hey what is cap for mastery crit hit haste for frost pvp mage
on noxxic it said hit 4% i see all mages in leadder got 6% hit so who right ? who should i belive ;p proly mages from leadder hm?
hey what is cap for mastery crit hit haste for frost pvp mage
on noxxic it said hit 4% i see all mages in leadder got 6% hit so who right ? who should i belive ;p proly mages from leadder hm?
You should never trust nor even look at Noxxic in the first place tbh.
yeah i know man that's why i ask
6% spell hit gives you 0% chance to miss a level 90 target. As far as I'm aware, the secondary stat priority for pvp is 6% hit > Haste > 28% crit > Mastery > excess crit. The crit soft cap gives a guaranteed crit with proc'd ice lances and FFBs, and I'm pretty sure even this might be negligible in exchange for more mastery. I havent experimented with a high mastery build yet, but from how I understand the changes to frost mastery to work, it seems really situational.
Take what I say with a grain of salt, I dont claim to be a top ladder pvper or that this stat priority is absolute.
I am running 6% hit > int > haste > mastery > crit where 2 haste > 1 int.
Crit is technically better than mastery in simulations but with shatter I feel like 80+% is good enough in pvp. Id rather have more mastery for more raw damage.
Hit > haste > int > mastery > crit
Allow me to point out that this stat priority, while it may hold some truth, is sort of unclear. As the post prior to Freaze's will indicate the priority is technically:
Point for point intellect is more valuable than haste. That being said, as I quoted from Aven, 2 haste is greater then 1 int, so it's more beneficial to gem for haste over intellect. As far as reforging goes, Haste > Mastery > Crit will probably show more damage than going for 28% crit, and odds are, you'll have enough crit on your gear to come reasonably close as is.
This sort of confuses me who does not really pvp. I imagine getting frostboltcasts in is not that common as it requires you being stationary.
With that in mind why on earth would you put a high prio on Mastery in pvp?
I would assume you'd go for a 6% hit > haste > crit to 25% (we're hitting 90's not raidbosses) > mastery.
The haste grants you more bomb ticks / frost bomb casts as well as allowing you to get off a frostbolt every once in a while with the lowered cast time.
The crit is naturally to ensure that when you get to do shatter-combos you'll crit your spells, and also your FFB crits will give some nice icicles.
I haven't done any pvp in MoP, but I really don't see how the new mastery would be an appealing stat to go for when you can critcap and spam haste?
but if im on 4,50 % hit and i always hit the target in arena ?
Does 6% hit will buff my damage?
25%, actually, but that includes all buffs (AI and other class buffs). That will put you at 100% Shatters.
I would say that the 6% Hit in PvP is even MORE vital than the 15% Hit in PvE, and definitely make sure you're over the cap if you can't hit it perfectly.
Granted, I'm super-paranoid so I go over in PvE as well, but in PvP, even a 0.01% chance to miss can mean the difference between victory and defeat.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.