Well actually, if you look back at the original post, you will see that I was making a joke to Bloodletters. I don't actually believe heroic raiders are ruining LFR. /sigh
Though, there is the irony that if normal/heroic raiders just avoided LFR, maybe they wouldn't feel such a pressing need to remove it.
But Dps or Heals will snap at you if you try to help them in anyway or fashion.
It's not that LFR is bad.... It is literally the player.. I'm sorry when I see a player with no gems/enchants/reforge you just don't belong in a raid environment. It just isn't made for you because you clearly could care less and you want to be rewarded for just being there. Just today I had to trolling the living mess out of a tank to get him to bail because the boss was nearly 3 shotting him to death and he was a dk. To make it worst this player was 11th on the healing chart on a single boss fight while he was MT'ing. If I could sit down with this player yes I could teach him the many things he is doing wrong BUT LFR isn't that type of forum. That is what 5 mans are made for BUT because the masses wanted 5 mans to be a joke now players don't learn their class there. They learn them in LFR and people don't want to be patient with you at that level.
I'm waiting for blizzard to modify the vote kick rules so people have a rapid way to fix the 30K dps'ers/HP'sers, and those tanks that clearly shouldn't be wasting 23-24 other peoples time
...Made it through 9 years of wow...
It's not about wanting to be handed things for the vast majority of people, it's about wanting to experience end game content when they don't have the ability to dedicate 2-3 nights every week to it.
People who haven't got multiple nights every week to spend playing WoW want end game content, therefore Blizzard have listened and given them end game content.
Luckily if YOU want to achieve something then you can completely ignore LFR and Flex and play normals and heroics, the same way you could go and buy Halo and just play the game on the hardest difficulty if you want "accomplishment".
Heroics would be ranked in difficulty Tbc>Wrath>Cata>MoP
After all that. The point of the thread is?
Angels and AirwavesCHVRCHΞS - Motion City Soundtrack - Bombay Bicycle Club - Los Campesinos - Empire of the Sun - HellogoodbyeEbonheart Pact - Dunmer - Nightblade - Laethys - High Elf - Assassin - Frostmourne - Orc - Shaman - Sea of Sorrows - Norn - ThiefBorderlands 2 - Mechromancer - Battlefield 4 - Engineer - Diablo 3 - Wizard
An for Blizzard listening to them it is one of many reasons why WoW has almost 50% of its subs since Wrath, even if majority of them are prbly from Asia.
I like Flex, I think it is perfect allowing players to regulate it. But you always have the scumbags who want to be carried or put in ridiculous requirements.
Highscore's Immersius Parse on World of Logs
What is his #1 DPS skill? Auto-shot. Knowing nothing about hunters, if you saw just the ratio of damage without considering quantity wouldn't you think he was AFKing? I've seen many people in LFR calling for hunter kicks without knowing WTF they were looking at. Maybe if you gave specific reasons for kicks and not just "kick the bad DPS" you would get more people on board with your VTK efforts.
I wanted to make a comment about LFD and about how it could also affect a player's skill end game. This is all observational bias, however, since I haven't played much since WotLK.
LFD and LFR seem to share a common issue; since there's less coordination in a group of random strangers, the content has to be trivialized (to a degree) in order to compensate for the lack of teamwork. While this might be a boon to a lot of people with LFR, I think it's a contributing factor to the lack of skill gained while leveling, along with what you mentioned in your post. The last time I was playing, my two friends and I intentionally avoided using LFR, traveling to the dungeons and completing them as just the three of us. It worked since we each covered one of the three roles. We only got to about our 30s, which I know isn't far at all, but even then as the healer I pretty much never had to cast a healing spell. It was a little ridiculous how easy it was. If the difficulty of dungeons doesn't change much throughout the levels, then it makes sense that a lot of endgame players wouldn't understand their roles as well as they should, or how to play their class effectively.
If that is part of the problem, there's nothing that can really be done (unfortunately). Blizzard will keep stretching the goal of reaching endgame each expansion, which means they'll increase the speed of leveling so more people can enjoy it. I really wish they would believe in the philosophy "the journey is the game" but at this point I don't think it's possible.
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And oh my the qq due to 5 man heroics was pretty intense during the first month of Cataclysm. Heck, even the normal 5 mans were pretty brutal at the start - Throne of the Tides is still probably the most difficult dungeon while leveling up purely because of the trash!