1. #1

    Fury/Arms Simcraft

    Post your dps increases here for the t16h profiles.

    I figured having a thread for this wasn't a bad idea.



    Current Fury
    actions=auto_attack
    actions+=/mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|target.time_to_die<=25
    actions+=/blood_fury,if=buff.cooldown_reduction.down&(buff.bloodbath.up|(!talent.bloodbath.enabled&d ebuff.colossus_smash.up))|buff.cooldown_reduction.up&buff.recklessness.up
    actions+=/recklessness,if=!talent.bloodbath.enabled&((cooldown.colossus_smash.remains<2|debuff.colos sus_smash.remains>=5)&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.healt h.pct<20))|buff.bloodbath.up&(target.time_to_die>(192*buff.cooldown_reduction.value)|targe t.health.pct<20)|target.time_to_die<=12
    actions+=/avatar,if=enabled&(buff.recklessness.up|target.time_to_die<=25)
    actions+=/skull_banner,if=buff.skull_banner.down&(((cooldown.colossus_smash.remains<2|debuff.colossu s_smash.remains>=5)&target.time_to_die>192&buff.cooldown_reduction.up)|buff.recklessness.u p)
    actions+=/use_item,name=gauntlets_of_the_prehistoric_marauder,if=!talent.bloodbath.enabled&debuff.co lossus_smash.up|buff.bloodbath.up
    actions+=/berserker_rage,if=buff.enrage.remains<1&cooldown.bloodthirst.remains>1
    actions+=/run_action_list,name=single_target,if=active_enemies=1
    actions+=/run_action_list,name=two_targets,if=active_enemies=2
    actions+=/run_action_list,name=three_targets,if=active_enemies=3
    actions+=/run_action_list,name=aoe,if=active_enemies>3


    actions.single_target=bloodbath,if=enabled&(cooldown.colossus_smash.remains<2|debuff.colos sus_smash.remains>=5|target.time_to_die<=20)
    actions.single_target+=/heroic_strike,if=((debuff.colossus_smash.up&rage>=40)&target.health.pct>=20)|rage>=100&buf f.enrage.up
    actions.single_target+=/heroic_leap,if=debuff.colossus_smash.up
    actions.single_target+=/storm_bolt,if=enabled&buff.cooldown_reduction.up&debuff.colossus_smash.up
    actions.single_target+=/raging_blow,if=buff.raging_blow.stack=2&debuff.colossus_smash.up&target.health.pct>=20
    actions.single_target+=/storm_bolt,if=enabled&buff.cooldown_reduction.down&debuff.colossus_smash.up
    actions.single_target+=/bloodthirst,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30&buff.enrage.up)
    actions.single_target+=/wild_strike,if=buff.bloodsurge.react&target.health.pct>=20&cooldown.bloodthirst.remains<=1
    actions.single_target+=/wait,sec=cooldown.bloodthirst.remains,if=!(target.health.pct<20&debuff.colossus_smash.up&r age>=30&buff.enrage.up)&cooldown.bloodthirst.remains<=1&cooldown.bloodthirst.remains
    actions.single_target+=/dragon_roar,if=enabled&(!debuff.colossus_smash.up&(buff.bloodbath.up|!talent.bloodbath.ena bled))
    actions.single_target+=/colossus_smash
    actions.single_target+=/storm_bolt,if=enabled&buff.cooldown_reduction.down
    actions.single_target+=/execute,if=debuff.colossus_smash.up|rage>70|target.time_to_die<12
    actions.single_target+=/raging_blow,if=target.health.pct<20|buff.raging_blow.stack=2|(debuff.colossus_smash.up|(co oldown.bloodthirst.remains>=1&buff.raging_blow.remains<=3))
    actions.single_target+=/wild_strike,if=buff.bloodsurge.up
    actions.single_target+=/bladestorm,if=enabled&cooldown.bloodthirst.remains>2
    actions.single_target+=/raging_blow,if=cooldown.colossus_smash.remains>=3
    actions.single_target+=/shockwave,if=enabled
    actions.single_target+=/heroic_throw,if=debuff.colossus_smash.down&rage<60
    actions.single_target+=/battle_shout,if=rage<70&!debuff.colossus_smash.up
    actions.single_target+=/wild_strike,if=debuff.colossus_smash.up&target.health.pct>=20
    actions.single_target+=/battle_shout,if=rage<70
    actions.single_target+=/shattering_throw,if=cooldown.colossus_smash.remains>5
    actions.single_target+=/wild_strike,if=cooldown.colossus_smash.remains>=2&rage>=70&target.health.pct>=20
    actions.single_target+=/impending_victory,if=enabled&target.health.pct>=20&cooldown.colossus_smash.remains>=2

    actions.two_targets=bloodbath,if=enabled&buff.enrage.up
    actions.two_targets+=/cleave,if=(rage>=60&debuff.colossus_smash.up)|rage>90
    actions.two_targets+=/heroic_leap,if=buff.enrage.up
    actions.two_targets+=/dragon_roar,if=enabled&(!debuff.colossus_smash.up&(buff.bloodbath.up|!talent.bloodbath.ena bled))
    actions.two_targets+=/bladestorm,if=enabled&buff.enrage.up&(buff.bloodbath.up|!talent.bloodbath.enabled)
    actions.two_targets+=/shockwave,if=enabled
    actions.two_targets+=/colossus_smash
    actions.two_targets+=/bloodthirst,cycle_targets=1,if=dot.deep_wounds.remains<5
    actions.two_targets+=/bloodthirst,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30&buff.enrage.up)
    actions.two_targets+=/storm_bolt,if=enabled
    actions.two_targets+=/wait,sec=cooldown.bloodthirst.remains,if=!(target.health.pct<20&debuff.colossus_smash.up&r age>=30&buff.enrage.up)&cooldown.bloodthirst.remains<=1&cooldown.bloodthirst.remains
    actions.two_targets+=/execute,if=debuff.colossus_smash.up
    actions.two_targets+=/raging_blow,if=buff.meat_cleaver.up|target.health.pct<20
    actions.two_targets+=/whirlwind,if=!buff.meat_cleaver.up
    actions.two_targets+=/battle_shout
    actions.two_targets+=/heroic_throw

    actions.three_targets=bloodbath,if=enabled&buff.enrage.up
    actions.three_targets+=/cleave,if=(rage>=60&debuff.colossus_smash.up)|rage>90
    actions.three_targets+=/heroic_leap,if=buff.enrage.up
    actions.three_targets+=/dragon_roar,if=enabled&(!debuff.colossus_smash.up&(buff.bloodbath.up|!talent.bloodbath.ena bled))
    actions.three_targets+=/shockwave,if=enabled
    actions.three_targets+=/bladestorm,if=enabled&buff.enrage.up&(buff.bloodbath.up|!talent.bloodbath.enabled)
    actions.three_targets+=/colossus_smash
    actions.three_targets+=/storm_bolt,if=enabled
    actions.three_targets+=/raging_blow,if=buff.meat_cleaver.stack=2
    actions.three_targets+=/bloodthirst,cycle_targets=1,if=!dot.deep_wounds.ticking
    actions.three_targets+=/whirlwind
    actions.three_targets+=/raging_blow
    actions.three_targets+=/battle_shout,if=rage<70
    actions.three_targets+=/heroic_throw

