This week while fighting IJ normal 10man, we lost a healer early to a dc. Instead of wiping i quickly put chain heal on my bar and started spamming chain heal with five stack mw. Now the Hpally obv did most of the healing, 171k. But it was a well timed AG/Asc/stormlash totem combo that sealed it late for the kill. I finished 230k dps, 52k hps. This made me start to wonder how effective, if set up to max healing power, enhancement could be as a potentially 2nd healer (for normals) and/or a 3rd heals for those fights were 2 just isn't enough. So i hopped on my other enhance shaman, ran an lfr and (with much less gear) did 100k dps, 46k hps for IJugg as well.
So my talent choices for this kind of build are EoE (to get max CH bounces and AG dmg/heal procs), AG, and PE (EB would be better imo if this was an 'all in' spec, but i'd still like to have solid burst). Glyphs: Healing storm (required), Chaining/Flame Shock/HST/and FE(if you choose the PE build) based on the boss. Stat priority would shift back to agility gemming (for more sp) and enchants with haste>mastery>crit to follow for the PE build. The playstyle change would replace LB/CL with mw5 to CH, unless raid is topped.
Has anyone else experimented with this type of build? I was suprised that i didn't lose much dps to gain 40k hps without changing anything. In the game of "I must max my dps", does a solid hybrid build have a place in a 10man raid (obv not likely in a 25man) instead of having an OS healer or an extra person on the roster?