Vrykul
General highlights:
- Horde side
- starting location is in Howling Fjord, the area around Utgarde Keep (which is the capital).
- this race starts at level 63 and is meant to complete the starting area not before level 67.
- racial mounts are bears (polar, grizzly, grey).
- race's boss is King Ymiron, followed by his wife Queen Angerboda.
(King Ymiron and Queen Angerboda)
(Howling Fjord is the land of Vrykuls, starting area in the red cirlcle, capital marked by the star. The lore-quests will mainly explain you the origins and traditions of the Vrykuls and will make you fight the remnant forces of the Lich King)
Race bonuses:
Northern Bones (passive) = reduces frost damage taken by 1% and the duration of chilling effects on self are reduced by 10%.
Dragonflayer's Might (passive) = increases damage dealt versus dragonkins by 5%.
Frozen Soul = freezes your body to reduce physical damage taken by 20% and adds a chilling effect to your melee attacks. Lasts 10 seconds, 3 minuted cooldown.
("Frozen Soul" buff effect)
Race/class combination:
D.K. = V
Druid = X
Hunter = V (starting pet is the Shoveltusk, finally available in the boar family).
Mage = V
Monk = X
Paladin = X
Priest = X
Rogue = V
Shaman = V
Warlock = V
Warrior = V
Additional concepts:
(a Vrykul that doesn't like photos)
(Ladies Vrykul with lvl 70 green starting set mail)
(A female Vrykul hunter during "Frozen Soul")
(A Warrior Vrykul confused about the Pandaren race)
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Arakkoa
General highlights:
- Alliance side
- starting location is Terokkar Forest, near the area of Skettis (WARNING!: You will be part of the Skettis Exiles so the quests make you fight the evil Arakkoas of Terokk and makes you conquer Skettis which will become your capital).
- this race starts at level 63 and is meant to complete the starting area not before level 67.
- racial mount is the Raven Lord (variable colors).
- race's boss are Kirrik the Awakened and Rilak the Redeemed.
(you, supported by Kirrik and Rilak, leaders of the Exiles, will have to take Skettis back and expel the evil Terokk's presence)
(Terokkar Forest is the main land of Arakkoas, starting area lvl 63 in the red circle (floating island nagrand style) and Skettis will be the capital after having completed the chain lore-quests around level 67).
Race bonuses:
Shrewdness (passive) = expertise and haste rating increase by 1%.
Feathered Cloak (passive) = melee attacks received have a chance to release sharp feathers which deal damage equal to 1% of your maximum health.
Rapacious Impulse = you peck violently at the enemy's eyes causing damage equal to your agility plus disorienting him for 2 seconds. Doesn't work against mechanicals or elementals, 3 minutes cooldown.
Ravenform = allows you to fly with the form of the raven, granting also 10% faster health and mana regeneration.
Race/class combination:
D.K. = X {they don't know what a Death Knight is}.
Druid = V (shapes have to be appositely changed into other kind of animals, flying form shared with racial "Ravenform")
Hunter = V (starting pet is the Kaliri, an owl of the birds of prey family).
Mage = V
Monk = X
Paladin = X
Priest = V
Rogue = V
Shaman = V
Warlock = V
Warrior = X
Additional concepts:
(Arakkoa's architectural style)
(an awesome Arakkoa artwork, actual models have to be, of course, replaced)
(An Arakkoa Mage trying to communicate feelings)
Thank you all about the nice comments, I'll answer to most of the reviews:
About Vrykuls
- King Ymiron and his wife Angerboda died yes, but didn't die every boss we killed too? I mean, I don't see any other possible leader for Vrykuls, let them raise again and say sorry to everyone and give an high-five to Thrall. Ymiron was evil cause of the Lich King's control over him (false but just imagining a Blizz explanation).
- Vrykuls to the Horde just because they really dislike Humans and have a "barbarian concept" that will fit very well into the Horde. They also live with the Valkyrs, allied with Sylvanas.
About Arakkoas
- Arakkoas can be druid, I think, because they live in the Terokkar Forest, on tree-houses. They are also basically birds, so they're already so a kind of shapeshift! Also think at the awesome bird-style forms that can be created.
- they can fly as racial... what's the problem? It's just like a mount with 2 sec cast.
About high level starting
- I don't see any problem, except for the fact that their start will include lot of class' abilities together that may cause confusion to new players. So maybe they should be playable like DKs, you can roll them if you have at least a lvl 65 character (example).