Originally Posted by
Murdeh
I too played rift for a while, didn't necessariy like everything about how nightblades planned out, but I do love the concept. The spec was quite bloated, Some other the abilities did the same thing. The ranged/melee attacks could just be merged by dealing the same damage and using the same button.
I'm not suggesting the whole tree should become some kind of caster or hunter spec, that's undoubtledly out of the question and would not fit a rogue. But to me, a rogue is a violent, agile, fast and close range fighter who will use any advantage available to win a fight - even if that means utilising magic.
I still don't understand monks, but I sure as hell wanted to play one when I saw a melee fighter suddenly cast some massive energy bolt thing finisher as their enemy tried to flee.