It has nothing to do with anyone feeling special, and everything to do with LFR functioning poorly.
When you say, "Flex is not a cure to the problem," what problem are you referring to?
Trolling is inescapable online, and I don't think anyone joins a Flex solely because of trolls even though it is less susceptible to them. (The rest of that paragraph is incoherent in meaning or purpose.)
The entirety of your post is dripping in preconceived prejudice, and your argument is nothing but ad hominem.
Am I the only one tired of 'casual' content being forced to be raids? We used to get a raid for raiders and dungeons people could use to upgrade. I don't think i'm really a fan of being forced to run LFR to have fun and get upgrades. I kinda wish we'd see more dungeons/scenarios (which actually require some skill) to level up. I'd rather struggle with bad LFG dungeons/scenarios then deal with the mess that is LFR right now.
2. Warcraft RTS matches you can queue for to earn VP.
3. Mario Kart like racing with leagues and upgrades.
4. A casino.
Maybe it's helpful if I'd post examples of what games I currently am playing instead of WoW:
1. Dark Souls: Very challenging game with lots of lore and very hard PvE content, I'm relatively new to the game (been playing it for 2 months now) but it's awesome how the game offers you all these PvE challenges and has a proper sense of progression and rewards. You feel your character has grown particularly stronger and all sorts of secrets and hidden treasures and story progression keeps you going back to previous zones.
2. Diablo 3: Diablo 3 would've been a perfect game if it hadn't been ruined by the AH. It offers challenging group content and nearly endless character progression.
3. League of Legends: I played ranked and only ranked for many hours every day as it gives me sense of character progression and growing powerful in very intense short action-packed bursts. It also keeps offering me challenge as I try to climb the ladder.
What do all these games have in common? They're games I can pick up and play when I feel like it. It's sad that WoW can't manage to offer this, because I do love the Warcraft lore and universe and the gameplay mechanics and fluidity as a whole. But there's just nothing to do that compares to the above.
♦ ex-Military Officer ♦ MSc in Civil Engineering ♦ Anarchist ♦ Gamer ♦
Tricked by capitalism: "These sad saps. They come to Rapture thinking they're gonna be captains of industry, but they all forget that somebody's gotta scrub the toilets."
Benevolence is a luxury for the strong - Wrathion
Plox. I got your plox right fucking here. - Animalhouse
I still prefer seeing Thrall rather than blood in my urine, that doesnt make him a good character. - Verdugo
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Edit: Fact is I just can't see why someone would want to play a MMO if he has no interest in Grouping together with other Players in the Community. That's just not what the Game is about. I do get the feeling that Blizz has to do a series of Single-Player sequels to WoW that tell the Story of an expansion for the MMO.
Last edited by NoNamedPride; 2013-11-03 at 04:20 AM.
1. You're right, WoW doesn't have a strong single player campaign, or focus at the endgame level, but thus is the nature of an MMO. I beg to differ about finding and discovering lore though.
2. WoW absolutely has challenging group content in raiding, and near endless character progression, as very few players walk out of every tier with full BiS.
3. WoW has many types or rankings, from Challenge Mode times, to raiding, to just pure DPS according to boss fights.
I don't see your dilemma.
How many more difficulty modes do we need?
5man dungeons (you do while lvling) => once you lvl capped you go 10ppl => then you go 40 ppl
Then people start complaining "oh my god its so hard to bring 40 ppl together whine whine whine"
5man normals while lvl => HEROIC 5ppl (because oh my god how hard to bring 10 ppl)=> 10 and 25 raids
Yet again, people whine "oh my god its so hard to bring 25 ppl, i wanna raid everything in 10ppl"
In Wotlk we got 10 and 25 modes for all raids, and hardmodes for even harder content, then comes 3.2.0
5man => h 5man => 10 raid => h 10 raid => 25 raid => h 25raid
Cata comes and shatter everything, 10 and 25 are now separated, LFR.
In MoP we have scenarios and heroic scenarios, challenge modes and Flexes, now its like:
5man => 3man => h 5man => h 3man => LFR => Flex => 10 or 25 raids => h 10 or 25 raids
=> Challenge modes
Don't you think it looks silly? One thing i learned from this - people will never stop whine. I was silent, now it's my turn.
