If people don´t raid that don´t have time or desire to schedule with a raid guild. Then not nearly as many people kill Garrosh ( look at the chart this site had up a few weeks ago).. when suddenly you have only a small percentage of people raiding, then guess where dev time is going to go? answer, the the content the 90% of players IS doing.. which will be more stuff like TI and more 5 man dungeons.
People are stupid if they don´t think there will be consequences of LFR being removed... I can tell you exactly what it will be... 4 boss raid tiers and a crapload of 5 man dungeons. Blizzard is not stupid, they will keep developing content for the majority of players.
Raiders who hate LFR are just too supid to realize that the devs are fighting hard ( by inventing LFR) to justify spending so much dev time on a small fraction of players.
Last edited by Azrile; 2013-10-31 at 04:07 AM.
Make LFR Ten Players, have it drop Loot that is equal to First Raid Tier epics, even in new tiers, nerf the bosses it to become pointlessly easy, and focus on Flex.
I know, that must have been incredibly hard, but there ya go. For the record, I don't use LFR, but it does not need removed, just revamped.
There is a large group of people on this site for whom "casual" seems to be a dirty word.
So let's spell it out in realistic terms. Casuals make up the VAST majority of people who play this game. Each of them spends $15 a month on a subscription. Without realistic things to do after leveling, casual players will get bored and leave. Blizzard will lose a significant portion of its revenue. And WoW will die.
If you don't believe me, take an economics course. This game will only supply when there is a demand.
So, those of you who hate LFR and want it to go away, and think casual players are something to be scorned, you really need to start living in the real world. You need LFR and other things for casual players to do. Casual players pay the bills, and pay FAR more of them than you hardcore folks do.
Oh, that's a simple correction; you are not recalling correctly.Sold better than Cata or MoP did, IIRC.
LFR only came about at the end of Cataclysm; people were quitting before then, and heroic dungeons and raids were among the most challenging they'd ever been.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Possibly form a guild made up of other casual players - raid once a week in normal mode and try to progress? like everyone else?
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If u can do lfr - all 4 wings a week which is like 3hrs of your time i guess including queues - then im sure you can do 1 normal mode raid per week for 3 hours - and slowly progress.
That's why most games have 'Easy' or 'Casual' settings. Why should WoW be different? Let people have their easier difficulty setting, and stick to whatever you find most comfortable. No need to piss on anyone's parade.
"The pen is mightier than the sword.. and considerably easier to write with."
You're asking them to provide good alternatives, when they can't even give logical reasons why it should be removed in the first place?
Connected Realms and Flex doesn't solve the rampant elitism that's saturated into the game community. You can get judged in LFR but 9/10 nothing else will happen. With Flex if you don't measure up to whatever ridiculously high standards are demanded then you'll never get anywhere 9/10. I'm a fortunate exception, in that I applied to a guild while really badly geared on a brand new character and was taken in purely because of my charm and wit - a very rare exception, which paid off for my guild in the long run. The average PUG is not as generous or reasonable.
They need to make instances that take time. This will get rid of a lot of the generation ADD kiddies, too, as they won't be able to speed through instances anymore. The playerbase would get better. They also should give dungeons some sense of progression - hell, make the higher tier dungeons drop epics and have higher requirements to get in. Bring back attunements or something. The problem is, this isn't even really an RPG anymore, it's just a loot pinata. Log in, get lootz, log out. While I don't think things need to get impossibly challenging, they definitely need to be beefed up.
You see the LFR gear is meant to get you started, if you have gear equal to the first tier then you can enter the second tier Flex or the Second Tier Normal with gear that would suffice for such a task and give players a better experience in Normal and Flex content. Obviously first tier would be different (more than likely Dungeon Epics status, much not rare, like the MoP Dungeons) but this entire setup would force players to interact with others and get a feel for how harder content works, even if it is nerfed by that point. To be completely honest, its the way gearing was meant to be.
Basically this would require to do old content to get your gear up to current levels.
Heres how. By never getting any decent gear and spending time watching snowflake wannabes try to act elite because they have time to do normals +to people whom want LFR removed: What endgame do you propose for the casual players?
" The fear of God is the beginning of Wisdom, Therefore he who has no fear of god has no wisdom "
People saying we are in the end-times really don't know anything. Such as there's going to be 7 years of world peace before it happens and as long as china and russia are still a thing its safe to say its not going to happen anytime soon.