Page 9 of 9 FirstFirst ...
7
8
9
  1. #161
    Quote Originally Posted by checking facts View Post
    what if we get running fatigue as well? if you keep running, you'll eventually get tired and be forced to walk until you wait for some while.

    oh, what if we have playing fatigue as well? if you play for many hours, you'll eventually be forced to log out and allow your character to get 8 hours of sleep.

    what about combat fatigue? if you keep fighting for a long time, your character will get wearker and weaker and start taking more and more damage until you die.

    we can put fatigue on everything!
    yeah lets also put a fatigue on making gold the more you gain gold the first few minutes the highher the fatigue will be untill you cant get any gold and you get gold taken away from you because you earned too much gold those few minutes
    the ultimate answer's to all rogue issues in MoP:

    -Reroll another class, who wants rougue's anyway.
    -Diablo 3 Sold 15 Million Copys
    -Haste will fix it
    -Rogue's are fine

  2. #162
    Pandaren Monk Akraen's Avatar
    Join Date
    Dec 2011
    Location
    SC, USA
    Posts
    1,846
    I have a huge social guild with a heroic raid team. I wish flex went up to 40. Seriously. We mention that all the time!

    There is a certain magic to large scale raiding. Everyone I know who has done it loves the idea of it returning in some minor fashion.

  3. #163
    Immortal adam86shadow's Avatar
    Join Date
    Aug 2010
    Location
    Yorkshire - England
    Posts
    7,894
    Go private server then for your elitist WoW because currently Blizzard listen to the majority and the majority prefer WoW now

  4. #164
    Quote Originally Posted by adam86shadow View Post
    Go private server then for your elitist WoW because currently Blizzard listen to the majority and the majority prefer WoW now
    Which perfectly explains MoP's sub loss.
    Benevolence is a luxury for the strong - Wrathion
    Next time you guys log in, Blizzard should freeze your character, spawn your favourite mount and shoot it in the head. - Mormolyce

  5. #165
    Immortal adam86shadow's Avatar
    Join Date
    Aug 2010
    Location
    Yorkshire - England
    Posts
    7,894


    10mill at start of MoP... 7mill Q2. That's a 30% decline... What's bigger? 3 million or 7 million

  6. #166
    Quote Originally Posted by Strangewayes View Post
    Well... more like started it's renaissance. I've got it all worked out. Okay here goes.

    - All flying mounts now have a fatigue bar, flying mounts will drop towards the ground after reaching 0 fatigue.
    - LFR and Heroic Modes are removed, Flex mode and Normal remains. Normal increased in difficulty, and most bosses have a big red button.
    - Flex Raids now work from between 7-40 players
    - Scenarios and 5 mans are rolled into Flex Dungeons 3-6 players
    - Ability bloat in all classes addressed. Abilities cut from class are rolled into new specs. eg Hunter (Two Pet spec/ Ranger Spec/ Trapper Spec/ No Pet spec)
    - All daily areas have a choice between Dailies for rep and grind mob for hours for rep choices.

    I know I know don't thank me all at once. I'm just trying to help.
    1 ok thats 50% of the players base that quits 40% are whining at the wow forums.
    2 thats an other 30% that has quit. (2% from the hc mode progression)
    3 no1 will run flex with 40 players cuz it causes sooo much drama and lag more players will quit.
    4 scenarios are ment for grps without tank and heals. dungeons are ment to be with tank and heals. so this wouldnt work.
    5 more whiners on the forums causing more players to quit.
    6 alrdy in place with timeless isle.

    in total 90% of the player base would quit and only a select few would play it, but quit soon after since loads has quit.

    congrats! (as stated above) you have killed the game.

  7. #167
    Quote Originally Posted by det View Post
    People HAVE given reasons. I even adressed the flying mount idea, compared them to the system that Aion included with wings and added the little anecdote where that in fact was the thing people complained about "Wings are cool" - the fact that they have a limited duration sucks ball" - in a nutshell

    Now..YOU give us a reason why you think they are good. I mean..swings both ways. Just saying "they are good" is the same as "it is bad"

    There are actually more threads here complaining how alts under 90 can still not fly in Pandaria than ppl wanting flying removed or inconvinienced. I guess if you seriously want flying removed or flying fatique introduced, you need to RP that yourself ^^ But people rather want their ideas enforced on other with gameplay mechanics, I suppose.

    Like I said: After 11 alts? I want flying at lv 20 and riding at lv 1. Hell..let me fly from day 1. I have 9 Horde and 2 Ally chars..I have proven I can do this shit.
    Sure I'll tell you why it's a good idea.

    Quote Originally Posted by Strangewayes View Post
    Well... more like started it's renaissance. I've got it all worked out. Okay here goes.

