settings so they can play this content at a level they will spend loads more time than necessary? Would anyone really enjoy spending even more hours in the same dungeons theyve spent hundreds of hours in the past?

    The only reason i can see is nostalgia.

    The nostalgic among those still playing would enjoy a run through this old right... but i thought nostalgia was a dirty word after some recent volatile threads on the subject...

  9. #449
    Quote Originally Posted by Endemonadia View Post
    I dont see how anyone really wants to spend extended time in old content when they can just blitz through them with toons which outlevel the content.

    We have had these dungeons for up to 8 years and we have run through them literally hundreds of times, most people did them when they were challenging back in the day too. So why would anyone change the settings so they can play this content at a level they will spend loads more time than necessary? Would anyone really enjoy spending even more hours in the same dungeons theyve spent hundreds of hours in the past?

    The only reason i can see is nostalgia.

    The nostalgic among those still playing would enjoy a run through this old right... but i thought nostalgia was a dirty word after some recent volatile threads on the subject...
    I think the down scaling can be for doing old content with your friends but instead of nuking the place you can downgrade your self queue LFD with a new friend and do the dungeon as you would if you're of the same level.

  10. #450
    Quote Originally Posted by khalltusk View Post
    I think the down scaling can be for doing old content with your friends but instead of nuking the place you can downgrade your self queue LFD with a new friend and do the dungeon as you would if you're of the same level.
    Plus, since everything would be scaled, you could add them to the Random Dungeon queue and vastly increase the number of potential places you could be sent. I know I get kinda sick of running the same 1-3 dungeons a dozen times before I move onto the next 1-3 dungeons in my level range. Variety is good for keeping things fresh.

  11. #451
    Legendary! Evil Inside's Avatar
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    Quote Originally Posted by Vasilisa View Post
    I agree with Anarchor. Remember when Cataclysm launched you could see "9 new dungeons" of which 2 were revamped old ones (Shadowfang Keep and Deadmines). I can see that with this feature you'll see in upcoming expansion "Over 40 new dungeons to explore".
    I reckon this will just be an optional feature, much like lfr/flex and CM even. Something you can do for fun.
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  12. #452
    Field Marshal buffmageslol's Avatar
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    Quote Originally Posted by Evil Inside View Post
    I reckon this will just be an optional feature, much like lfr/flex and CM even. Something you can do for fun.
    exactly. and quite honestly Challenge Modes and Flex raid work fantastic IMO. so we know bosses mechanics/health can be scaled pretty damn good (flex raids) and ilvl/difficulty can be scaled really nicely (challenge modes).

    i posted this link, immediately after seeing it yesterday, in gchat and my guild went crazy at the thought of being able to run scaled & tuned versions of Vanilla & BC dungeons and raids again where they are actually difficult again. Would be tons of fun for non-progression nights! challenge mode raids sound absolutely amazing to me. I personally loved challenge mode dungeons and wish there was a lot more than 9 of them.

    my heart is melting:
    Challenge mode type: karazhan, magtheridon, serpentshrine, black temple, naxx, aq 20/40, and ALL the dungeons from that era would be so much fun.... gear wouldnt even matter but it would be cool to get back some of the old items that can also scale (like heirlooms) for that type of content. hell, they can even just give bosses xmog items without stats that drop - that would be pretty tight. isnt that why most ppl ran challenge modes anyway, for the xmog set and mount?
    Last edited by buffmageslol; 2013-10-28 at 04:36 PM.

  13. #453
    Quote Originally Posted by khalltusk View Post
    I think the down scaling can be for doing old content with your friends but instead of nuking the place you can downgrade your self queue LFD with a new friend and do the dungeon as you would if you're of the same level.
    So isnt this still just being nostalgic?

    I cant see any other reason to change the settings so u spend longer than u need to in the instance... u can still have fun with your friends blitzing through it when u outlevel it right...

  14. #454
    Scarab Lord Baracuda's Avatar
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    I must add that they'll really have do this properly if they're going to do it, a level 40 scaled down level 90 should have equal power to a level 40 with full heirlooms, or at least not much more. If it were up to me then it would scale you down to the maximum level of a zone to quest there. So maybe level 50 in Tanaris, 40 in Feralas etc. Bam, high level gankers fixed.