    actions.aoe=bloodbath,if=enabled&buff.enrage.up
    actions.aoe+=/cleave,if=rage>110
    actions.aoe+=/heroic_leap,if=buff.enrage.up
    actions.aoe+=/dragon_roar,if=enabled&!debuff.colossus_smash.up&(buff.bloodbath.up|!talent.bloodbath.enab led)
    actions.aoe+=/bladestorm,if=enabled&buff.enrage.up&(buff.bloodbath.up|!talent.bloodbath.enabled)
    actions.aoe+=/shockwave,if=enabled
    actions.aoe+=/bloodthirst,cycle_targets=1,if=!dot.deep_wounds.ticking&buff.enrage.down
    actions.aoe+=/raging_blow,if=buff.meat_cleaver.stack=3
    actions.aoe+=/whirlwind
    actions.aoe+=/bloodthirst,cycle_targets=1,if=!dot.deep_wounds.ticking
    actions.aoe+=/colossus_smash
    actions.aoe+=/battle_shout,if=rage<70
    Current Arms
    actions=auto_attack
    actions+=/mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|buff.bloodlust.react|targ et.time_to_die<=25
    actions+=/blood_fury,if=buff.cooldown_reduction.down&(buff.bloodbath.up|(!talent.bloodbath.enabled&d ebuff.colossus_smash.up))|buff.cooldown_reduction.up&buff.recklessness.up
    actions+=/recklessness,if=!talent.bloodbath.enabled&((cooldown.colossus_smash.remains<2|debuff.colos sus_smash.remains>=5)&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.healt h.pct<20))|buff.bloodbath.up&(target.time_to_die>(192*buff.cooldown_reduction.value)|targe t.health.pct<20)|target.time_to_die<=12
    actions+=/bloodbath,if=enabled&(debuff.colossus_smash.up|cooldown.colossus_smash.remains<4)
    actions+=/avatar,if=enabled&(buff.recklessness.up|target.time_to_die<=25)
    actions+=/skull_banner,if=buff.skull_banner.down&(((cooldown.colossus_smash.remains<2|debuff.colossu s_smash.remains>=5)&target.time_to_die>192&buff.cooldown_reduction.up)|buff.recklessness.u p)
    actions+=/use_item,name=gauntlets_of_the_prehistoric_marauder,if=debuff.colossus_smash.up
    actions+=/berserker_rage,if=buff.enrage.remains<0.5
    actions+=/heroic_leap,if=debuff.colossus_smash.up
    actions+=/run_action_list,name=aoe,if=active_enemies>=2
    actions+=/run_action_list,name=single_target,if=active_enemies<2


    actions.single_target=heroic_strike,if=rage>115|(debuff.colossus_smash.up&rage>60&set_bonu s.tier16_2pc_melee)
    actions.single_target+=/mortal_strike,if=dot.deep_wounds.remains<1.0|buff.enrage.down
    actions.single_target+=/colossus_smash,if=debuff.colossus_smash.remains<1.0
    actions.single_target+=/mortal_strike
    actions.single_target+=/storm_bolt,if=enabled&debuff.colossus_smash.up
    actions.single_target+=/dragon_roar,if=enabled&!debuff.colossus_smash.up
    actions.single_target+=/execute,if=buff.sudden_execute.down|buff.taste_for_blood.down|rage>90|target.time_to_die<1 2
    actions.single_target+=/overpower,if=target.health.pct>=20&rage<100|buff.sudden_execute.up
    actions.single_target+=/slam,if=target.health.pct>=20
    actions.single_target+=/battle_shout
    actions.single_target+=/heroic_throw

    actions.aoe=sweeping_strikes
    actions.aoe+=/cleave,if=rage>110&active_enemies<=4
    actions.aoe+=/bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
    actions.aoe+=/dragon_roar,if=enabled&debuff.colossus_smash.down
    actions.aoe+=/colossus_smash,if=debuff.colossus_smash.remains<1
    actions.aoe+=/thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
    actions.aoe+=/mortal_strike,if=active_enemies=2|rage<50
    actions.aoe+=/execute,if=buff.sudden_execute.down&active_enemies=2
    actions.aoe+=/slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
    actions.aoe+=/overpower,if=active_enemies=2
    actions.aoe+=/slam,if=buff.sweeping_strikes.up
    actions.aoe+=/battle_shout

    How do I make spoilers tags? or shrink these, they are a bit big.
    Last edited by averykey; 2013-11-06 at 01:43 PM.

  2. #2
    As I'd be the person making any changes to the default action lists on simcraft, let me follow this up with a few suggestions when doing this:

    1: Please try to keep action lists simple, don't add multiple and/or parts to a single line (if buff A + B are up and you are enraged and you have this ability available and... etc etc.). Even if this leads to a minor dps increase, it'd have to be fairly substantial (50-100 dps) to make it worth adding to the official action list.

    2: Don't waste your time optimizing the arms profile, you'll just pull your hair out. The spec itself is so error tolerant that it almost doesn't matter how you play, it'll be 95-99% optimal.

    3: I doubt it's possible to squeeze much more out of the single target fury action list, the aoe action lists are a better place to start.

    Also, use for the action lists. Spoiler will add a bunch of random spaces and fuck it up. Dont' forget to list the cooldown section.
    Last edited by CollisionTD; 2013-11-06 at 04:41 AM.


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