    - All flying mounts now have a fatigue bar, flying mounts will drop towards the ground after reaching 0 fatigue.
    - LFR and Heroic Modes are removed, Flex mode and Normal remains. Normal increased in difficulty, and most bosses have a big red button.
    - Flex Raids now work from between 7-40 players
    - Scenarios and 5 mans are rolled into Flex Dungeons 3-6 players
    - Ability bloat in all classes addressed. Abilities cut from class are rolled into new specs. eg Hunter (Two Pet spec/ Ranger Spec/ Trapper Spec/ No Pet spec)
    - All daily areas have a choice between Dailies for rep and grind mob for hours for rep choices.

    I know I know don't thank me all at once. I'm just trying to help.
    1. World pvp is essentially non existent now a days, with the timeless isle and isle of thunder being exceptions. Guess what you can't fly there. Flying should only be for moving faster for short distances not across a whole continent 5 miles high. The most fun this game has to offer is world pvp all over the game, where small battles take place outside towns and in them.

    2. There's 4 difficulty' technically now. Doing all 4 is the best way to hear up, which is also hurting the game. After clearing LFR, flex, and doing normals, why should I bother doing the same raid on a harder difficulty. It boring now. Kills the tier quicker which equals me not playing the game. Removing two difficulty sand leaving 2 would save the experience and cause the patch to last longer

    3. Some people miss old 40 mans. Personally idc about having 40 people in a raid but why would this be a bad thing. I'd just lower my graphics if I wanted to ever participate in one.

    4. Dungeons in instances that are in open world environments are a good way to combine the storytelling from scenarios but also offer somewhat lower level gear difficulty and fun at the start of the new expansion. Cata heroics were really fun before they were nerfed.

    5. This is the best idea out of everything, along with the number crunch. I remember when every class didn't have every other classes unique abilities. (I.E. Paladins having fear now) also would make the game easier to balance, which would make pvp not suck ass anymore.

    6. Dailys are fucking horrible. Just the fucking worse thing ever. I would love a alternative to dailys to acquire rep. I liked what they did with the vale in 5.4 with the sha. If you kill sha they give rep towards the golden lotus. That's a step up from dailys.

    So yeah, his ideas would bring a lot of people back including me. These things make the game more fun. People just don't like a game that offers a challenge throughout the entire game it seems.

    Do what I've done recently, start a new game of Skyrim on the hardest difficulty, with a bunch of environment changing mods that make the experience harder like harder rain and realistic snow (you can barely see in front of yourself when it snows and rains) also darker nights where you can barely see without a torch or being a vampire. Plus you don't fast travel.

    I guarantee you'll love skyrim again.

    - - - Updated - - -

    Quote Originally Posted by Frizzlewits View Post
    1 ok thats 50% of the players base that quits 40% are whining at the wow forums.
    2 thats an other 30% that has quit. (2% from the hc mode progression)
    3 no1 will run flex with 40 players cuz it causes sooo much drama and lag more players will quit.
    4 scenarios are ment for grps without tank and heals. dungeons are ment to be with tank and heals. so this wouldnt work.
    5 more whiners on the forums causing more players to quit.
    6 alrdy in place with timeless isle.

    in total 90% of the player base would quit and only a select few would play it, but quit soon after since loads has quit.

    congrats! (as stated above) you have killed the game.
    What nice fake numbers you've created here

  8. #168
    The Lightbringer Taftvalue's Avatar
    Join Date
    Oct 2009
    Location
    somewhere in the desert
    Posts
    3,363
    Quote Originally Posted by Strangewayes View Post
    Well... more like started it's renaissance. I've got it all worked out. Okay here goes.

    - All flying mounts now have a fatigue bar, flying mounts will drop towards the ground after reaching 0 fatigue.
    - LFR and Heroic Modes are removed, Flex mode and Normal remains. Normal increased in difficulty, and most bosses have a big red button.
    - Flex Raids now work from between 7-40 players
    - Scenarios and 5 mans are rolled into Flex Dungeons 3-6 players
    - Ability bloat in all classes addressed. Abilities cut from class are rolled into new specs. eg Hunter (Two Pet spec/ Ranger Spec/ Trapper Spec/ No Pet spec)
    - All daily areas have a choice between Dailies for rep and grind mob for hours for rep choices.

    I know I know don't thank me all at once. I'm just trying to help.
    1. no remove them
    2. if that meant normal would be like heroic and flex would be like lfr yes
    3. yes
    4. yes
    5. yes
    6. yes
    You kill or you die. Or you die and you kill.
    Tell them only that the Lich King is dead and that World of Warcraft died with him.

  9. #169
    Mechagnome
    Join Date
    May 2012
    Location
    Detroit,Michigan,USA
    Posts
    518
    With a name like that I've should have known....

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •