Last edited by Trakanonn; 2013-10-23 at 05:23 AM.
Free-To-Play is the future.
Likewise, an entirely new IP isn't going to do that either. People aren't invested into Blizzard, they're invested into WoW.
And D2 has a non-online LAN mode so Blizzard doesn't even NEED to keep it running.
http://www.engadget.com/2013/10/13/a...ivendi-buyout/ over 8 billion dollars worth of shares, 5.8 which was financed through loans. If you sitt down and calculate what per annual interest cost is + the downpayment, you will quickly understand WoW's decline can't continue.
WoW will eventually dwindle down to a paltry amount of nostalgia driven fans and new MMO'ers. I just don't see that happening any time remotely soon. Bringing the titan devs back shows us Blizz is at least "a lil worried".
That's baring blizzard making really stupid decisions, like more "beating-around-the-bush" xpacs, completely ignoring plot elements that people have been screaming to see in the game for years. Like if the time travel rumours are true, and the new continent is: Pre-Cataclysm-Northern-Kalimdor.
Nothing is immortal, including Wow. That doesn't mean it could not come back as something even greater.
Starcraft and SC: Brood Wars was a nearly immortal game with a great storyline just as epic as Warcraft 3. They out did themselves with Starcraft 2 and there is stil more to come. I'm sure that even after the final expansion of Starcraft 2 there is another race just as deadly as the Scourge out there waiting in the abyss. My secret hope is that Blizzard comes up with a Borg NanoMachine Machine Race in the future.
Blizzard has had the Warcraft franchise since the Early 90s, close to 20 years. They can come up with something new.
I'm not particularly fond of the concept that people stop playing games because they are old. I still play games like Baldur's Gate and Diablo 2 on occasion. The only reason I stop playing a game is if it isn't fun. Well when I have to pay to play it, it comes down to value vs. cost, if I'm having a lot of fun that is a lot of value, if I'm not it's hard to justify the cost.
WoW will eventually shut down when it is no longer profitable enough to maintain, but we don't really know when that will be. One thing is for certain though is that if we continue to lose subs at the rate of 2 million per year that it will be sooner rather than later.
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I agree with you on the "World Of Warcraft will End At Level 100!"- part. Lvl 100 to me feels something like it's ending but it doesn't mean the game won't have any new additions. It could be it could be not. Who knows. Just enjoy it as long as it's there.
-WoW will finally be too old comparing to other games and improving graphics and engine wont help
-It will be difficult to add new classes because balance and they are already too homogenic(so 2-3 new classes is max imo)
-It will be hard to add new races with interesting lore and develop it(they already have huge problems with caring of every race)
-There isnt much new content to be added.maybe some underwater+some islands or underground but what else? Another Pandaria? Another Outland? New Zones in Kalimdor and Eastern Kingdoms?
ofc WoW servers after that wont be just shut down. There wont be just new expansions, servers will be fused and then when profits from subs will be lower than costs of servers WoW will shut down.
but there will be Titan WC4, WoW2 so WoW will be played only because of nostalgia
blizzard already stated that 100 is just a number (duh) and obviously wow will keep going as long as it's making money (duh). when they run out of bad guys then can (ok, now buckle up cause this is heavy) make up new ones! (duh)
that's all there is to it. no essays necessary.
i thought the next expansion would be a 15 level job, taking it over 100 to 105, simply because of the bizarre talent system its ended up with. every expansion so far has added another tier of talents so it only seems likely that the next one will aswell.
it will eventually die out but i think it will last longer than other mmos, even with 1 mil players its enough to keep it running they'd just have to consolidate, but all in all there is only so much you can do before it becomes too much, especially ability wise. they'll just run out of notable characters eventually. I'm quite interested in seeing what happens with the number crunches and even what happens when they decide that level progression has reached critical mass, at that point what could players expect to find, contiguous set tiers perhaps? or some type of side levelling system similar to rift. all i know is that the numbers are getting quite out of hand already so it will be interesting to see what they do about keeping it fresh and engaging.
Last edited by Heathy; 2013-10-23 at 09:07 AM.
I fail to see the logic in that...
If I recall correctly, hardcore raiding, even if it's a necessary level, is far from being the majority of players.
If they stop doing open content for everyone, then the game will really stop.
- We killed (for now) C'thun and Yog Saron, but they're old gods, they can return anytime.
- Kil Jaeden was pushed back into the abyss (copyright Metzen), but he's eager to come back, so does Mal Ganis, so does Sargeras...
- The Lich King was vanquished, but a new Lich King has risen and we don't really know his mindset.
- Deathwing has been destroyed, but his legacy, Wrathion, has a villain potential very high.
- The Zandalari are not totally defeated since the prophet Zul is still nowhere to be found.
- Nagas ? They still got a huge city underwater and one of the most powerful mage of all time as their queen.
- Elemental lords ? Neptulon and Therazane are still there, and they are NOT our allies !
- And Garrosh ? He's not some guy from a previous Warcraft, he's a guy that was created in WoW, that grew up in 4 expansions to be the end boss of Mists !
The only thing that could stop the story of WoW to progress is if they do the great figures left without opening the story after, but we've seen in previous expansion they're good at creating new with old.
'We as teenagers'?
Not everyone was a teenager when they started playing WoW. I, for example, was 35, having played all of the RTS games when they were out back in 90's. The majority of players I have kept around me over the years since I started have all been 25-50. Personally I thinks makes thinhs more stable as you haveless growing up to do and are less likely to 'grow out' of the game.
I think players also seem to forget that 'The Lore' is written by Blizzard. As joeyray mentioned above, they could decide to just create a brand new bad guy or threat overnnight if it suited the direction of the game. Lore doesn't have to all happen or have happened in the past: as WoW evolves, we write tomorrow's Lore every time we play. If Blizz choose to do so, they could just keep going, creating new environments and their inhabitants for as long as they have a creative urge to do so and as long as it is commercially viable for them to do so. When they create something utterly new, it will be up to us to decide if it holds our attention.
I don't know the recipe for success, but I know that the recipe for failure is trying to please everyone.
Forum stupidity at its finest:
Allatar - EU Aszune
Everquest is still going and getting new xpacs, I see no reason why WoW won't even if Blizz eventually manage to get another MMO out.
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!