Then your argument is nonexistant. You shouldn't have to argue something that exists exists. What you're really saying is that flight is fundamental because it exists in game. I am arguing that something that exists in game does not NEED to be used at all. Flight is not at ALL a required part of the game, and the fact you aren't getting that from my arguments only means that I'm not doing a good job getting that across.I am arguing from a position of 'this exists, so it always exists'. Do you see the difference?
Talking down to someone isn't the greatest way to prove a point. Especially when you don't even understand the other person's argument. I've already stated, I don't give a damn whether flight stays or goes. My only argument here is: Flight does not have to exist. It is not fundamental, the game can easily be built without it, and none of the current 'inaccessible without flight' areas bar changes that would make them accessible without flight.
inb4: semantics, I'm done with this. I can only try talking to people when they actually try to talk back, not talk down.
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i'm not sure where the idea comes from that unlocking flying in TBC took a long time.
everyone who wasn't waste full with their gold could pretty much afford flying the moment they hit lvl 70.
sure the 280% speed took a bit longer, but that wasn't really long also.
I point out at least 5 things you can't do without flight.
You say they are not essential, that those things could be arbitrarily placed anywhere.
I point out that they are essential to other people who want to do those things and they were specifically placed where you can only get to them with flight there by denoting that it was planned and not arbitrary.
Some how you still think you are right? Have you given the circus a call? I heard they are hiring contortionists.
There are too many playstyles and too many variations within said playstyles for one overarching 'MUST BE EXPENSIVE' rule like you're proposing. Just a lame idea all around (and this is coming from someone with the 108k yak mount, 80k engineering mounts, JC mounts, etc).
And no believe it or not, if you knew what you were doing in BC epic flight was easy. I had mine within a day of reaching 70. So I think that's nostalgia talking, if you think that was some big mountain to climb.
By making flying costly, you're hurting a lot of players. Not everyone is your 100k+ guy. Blizz have said so repeatedly. The majority of players would find it very irritating if they had to out of their way to earn more gold than they have ever possessed during the past years. For some people, even 20k is a fortune.
I am spoiled by flying at this point in WoW. I know I used to live without it before tbc, but now it is too convenient to give up. I can't level and alt past 85 due to not having flying. I barely made it to 90 the first time because there was no flying.
550k for my toons, just to fly?
I mean really?
It shouldnt cost months of grinding or 50k gold to use a basic feature of the game.
The reason they call it the American Dream is because you have to be asleep to believe it.- George Carlin
no they should remove flying mounts all together, they are in fact the biggest mistake blizzard ever made, and if they had the balls to do it the game would be alot better, sadly tehy are afraid that people will quit if they take away their precious mounts, but rest assured they know that flying mounts are an immersion killing abomination as stated by ghostcrawler so in their next game they wont make the same mistake again
oh shush, back in the day it was ridiculous prices for mounts relative to the ingame economy i mean. not to mention some classes needed to do a long quest line to get em, u guys are entitled i say.
If you made flying cost 50k, it would barely inconvenience a tiny number of people, and it would piss off the other 98% of players.
Sounds like a terrific idea.
On the other hand, if you locked it behind a terrible 60 day grind, like, say, Son of Molten Front, it would piss off 100% of players. Maybe that's what you were going for.
Flying makes a game where travel is inconvenient less inconvenient. But it doesn't actually make it convenient, because I personally find it a pain in the ass to get around in Pandaria now, with the obligatory weekly treasure runs at one corner and the obligatory raid coins in the center and the semi-useful "new" zone at the other corner, and no convenient way to travel between. Basically, taxi and AFK for 5-10 minutes, now, that there is SOME REALLY COMPELLING GAMEPLAY.
How about the cost to fly is proportional to how much gold you have account wide. If you have 501-1,000 gold across your account, then it it costs 250 gold per toon. If it is 1,001-10,000 gold then it costs 2,500 gold. If it is 10,001-100,000 gold then it costs 25,000 gold. 100,001-500,000 gold (across all toons) then it costs 250,000 gold to buy flying. If you have over 500,001 gold to 2 million then every month you pay 1 million gold. More than that and you pay for everyone else who has less than 500 gold at a rate of 1 gold per day.
No. Honestly I *hate* these flying restrictions to begin with. I disliked MoP leveling and rushed through it on my main and don't even remember the story, I just wanted flying back more than anything. My alt is only 89 because I got most of it from Halloween buckets, pet trainer dailies, Halloween dailies, and doing each dungeon 1-2 times, with a little running around mining in Pandaria before I got annoyed with the no flying too much to even mine and kill rares.
The sheer fact that we have people being so asinine as to split hairs over the exact definition of content is a sign that there isn't any worth discussing for non-raiders.
I think it's about time we stopped scapegoating each other and started demanding better from the devs.