I haven't touched combat since cata
But I'm assuming the rotation is amb >snd> sinx2 > rs> rup or the opener
ambush > SnD > RvS > SS etc..
You guys not counting cds or you just holding onto them for some reason?
I do Ambush -> SnD -> Killing Spree -> RvS -> AR/SB and normal rotation.
I ambush, SnD, RS, then SS until green, then spree. Once spree is over I pop adrenblades and immediately finisher.
Take Verain's, you aren't KS'ing until 6 seconds in because you are using 6 abilities on the gcd. When KS ends you will be 9.5 seconds in and have half a second left on your rppm procs from the pull. Your AR will drop at 24.5 seconds so if your AoC procs in the first 4.5 seconds (fairly likely), you don't have the AoC up for the full AR/SB either.
was thinking about the optimal opener lately, but one thing has always unclear for me
does killing spree benefit from slice and dice ? if yes then it should be casted before going into killing spree right after ambush, if not then might as well delay it n cast it when killing spree ends.
I open with Ambush -> Snd -> rvs -> if trinket procs then use killing spree , if not ss -> trinket probably proc by now, use killing spree
p.s i dropped shadow focus for nightstalker to avoid energy cap when opening, and i think it getting a cheap ambush off might not worth wasting the auto attack swings reset n stuff like main gauche procs, but who knows, i stopped using vanish totally when i can have 100% uptime on boss, only used vanish during times i am forced to stop attacking the boss.
Would like to know what others combat rogues' thoughts on this matter
Autoattacks continue during killing spree at +50% damage. So yes, have SnD up whenever you spree.
Killing Spree should never be used without S&D up because you keep auto attacking while your killing spree is beeing used and you have a damage buf during spree, therefore the more autoatacks you get the better.
Your autoattacks continue unabated during spree- in fact, they are buffed by 50% from the spree. Since both blades and adren benefit your autoattacks (blades massively, adren by 20% multiplicative haste), turning on all three at once is the best way to get the most damage out of that three second window- but that's often not been the best way to maximize dps over the fight.
I find this logic a lot more compelling now that I have a TED. However, my reasoning in general is this:I dunno, I disagree with you guys and agree with Mael. If I do his opener, I have all the rppm procs up for KS and part of AR/SB and my AoC proc (assuming I don't get rng'd badly) falls off pretty much when AR ends with sometimes maybe 2 seconds left. I'm not sure exactly how long you guys are taking to do what you suggest, but you're barely going to if at all get rppm procs up for your AR/SB and your AoC proc will almost definitely expire before AR/SB ends.
Every second you wait in blank is a second where you don't have green, a second where you don't have yellow instead of green, and on average hurts your red uptime in exchange for blank. I'm willing to bet that, say, the AoC proc is better off being powered into green, where it now is 10% more of a proc, and that the loss of those buffs on adrenblades in relatively lower....
But we're both just going with intuition and coming up with slightly different effects. Given that I have two trinkets, one of which begins as a double proc and then ramps down to nothing, I could easily buy that THAT would make a difference- or that ANY set of trinkets does that (exception: blades of renataki definitely rewards bigger burst at the tail, and prenerf it was my favorite trinket ever).
I think to actually figure this out, we'll either want a custom SimC profile set, or it's entirely likely that Aldrianna knows this. I post there less now that I can't get to EJ from work, but the website is still just as solid.
So basically what im seeing is Ambush> Snd> Rvs> SSx2 or Killing spree (trinkets) > Pop macro(adren blades engi gloves Troll racial) > and continue on.
Also to note, I am currently using a warforged dagger for my OH, Is that better than a 540 flex mace from Iron jug?
Armory Link below
Rogues I respect in these forums are saying combat is underrated this tier, but I just cannot get the numbers like I can with A. My S numbers are higher, but I would expect that (my S rotation is pretty tight, plus night elf). My ilvl as combat is a bit higher (I have two reg mode weapons this tier, a combat and a dagger, so combat uses both, but mutilate and sub use a heroic tot offhand). It could definitely be my rotation, but I'm filling all the globals and it seems like I'm generally running stuff mostly correct (aka, I get a lot of uses of cooldowns, don't sit on them, etc.). I think I'm missing something, and maybe it's just gear, but I'm in mostly normals for this tier now and I just don't think that's it, unless heroic is some magic breakpoint (shouldn't be). Have aoc, have 2 pc.... Grrr.
It could just be that combat is harder to play, but I mean... it's not like I'm fresh at it. Annoying. Anyway, it's not just you who can't get the numbers to happen, but I think we're likely both making the same mistake.
Verain: Check your stat scaling. For example, my rogue's haste EP is quite high (I'm at almost 2.1EP for haste according to shadowcraft). If you have a high haste EP and not much haste on gear, it can be pretty limiting.
For reference, my haste EP is high enough that the quilen hide boots I have (the crafted 522, upgraded to 530 of course), the optimal gemming is straight haste and ignore the 120 mastery socket bonus. Also the 480 haste JC gems provide a higher EP than the 320 agi ones (since my haste EP is > 2/3 of the agi EP).
I will check later and see what it looks like when regemmed- because I play all specs I tend towards Agi/Mastery gems in yellow, Agi in red, and Agi/Hit in blue. I wouldn't be surprised to find out that these should be like Agi/Haste, Haste, Haste, or something (depending on socket bonus) for combat, but I would be surprised if this was hurting my damage that much. Still it could be.