There are a lot of speeches, that so-called "casuals" do need "end-game" content. Why is that? Why raids? Your "end-game" content should be determined by how far you reached. If you can't or don't want progress through raids, then your "end-game" should be heroics 5 mans or collecting pets, or whatever.
Why do "casuals" need raids after all? There are a lot of content for "casuals_who_don't_have_time_to_play" (while playing more than most good raiders) like achievements or pet battles. To watch content? I wonder if they need 15 LFR runs to "proper watch it". No, they grind low-quality gear while imagine themselves as raiders, gear which they doesn't need since they don't progress further.
I think vanilla was best, but not because it was "SO HARDCORE, AND EVERYTHING WAS AWESOME BLAH BLAH BLAH". No, just because of concept was better. WoW was an RPG once, but with all those menus and modes, separated pvp and pve, queues and etc i feel it becomes less solid, less of rpg and more like a bunch of mini games while in one world and setting but only slightly integrated together.
Blizzard does great, but i think they choose a wrong path. For example we need some group content for 2-3 people? They say scenario? I call it group quest. May be even random daily group quest. Back in vanilla there was no random dailies, connected realms, solo scenarios, phase quests and many things. But now with new technology they could augment those fundamental WoW concepts. Its hard to find group for 5ppl\raid\whatever? That's why we had guilds in the first place! But instead of making game in a way to motivate community stand together and do things - they look for easier ways and make all those dungeon finders and modes_for_everyone. Sorry for my bad english.
As for League, that's a completely different genre and can't be compared to WoW. You can compare it to Heroes of the Storm when it comes out, though.
I mean outside of raiding, WoW is basically dead. There is no content outside of raids for solo players or groups. There's nothing that could allow me to play for 2 hours whenever I please where I can leave the group at any time with no major repercussions.
Oh wait, yes there is.
Zandalari Rare Groups
Old Raids and Dungeons
Old Rep grinds
Talking to other people in chat about organizing a Flex Raid (ironically similar to World Boss groups)
Flipping items on the Auction House/Checking the BMAH
Originally LFR was there to "See the content", but of course, thats not what players really wanted, they wanted to feel like they were Raiders, just with none of the effort, none of the time, none of the organization. They wanted rewards from it as well. A new shiny carrot to follow. So now LFR is considered raiding by Blizzard, with its own tiers and rewards.
Could you tell me if you've returned a game to a store before and told them you didn't have time to finish it? Or it would be too long and arduous to complete the game on hard and see the special ending? Because honestly that's what people that defend LFR sound like to me.
SOmeone mentioned mario kart racing... i'd actually enjoy this i think. Or rather some form of racing with mounts and items to use. The arena or 'tracks' would be instance areas of the real world. Queue up and race people on your favourite mount, using items to buff and debuff yourself and others. Vanity pets,mounts from it. Race through zones on special tracks. I know people will bash the idea but I think it'd be hella fun to do while you wait for a LFR to pop
i don't care if lfr is removed. it should probably stay.
i just don't want to be strongly incentivized to do so. i want to raid flex and that's it. i don't want to have to run lfr for weeks and weeks or possibly months to do that.
Hm. Almost died laughing @ Quixdraw's Post. So the Hardcore Players are the baddies all over again? We put a lot of effort into Heroic Raiding, so it's only natural that we demand to keep our Content to ourselves? What many people don't seem to get is that in a MMORPG time is the biggest factor. The more of the Playtime you bought you use the more you're rewarded. Put some time into your character and learn how to play: You'll find it much easier to find a Raid you're comfortable with and that has acceptable Raidschedules and there you go. You can even go and PuG normal anytime you want to. Most people are just too fucking lazy to do it. That's why I play on a German server even though I usually totally hate Germans. I found a Heroic Progression Raid that could have me around even though my english and my german are merely O.K. And guess what. The acceptance for less casual content is so fucking high in the German community. You rarely see somebody complain about the lack of content. The Casuals have better things to do rather than to waste their time with Discussions about a Game. They respect real Raiders and get along quite well with them, for most of the time. Some should really learn from their Community.