Renataki's imo is a larger reason to do what I'm suggesting. You mention how awesome that proc is at the end and yet you'd opt to not have it up when you hit AR/SB?
I find this opener to work best for me: RvS( for 1 stack of bandit guile )>SnD>followed by 3 SS ( gain Shallow Insight), then lowering energy to min with SS> KS> again lowering energy to min and +5 combo points(moderate insight)>AR+SB > Eviscerate>SnD>SS ...>>. This helps me to perform buffed KS early after opener and refresh the cd, also to reach deep insight faster.
I like to build to at least 4 CPs before turning SnD on the first time, I find that if I activate SnD with lower than 4 Cps I have to refresh it mid deep insight and thats not good at all, so I go Ambush > RS > SS > SnD > KS > SS till low energy > Adremblades on my opener. Dont realy care whats my insight when I use the first KS, I have an heroic AoC so if I do things correctly I have KS out of CD on the last 5 seconds of my Deep Insight so I find it much better to use my first KS with no insight at all than holding for green and risking not having KS back while still in deep insight.
Last edited by DakonBlackblade; 2013-10-29 at 01:48 PM.
Im running with normal AoC, but when i play it right, there are 3 sec on deep insight left by the time 2nd KS is ready( most of the times)
Rupture is a gain, albeit small, at any Insight level. You really need to stop spreading this misinformation.
I was under the assumption it was ambush > snd > rvs > ss > blades / rush > ss / evis spam> red insight killing spree? Im just getting back into my rogue as well really been playing monk all of MoP
In my gear, I blow KS on the pull and have it back up with about 4-5 seconds left in deep insight.
And I think you're better off blowing your cds immediately after SnD to get maximum up time on your guaranteed agi procs on the pull.
It is a true statement that you replace an eviscerate with it at any insight level for a small dps gain, as long as you aren't overlapping them and the target is alive through the entire duration.
By the way, saying, "this is very very wrong" does not refute a statement in any worthwhile way.
Last edited by Maelstrom51; 2013-10-29 at 09:54 AM.
Also those less than 10 seconds can be a big deal because guess what only lasts 10 seconds? Rppm agi procs.
Opener is Ambush > SnD > Immediately KS > RVS > etc. KS also buffs your Flurry proc which you get 100% at the start every time with trinkets. At a high gear level gemming haste especially, not using energy first is not that big of a deal. Not only that but you will be going into AR shortly after so its really a wash. Combat with AoC is how many CD rotations you can squeeze into your uptime these days.