WoTLK model was fine. We even had trade chat pugs for raids.
New dungeons every patch or every 2 patch with increased difficulty (Wotlk model)
Normal dungeons (roughly the same difficulty as current heroics) / Heroic Dungeons (BC model, more in line with mechanaar hc than with arcatraz hc)
Basically there is no 5 man content in MoP outside of challenge mode for which there is little reason to do it more than once.
Puggable flex raid content (similar to Kara/ZA/ICC 10/EDC 10/SoO Flex). A decent in game tool to build raids cross-realm.
Note that i'm not for the removal of LFR (or against it for what it's worth) i just find sad that end game experience is limited to this for a lot of players.
I think that the "raid power" of raid gear should be decoupled from the outside-the-instance power of gear in general.
My thought is most of the teens said "pandas, wtf I'm a big boy I don't wanna play with Pandas" and that gave cause for them to dismiss all the great things about MOP.
I don't flex currently, I wanted to, but, finding a guild that is not a for gold scam operation of spam macro joins and really is an actual guild, is fucking tough to find these days, AND I cbf messing with vent, always have to spend 30min getting every tom dick and harry's levels sorted so you can hear whisper-tool and tone down chewbaka the mic distorter...then deal with the fact that they are going to try 3 attempts and some asshole (probably the person wiping you) gives up and the RL calls it.
I just find going through all the motions is beyond my care level these days. I'd have zero problems knowing the fights, and my role, I just can't stand the rest of the shit that goes along with it.
It's fucking bland.
Any yes, EARLY wotlk we pugged everything every week, and it was FUN, but that was due to the community, the majority of guilds were actual guilds not gold generating macro spam join machines, and people were friendly for the most part.
Last edited by Bigbamboozal; 2013-10-31 at 08:22 AM.
"There are other sites on the internet designed for people to make friends or relationships. This isn't one" Darsithis Super Moderator
Proof that the mmochamp community can be a bitter and lonely place. What a shame.
I actually do think character progression is the fundamental appeal of this game but I don't necesarilly think that means it has to get more difficult for people especially since difficulty is such a hard thing to measure for a community this large. I think the better question is why do you need raid equivalant gear in the first place if ilvl or numbers aren't your concern? Would it simple be better to just access the content once you overcome the challenge? I mean you aren't interested in farming easy bosses why would you be interested in going back to farm bosses you defeated already?
I really don't get the argument here. You don't care about ilvl or numbers, you just care about progression in so far as it pertains to you downing a boss and seeing future content. Well okay but if you killed the boss why would you want to go back and have to kill him again just to get gear to drop so you can move to the next boss? I mean that's just a call for more determinism and less rng and for activities outside of the raid to award more powerful gear so you aren't at the behest of the raid boss to actually drop the loot. That way the ilvl and numbers don't stand in the way and you can have the character advancement be more about you killing the boss and seeing the next content.
Yes, and it was also a game you only had to pay for once.I knew lots of people (on and off mind you) who kept going back to kill easy bosses for lvls and for loot in d2. The game was seriously undertuned and that was it's greatest strength. EVERYONE could get gear and everyone could play with everyone else. Very little segregation of the community unlike warcraft which is all about that unforuntately. The appeal was of course character advancement but not because of difficulty.
It offers "different" methods of character advancement; none are as flushed out (or frankly, as easy) as PvE endgame.Then I would submit to you wow is a very poor rpg.
Last edited by Kaleredar; 2013-10-31 at 08:26 AM.
IF by different you mean piss poor relative to almost every other rpg out there then yes. As I said character advancement in rpgs was largely always deterministic and easy as piss. Hell even Diablo with it's rng still let you trade to offset shitty rng. The developers at one point had really good deterministic systems and to be honest pvp still does but for some stupid fucking reason they completely ignore the fact that every piece of pvp gear is bought of a vendor.. pvp can't have the joy of rng..
Because that really wouldn't fly for a lot of people in WoW. You're purchasing 1/3-1/4 of a new game every month; you're expecting to get something new out of it that lasts you a decent chunk of time.
tbh i dont see the reason to remove lfr anymore. What annoyed me be4 was that lfr was the only way to progress your alt chars. now there are alternatives. So lfr can stay, i wont ever do it again anyway so it doesnt affect me at all.
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I mean it's fine for you to say it cost them 15 bucks a month but yea that's the point. For casual players killing an easy boss is fine because well they're casual. They don't want to put up with to much bs either because it's difficult or because it's time consuming (which has the same net effect if your bad at killing bosses). Properly understood the complaint from cataclysm was not so much that bosses were hard it was more that my time is being wasted here and I'm getting nothing or very little out of this experience. Which is more or less the same situation in mists which took a baseball bat to the time=reward ratio.
Umm no i think I read it right. LFR was the only way to progress your alts, what exactly do you think he meant?I think you misread his post.
As a casual player I spend more of my time outside of lfr than in it. I waste time chasing achievements since I'm a returning player. I imagine grinding isn't for everyone but it passes time for me. If I were to make a wish list for other things to do than lfr I'd want more offshoot storylines like the green fire lock quest. That was a cool experience. I think Blizzard could more things with scenarios and tie rep grinds in with them. For example, you hit honored and you unlock a scenario you can complete for rep+gold. It'd spice the game up a bit and give some needed change so you aren't rinse+repeat the same handful of quests until exalted. Just some of my thoughts for right now.