    Dungeon scaling should be optional though.
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  15. #455
    The Patient Eduardo's Avatar
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    What if you could revisit these old dungeons and have a small chance at acquiring an item that scales back up to 90 when you exit?

    Level 90 Perditions blade -Chance on hit to inflict 25,000 to 75,000 fire damage.
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  16. #456
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by Endemonadia View Post
    I dont see how anyone really wants to spend extended time in old content when they can just blitz through them with toons which outlevel the content.

    The only reason i can see is nostalgia.

    The nostalgic among those still playing would enjoy a run through this old right... but i thought nostalgia was a dirty word after some recent volatile threads on the subject...
    Nostalgia is very strong with a lot of people. By itself nostalgia isn't a bad thing although it leads to some people demanding things that Blizzard has indicated several dozen times that are unlikely to happen. That's where the volatility comes in. Comparing something like this that makes old dungeons (and possibly raids) runnable with friends and relevant for people who have never run them at an appropriate level--or who might enjoy revisiting them from time to time--to demands for vanilla/BC servers isn't terribly useful.

    Some people who write on forums enjoy seeing sensible ideas that might improve the game, not the same retreading of old stuff that's basically settled.

    - - - Updated - - -

    Quote Originally Posted by Baracuda View Post
    If it were up to me then it would scale you down to the maximum level of a zone to quest there.
    Maybe on a quest by quest basis or something. That should be optional too since it would likely be controlled at the zone level. Honestly, I don't want forays into Elwynn Forest to collect some copper to be a life and death struggle for my 90.
    A bit of civility and respect for others opinions goes a long way toward getting any respect in return. Overly hostile, profane and insulting posts are a sign that people don't really have anything to say. Profanity is best served out in very small doses.

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  17. #457
    Stood in the Fire Weightlifter's Avatar
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    Quote Originally Posted by Vasilisa View Post
    I agree with Anarchor. Remember when Cataclysm launched you could see "9 new dungeons" of which 2 were revamped old ones (Shadowfang Keep and Deadmines). I can see that with this feature you'll see in upcoming expansion "Over 40 new dungeons to explore".
    How many new dungeons were there in MoP, and how many recycled? And how many of those "new" ones didn't use existing outdoor areas. And remember that most Cata dungeons were also 2-3 times longer than MoP dungeons.

  18. #458
    Quote Originally Posted by MoanaLisa View Post
    Nostalgia is very strong with a lot of people. By itself nostalgia isn't a bad thing although it leads to some people demanding things that Blizzard has indicated several dozen times that are unlikely to happen. That's where the volatility comes in. Comparing something like this that makes old dungeons (and possibly raids) runnable with friends and relevant for people who have never run them at an appropriate level--or who might enjoy revisiting them from time to time--to demands for vanilla/BC servers isn't terribly useful.
    So i was right... the only people who will backtrack and run the dungeons with their maxed out toons are those who want a little nostalgia with their freinds... i cant help but think this is a small group of players, and therefore means not many people will use it.

    Im pretty sure that new players wont want to drop levels to run dungeons that they can blitz thorough now theyve outlevelled the instance. Outside of the small group of nostalgics its a pointless feature imo.

    As i said previously... if Wow had been built from the start around every zone being scaled then the entire game would function correctly with scaling. As scaling hasnt been anywhere in the game design itll have so many problems i cant see much point it in...

  19. #459
    Bloodsail Admiral Zaxio's Avatar
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    Ehm aint this is the new feature implented in 5.4 to can scale down your gear in lower instances some ppl miss the front pages seems

  20. #460
    Quote Originally Posted by Endemonadia View Post
    So i was right... the only people who will backtrack and run the dungeons with their maxed out toons are those who want a little nostalgia with their freinds... i cant help but think this is a small group of players, and therefore means not many people will use it.
    In Rift it's used pretty often. It really widens up the amount of dungeons available to you at any given time, and it shortens up your queue times significantly. In WoW I think it will help with tank/healer queue times because really tanking and healing lower level stuff is not all that challenging, so hopefully it encourages players who might have otherwise stuck to a DPS role to give tanking/healing a try.

    Balance is important. You'll want end game players leveled down to not feel too weak or too powerful.

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