"I refuse to prove that I exist," says God, "for proof denies faith, and without faith I am nothing." "But," says Man, "the Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves you exist, and so therefore, by your own arguments, you don't. QED." "Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic.
The Hitchhiker's Guide to the Galaxy
I love the warlock revamp. But I must admit, they have far too much (necessary) utility to also be the top damage class. I mean, you'd bring them if their dps was shit, just becasue of SS, rocks, portal, soaking, etc, etc... But the catch is that their dps doesn't suck. As a matter of fact, it's arguably the best in the game.
It's very rare that polls about "Which class is _____?" are this conclusive... Warlocks is one of the least played classes despite being very good in raids and in a good state for both PvE and PvP.
Not surprisingly the other high ranked answers are also ranged.
Announce Interrupts: Announces in chat when you interrupt a spell.
Tol Barad Reminder: Reminds you to queue for Tol Barad by printing a message when the battle is approaching.
EasyLogger: Turns on /combatlog inside raid instances, and off outside.
Simple class resource bars: Paladin Rogue Shaman Monk Priest
Gateways, portals, summons, healthstone, 30% passive DR, #1 dps, locks are just OP
i thought Feral druid in BiS was supposed to be the strongest dps in game
Warlocks, yeah...that was so unexpected!
jk fucking OP class :3
I think many people want hunters because of their buffs in 10 mans, but in 25 man everything is covered and, unless they do high damage like in SoO, they aren't that useful unless it's a high movement fight or some Thok silence/running BS.
Otherwise I think the most sought DPS are GOOD moonkins. I only know like 5 really good moonkins in my national 25H scene that are worth a damn and the rest is okish. A really good Moonkin does great DPS (as great as you can be compared to WLs :3) and brings much much to the raid. Roar is very helpful in many many fights, a fast BR can save the day, Innervates are good, Symb can be awesome. Their symbiosis allows them to soak some stuff or to make them tankier in long healing-intensive fights. Oh, and the Tranq...topping the raid in like 4 seconds is nice and if you have some really healing intensive fights you can continue to blanket reju the raid and heal insane amounts (even more than main-healers unless they also use all their CDs?) of damage. Vortex and Typhoon are also handy depending on the fight.
So yeah, WL and Boomkins, maybe some rogues and ferals melee-wise.
OT: I find it really depressing that there's a faction among this community who thinks Hunters are really good right now. We bring average, consistent DPS and a toolbox of buffs for 10man. In progression 25s, we bring zero utility and only mediocre DPS and survivability.
Between a warlock, druid, and shaman all bring amazing utility.
Definitely 100% warlock.
You can never have enough warlocks.
why did people vote priests? lol
Was not surprised to come in here and see Warlocks being the most common vote which was also mine ^^
I'd say Warlock for Ranged, Rogue for Melee (when you "want" melee). A good Warlock is IMO worth their weight in gold but the class is for me at least insanely hard to play and very confusing since you have to manage a ton of things and for me at least you spend more time watching DoTs than actually doing anything else. But then again I suck at my Warlock